IG: Melee option for Lord General

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Aertes
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IG: Melee option for Lord General

Postby Aertes » Sat 03 May, 2014 12:07 pm

I was wondering how bad it would be for the Lord General to have a melee option in T1. Any main hero of any race can have a decent melee capacity except this one, and even if it's just a basic option to be able to stand against a T1 attacker, i thought it could be interesting.

I thought just giving him a "Duelist Sword" option equal to the Commisar Lord's basic sword (30 dps melee damage) that gave him +5 or +10 melee skill and also made his retinue troopers get chain swords and las pistols (with the stats of GM sergeants).
This way, ifwe are facing marines or chaos or orks we can purchase it in T1 and have a slight oportunity before having to flee back as we get the catachans and heavy teams in.
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Re: IG: Melee option for Lord General

Postby BaptismByLoli » Sat 03 May, 2014 2:18 pm

Don't think a Melee option for LG is necessary at all to be honest.

As it is, he can already tie things up, has retinues and is always the last to die, and all his gears provide some great buffs to IG.

And seriously, if you're gonna give the LG a melee weapon its gonna make turn him useless in battle as his not the tankiest IG commander(IMO) or the most painful but offers the best support. Give him a melee weapon and it would be easier to focus fire the LG and remove all his buffing abilities from that battle as he will surely have to immediately retreat before he can even get into charging range.

That means no buffs for the other GM models in battle :p

He's good as that guy who just sits right at the edge of a battle either giving them buffs or slightly ahead ONLY to tie up painful ranged units early game such as Tacs etc.
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Re: IG: Melee option for Lord General

Postby Phoenix » Sat 03 May, 2014 2:23 pm

Aertes wrote: Any main hero of any race can have a decent melee capacity except this one


Mek?

The LG is pretty decent in melee comabt for a ranged hero, he has 950 hp, can reinforce on the field and does 22 melee dps with his starting retinue.

I do not think this is needed.
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Re: IG: Melee option for Lord General

Postby Dark Riku » Sat 03 May, 2014 2:32 pm

Ha also has a special attack standard. That's a big thing for a ranged commander.
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Re: IG: Melee option for Lord General

Postby Swift » Sat 03 May, 2014 3:08 pm

It isn't nessecary. I know why you think it, but then the opponent just pulls back when you try to counter and he dies. The LG has great wargear, doesn't need anything else.
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Re: IG: Melee option for Lord General

Postby Bahamut » Sat 03 May, 2014 8:58 pm

LG is actually quite decent in melee for a range unit

He's not gonna inflict too much damage, but he can tie up important squads and he can take range damage like a bawss (50% from refractor and 30% from flak jacket)

As much as i like captain mustache i don't think he needs any more improvements from what he already got since retail. Tho i would actually like to see the bug with the comissar retinue fucking up with the LG range fixed
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Re: IG: Melee option for Lord General

Postby Kithrixx » Sat 03 May, 2014 9:34 pm

Aertes wrote:I was wondering how bad it would be for the Lord General to have a melee option in T1. Any main hero of any race can have a decent melee capacity except this one


Mekboy disagrees.

That said, the Lord General already has pretty decent melee strength. By default, he's got 22 Melee DPS (this is also counting his Guardsmen bodyguards). His retinue upgrades increase this to 38 (4 from the Sarge, 10 from the Commie, 2 from the Vox Caster). All things considered, this is pretty respectable for a primarily ranged hero.

If I was to suggest any sort of change to the Lord General, I would suggest giving the Commisar/Sergeant/Vox Caster access to the weapon wargears that the General has, but that would probably turn pretty silly pretty quickly.
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Re: IG: Melee option for Lord General

Postby Primitive » Sun 04 May, 2014 5:46 am

and as a "Lord General" he isnt supposed to be a frontline commander at all but thats just what i think about him :)
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Re: IG: Melee option for Lord General

Postby Toilailee » Tue 06 May, 2014 7:50 am

Primitive wrote:and as a "Lord General" he isnt supposed to be a frontline commander at all but thats just what i think about him :)


"No general should fear front line duty" - Lord Castellan Creed
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Re: IG: Melee option for Lord General

Postby lolzarz » Tue 06 May, 2014 3:21 pm

Primitive wrote:and as a "Lord General" he isnt supposed to be a frontline commander at all but thats just what i think about him :)


I present to you WARMASTER Slaydo, who slew a Chaos warlord in single combat on Balhaut in the Sabbat Worlds. He even had a power sword.

