Dark Reapers' shooting effect

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Aertes
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Dark Reapers' shooting effect

Postby Aertes » Sun 11 May, 2014 10:49 pm

I've been studying the new unit's weapons and al that, and I think that the Dark Reapers could have a better look. They seem to have the wrong pose for their weapons, but I guess that's a minor mistake.

It's their weapon shooting effect that I think could be better. The plasma rifle's proyectile looks crude in comparison to the elegant and smooth eldar shoots, specially when they are supposed to fire micro-missiles. I was wondering if it would be interesting for the Dark Reapers' weapons to have different shoot effect, for example, Vengeance Bolter round effect with blue or white colour switch, or even shuriken catapult or cannon with white color switch.
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Nuclear Arbitor
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Re: Dark Reapers' shooting effect

Postby Nuclear Arbitor » Mon 12 May, 2014 8:02 am

they're using the best animation set available, which is the warp spiders.
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Raffa
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Re: Dark Reapers' shooting effect

Postby Raffa » Mon 12 May, 2014 8:16 am

Then make a new animation.
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Aertes
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Re: Dark Reapers' shooting effect

Postby Aertes » Mon 12 May, 2014 9:18 am

Then it must be wrong in the Army Painter, where their hands slip out of their weapons.
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BaptismByLoli
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Re: Dark Reapers' shooting effect

Postby BaptismByLoli » Mon 12 May, 2014 11:51 am

Aertes wrote:Then it must be wrong in the Army Painter, where their hands slip out of their weapons.

Raffa wrote:Then make a new animation.


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Aertes
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Re: Dark Reapers' shooting effect

Postby Aertes » Mon 12 May, 2014 1:14 pm

I can't do that, that's why I mention it, then the mod's responsible can see if the matter is worth being touched or not.
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Ace of Swords
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Re: Dark Reapers' shooting effect

Postby Ace of Swords » Mon 12 May, 2014 1:28 pm

What the modders work with is very limited, having a different positioning would mean having a new skeleton, which nobody is gonna make, same for shooting and particle effects, they would need to be made from scratch and that's either very hard or time consuming for no real reason, they work fine at the moment and look decent enough.
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Aertes
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Re: Dark Reapers' shooting effect

Postby Aertes » Mon 12 May, 2014 1:44 pm

I understand, thank you Ace.
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xerrol nanoha
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Re: Dark Reapers' shooting effect

Postby xerrol nanoha » Thu 22 May, 2014 9:17 am

I would like to see a new unit use modified versions of either the Falcon scatter laser, or the Falcon pulse cannon. Both of those seem really cool and underused to me, although both are probably impractical for Reapers.
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Aertes
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Re: Dark Reapers' shooting effect

Postby Aertes » Thu 22 May, 2014 9:33 am

I dont see why the Falcons pulsar couldn't represent the hipervelocity missiles from the dark reapers for example.

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