Bugs/Issues Thread

Generic non-balance topics.
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BaptismByLoli
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Re: Bugs/Issues Thread

Postby BaptismByLoli » Tue 06 May, 2014 6:14 pm

These are all minor things. If I'm not mistaken, there was another thread specifically for minor bugs/glitches and what have you.

As long as it doesn't 'break' the game, it should be posted there, not here where the things you've mentioned does not affect gameplay
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Aertes
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Re: Bugs/Issues Thread

Postby Aertes » Tue 06 May, 2014 9:17 pm

Oh, sorry but I don't see that other thread.
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Re: Bugs/Issues Thread

Postby Indrid » Wed 07 May, 2014 12:48 am

The Zoanthrope FWB transport bug has apparently been fixed! A small miracle.
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Re: Bugs/Issues Thread

Postby Myrdal » Wed 07 May, 2014 12:52 am

Tomas worked it out long ago, just didn't get implemented for some reason.
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Re: Bugs/Issues Thread

Postby Forestradio » Wed 07 May, 2014 1:04 am

Does it also work for melta dreads/falcon pulse lazor?

Because those don't damage transports with units inside either :cry:
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Re: Bugs/Issues Thread

Postby Protagonist » Wed 07 May, 2014 6:23 am

Dropped a Banewolf today, and for whatever reason, it initially came down invisible.
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Re: Bugs/Issues Thread

Postby Wise Windu » Wed 07 May, 2014 6:41 am

It might have been in a holofield. You were up against Vapor (farseer), right? Did you save the replay?
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Re: Bugs/Issues Thread

Postby Protagonist » Wed 07 May, 2014 6:55 am

I don't think I did >.<
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Re: Bugs/Issues Thread

Postby Vapor » Wed 07 May, 2014 7:15 am

lololol yeah you just happened to drop it into my holofield. I was super confused because I heard something drop but couldn't see anything. Next thing I know a banewolf materializes... :|
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Re: Bugs/Issues Thread

Postby BaptismByLoli » Wed 07 May, 2014 8:52 am

Does this mean that even a BB can be infiltrated by HoloField?

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Re: Bugs/Issues Thread

Postby Barrogh » Wed 07 May, 2014 9:13 am

Discreet wrote:Does this mean that even a BB can be infiltrated by HoloField?

Pretty sure BB isn't any different from other vechicles except it doesn't level up. Although I may be wrong...
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Re: Bugs/Issues Thread

Postby Wise Windu » Wed 07 May, 2014 9:29 am

Holofield affects all targets.
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Re: Bugs/Issues Thread

Postby BaptismByLoli » Wed 07 May, 2014 9:32 am

Once again... Loldar technological prowess

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Re: Bugs/Issues Thread

Postby Ace of Swords » Wed 07 May, 2014 11:11 am

holofield infiltrates everything, yours or of the enemy.
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Re: Bugs/Issues Thread

Postby Atlas » Wed 07 May, 2014 6:24 pm

Ace of Swords wrote:holofield infiltrates everything, yours or of the enemy.


Infiltrate entire enemy army...
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Re: Bugs/Issues Thread

Postby Lulgrim » Wed 07 May, 2014 6:33 pm

Back in the day some people used it to stall/troll the enemy as infiltrated units won't auto attack and especially set-up weapons may be delayed from joining the fight.
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Re: Bugs/Issues Thread

Postby Atlas » Wed 07 May, 2014 6:57 pm

Lulgrim wrote:Back in the day some people used it to stall/troll the enemy as infiltrated units won't auto attack and especially set-up weapons may be delayed from joining the fight.


Is there anyway to imitate that, like maybe spamming the stop button?
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Re: Bugs/Issues Thread

Postby Phoenix » Wed 07 May, 2014 7:08 pm

I do not get your question tbh, you want to imitate a holofield? Or imitate the way units are not shooting?
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Re: Bugs/Issues Thread

Postby Atlas » Wed 07 May, 2014 7:34 pm

Phoenix wrote:I do not get your question tbh, you want to imitate a holofield? Or imitate the way units are not shooting?


Imitate the way you can tell a HWT to hold fire until the enemy is closer instead of just opening up the second they are at max range.
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Re: Bugs/Issues Thread

Postby Ashiraya » Wed 07 May, 2014 11:48 pm

Currently elite does not work with Yandros' size fix mod. Is there any intention to fix this or is the problem on the size fix mod's end?

http://forums.relicnews.com/showthread. ... COMPATIBLE
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Re: Bugs/Issues Thread

Postby Aertes » Thu 08 May, 2014 9:40 am

I guess this is exclusve for Spain, but when I press the Ñ key during a game lines of program code appear in the screen. They dissapear if I press Ñ again, so no real danger, but its annoying.
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Re: Bugs/Issues Thread

Postby BaptismByLoli » Thu 08 May, 2014 9:43 am

Aertes wrote:no real danger, but its annoying.


-.-

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Re: Bugs/Issues Thread

Postby Aertes » Thu 08 May, 2014 11:26 am

What?
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Re: Bugs/Issues Thread

Postby Torpid » Thu 08 May, 2014 1:06 pm

That's the console. Going to have to get used to that because for me that's the " ' " key so... It pops up ceaselessly if I'm typing to somebody.
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Aertes
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Re: Bugs/Issues Thread

Postby Aertes » Thu 08 May, 2014 2:43 pm

Oh, I must be lucky then, Ñ letter is not that common in Spanish as ´ is in English.
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Re: Bugs/Issues Thread

Postby Freem » Thu 08 May, 2014 7:09 pm

Everytime shees wipe an ork squad (happend only on sluggas, shootas but i guess) they say "The tyranids are dead"
happend twice
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Thu 08 May, 2014 7:18 pm

~, which happens to be the shift of `

standard key for the console in english games, although some do use different keys.
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Re: Bugs/Issues Thread

Postby Forestradio » Sat 10 May, 2014 3:08 pm

Neither Interceptor's "Teleport" nor "Furious Intervention" break suppression upon landing.

Not sure if intended or not, but it's kind of contrary to their whole role as a suppression counter.
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Re: Bugs/Issues Thread

Postby Barrogh » Mon 12 May, 2014 5:16 am

Radio the Forest wrote:Neither Interceptor's "Teleport" nor "Furious Intervention" break suppression upon landing.

Not sure if intended or not, but it's kind of contrary to their whole role as a suppression counter.

Eh? This isn't how they counter supression, and there's no mentioning of such effect in codex or anywhere else I suppose.
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Wise Windu
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Re: Bugs/Issues Thread

Postby Wise Windu » Mon 12 May, 2014 5:47 am

Radio the Forest wrote:Neither Interceptor's "Teleport" nor "Furious Intervention" break suppression upon landing.

Not sure if intended or not, but it's kind of contrary to their whole role as a suppression counter.


Seems to be intended. There's no courage regeneration upon starting the jump like ASM have.

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