While I disagree with the idea, I suppose that the sword could always increase melee capabilities of nearby units (think Catachans instead of puny guardsmen) with something like a bayonet charge.
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Aertes
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Re: IG: Melee option for Lord General

Postby Aertes » Tue 06 May, 2014 3:33 pm

Not to mention Catachan's officer Straken, the marine-crusher.
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Re: IG: Melee option for Lord General

Postby Orkfaeller » Tue 06 May, 2014 4:09 pm

Yeah, but there is a bit of a difference between Straken and Castor.
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Re: IG: Melee option for Lord General

Postby Aertes » Tue 06 May, 2014 4:16 pm

In fact, Castor has a bionic arm just like Straken, they should be pretty similar if we guided our opinions by that.
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Re: IG: Melee option for Lord General

Postby Swift » Tue 06 May, 2014 4:18 pm

Who is Castor?
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Aertes
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Re: IG: Melee option for Lord General

Postby Aertes » Tue 06 May, 2014 4:22 pm

The Lord General of the Imperial Guard in DoW II Retribution.
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Re: IG: Melee option for Lord General

Postby Swift » Tue 06 May, 2014 4:24 pm

Never played the IG campaign so I would not know.
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Re: IG: Melee option for Lord General

Postby Orkfaeller » Tue 06 May, 2014 4:48 pm

Aertes wrote:In fact, Castor has a bionic arm just like Straken, they should be pretty similar if we guided our opinions by that.


Yah, I know whom I'd bet my money on in a brawl between those two.

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Never played the IG campaign so I would not know.

You missed out, Castor is one of the best, most badarse characters of the DoW franchise.
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Re: IG: Melee option for Lord General

Postby Toilailee » Tue 06 May, 2014 4:56 pm

Btw I think the idea of actually giving LG in game a melee option is retarded. I belive you've made about a dozen threads about adding new heroes/units that make no sense balance wise and aren't needed.

Tbf if you just like the fluff and not the competitive _balanced_ gameplay then feel free to play campaign and/or last stand where you can have highly customizable bonkers OP heroes.
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Re: IG: Melee option for Lord General

Postby Barrogh » Wed 07 May, 2014 5:53 am

Toilailee wrote:Tbf if you just like the fluff and not the competitive _balanced_ gameplay then feel free to play campaign and/or last stand where you can have highly customizable bonkers OP heroes.

Not sure what LS and/or campaign (which is strong contender for the title of the worst thing of gaming decade when it comes to Retri) have to do with fluff, so some sort of fluffy mod would do better.

LS unit stats are nothing like normal btw, so bonkers OP'ness of heroes there is highly relative.

Probably this suggestion can be used if LG needs something similar to refractor, but against melee (?), but that's mostly "just in case" idea.
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Re: IG: Melee option for Lord General

Postby Raffa » Wed 07 May, 2014 11:25 am

Aertes wrote:I was wondering how bad it would be for the Lord General to have a melee option in T1. Any main hero of any race can have a decent melee capacity except this one, and even if it's just a basic option to be able to stand against a T1 attacker, i thought it could be interesting.

I thought just giving him a "Duelist Sword" option equal to the Commisar Lord's basic sword (30 dps melee damage) that gave him +5 or +10 melee skill and also made his retinue troopers get chain swords and las pistols (with the stats of GM sergeants).
This way, ifwe are facing marines or chaos or orks we can purchase it in T1 and have a slight oportunity before having to flee back as we get the catachans and heavy teams in.

Yes, YES, YESSSSSS!!!!!

P.S. no.

Toilailee wrote:Btw I think the idea of actually giving LG in game a melee option is retarded. I belive you've made about a dozen threads about adding new heroes/units that make no sense balance wise and aren't needed.

Tbf if you just like the fluff and not the competitive _balanced_ gameplay then feel free to play campaign and/or last stand where you can have highly customizable bonkers OP heroes.


Genius toilet :P

Afraid I'm tired of being civil on these threads. They are the worst on the forum. Please put them under "Random Shit" if you wanna make more.
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Re: IG: Melee option for Lord General

Postby Ashiraya » Fri 16 May, 2014 11:05 pm

Barrogh wrote:Not sure what LS and/or campaign (which is strong contender for the title of the worst thing of gaming decade when it comes to Retri) have to do with fluff, so some sort of fluffy mod would do better.


Maybe I am blowing my horn a bit here, but I have something just like that in progress.
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Re: IG: Melee option for Lord General

Postby Orkfaeller » Sat 17 May, 2014 12:02 am

I wasnt aware there's a gaming/modding community over at DakkDakka.
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Re: IG: Melee option for Lord General

Postby Ashiraya » Sat 17 May, 2014 12:06 am

Orkfaeller wrote:I wasnt aware there's a gaming/modding community over at DakkDakka.


There isn't. I'm alone. I have nowhere else to go. v.v

Unless you know a better place to take it to?

I would not want to ninja the Elite forums either as it is a rival mod, as to speak. :P
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Re: IG: Melee option for Lord General

Postby Orkfaeller » Sat 17 May, 2014 12:16 am

Ashiraya wrote:There isn't. I'm alone. I have nowhere else to go. v.v


Now I'm depressed.
Well, I guess the relic news forums still exist. I hope.
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Re: IG: Melee option for Lord General

Postby Torpid » Sat 17 May, 2014 12:32 am

There's the gamereplays one too.
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Re: IG: Melee option for Lord General

Postby Jazz-Sandwich » Sat 17 May, 2014 12:41 am

Moddb.com is also a good option. Most relicnews mods have an alternate page on that site. For DoW1 at least. So at least there's a supportive 40K community, at any rate.

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