Purified Blades and Psychic Lash

Issues dealing with gameplay balance.
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Torpid
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Re: Purified Blades and Psychic Lash

Postby Torpid » Thu 15 May, 2014 6:55 pm

If GKI didn't bug out they'de be perfectly viable. Alas they do and it's fucking annoying.
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Re: Purified Blades and Psychic Lash

Postby Indrid » Thu 15 May, 2014 10:49 pm

They've attempted a fix for the Krak-grenade-stand-around bug. Is there another?
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Re: Purified Blades and Psychic Lash

Postby Torpid » Thu 15 May, 2014 11:08 pm

No, just the krak-grenade thing. As far as I know anyway.
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Re: Purified Blades and Psychic Lash

Postby Forestradio » Thu 15 May, 2014 11:43 pm

Raffa wrote:To clarify:

This is on a super OP Speed 4 hero, who does not brawl like other melee heroes and although he has a large HP pool, that is his biggest advantage and is countered by him being the slowest hero in the game.

Added to the fact that your nazis are very fragile and your damage dealers in T1, your BC has to be able to (if you micro him correctly) continually draw fire so you can deal enough damage to win the engagement. That is how the GK T1 works.

An armor upgrade is pretty much mandatory for the BC in T1, because one way or another you have to increase your field sustainability and this is done either by locking out enemy abilities, esp. against Eldar and Orks or by just tanking more against others. If you don't do that all other races beat you unless you go for 2x Purgations (which I do not recommend) or Interceptors (which I even more do not recommend).

That and I've been planning for next patch with Halberd + Aegis + Teleporter for 85 power ;)


Agree with all of this, although waiting until Nemesis Vortex is ready can be good against some more fragile races (And I still feel that it should be changed to plasma, not explosive damage).

That Torpid Gamer wrote:If GKI didn't bug out they'de be perfectly viable.


No they wouldn't.

There is literally no reason in GK t1 to buy anything other than stormtroopers and a strike squad (occasionally double strikes can do okay, and will be better next patch).
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Re: Purified Blades and Psychic Lash

Postby Raffa » Fri 16 May, 2014 6:00 pm

Interceptors are awful. When Caeltos one day completes DoW2 and condenses it down to a few lines of algebra, their repeated selection in some people's army compositions will be the textbook example of human idiocy.
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Re: Purified Blades and Psychic Lash

Postby Crewfinity » Fri 16 May, 2014 6:18 pm

why are they so bad? seems like the meta a couple months ago was that they were amazing, was it the loss of nemesis focus? at least on paper they still seem pretty awesome, they have the health of ASM and the damage of raptors, with an instant teleport that makes wiping squads very easy with the support the bro cap gives with canticle or warding staff...

i dont really play GK often, so i'd be interested to hear y'alls thoughts on why they're so garbage :P
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Re: Purified Blades and Psychic Lash

Postby Cheekie Monkie » Fri 16 May, 2014 7:35 pm

Crewfinity wrote:why are they so bad? seems like the meta a couple months ago was that they were amazing, was it the loss of nemesis focus? at least on paper they still seem pretty awesome, they have the health of ASM and the damage of raptors, with an instant teleport that makes wiping squads very easy with the support the bro cap gives with canticle or warding staff...

i dont really play GK often, so i'd be interested to hear y'alls thoughts on why they're so garbage :P


Trudatyo

always thought they stacked well with GK toys like energy regeneration and mind blades. That and in the case of chaos/orks I'm terrified of a quick DD/BC and without interceptors I'd be left without an (un)reliable snare.

Yes they lack the disruption of raptors and asms in t1 and lack merciless strike in t2 but I've always felt that the aforementioned benefits outweigh the cons.

Plus I find the thought of there being only two viable GK units in t1 utterly depressing:

t1 METAL BOX?! Terrible
Purgations? Get more grenade SS bro
Interceptors? Get more grenade SS bro
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Re: Purified Blades and Psychic Lash

Postby Torpid » Fri 16 May, 2014 9:00 pm

I think they're brilliant and I guess Raffa/Forest still have IST boners or something.

Either that or maybe their foes just don't know how to properly counter the IST spam.
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Re: Purified Blades and Psychic Lash

Postby Raffa » Fri 16 May, 2014 9:16 pm

Hey I have a hard-on for my Nazis and proud. And what. Deal with it. I'm open-minded about things in life. So if you have some replays of Interceptors doing well I'd be delighted to see :)

Well suffice to say he's the only other player I know of who plays a lot of GK (fwiw I don't even have games with forest), and the fact we're making pretty similar observations about what's good and what's not...well I'm sure you know me Torpid I try out a lot of combinations (dunno if you've seen but recently my new army comp is BC/IST/SS/[IST - optional]/Vindi/Purifiers, which like nobody else plays). Until someone's consistently beating this BO I'm standing by it.

The biggest issues are Interceptors:

1. Fit terribly into the GK economy, which is the biggest problem. Or at the very least, they screw over how I want a 3/4 unit economy in T1 to work.
2. Roles are done adequately by Nazis. And you have less upkeep and tech faster. Plus you get serious LRC synergy in T3, however far away that is it's worth bearing in mind.

Or better yet I'm on Steam tomorrow so we can discuss the meaning of life for these guys then ;)
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Re: Purified Blades and Psychic Lash

Postby Ar-Aamon » Fri 16 May, 2014 10:05 pm

I hope the boring IST spam ends with the upcoming patch. As for now it's very viable thus you don't need GKI. :/ Nonetheless GKI are an awesome unit at least when they don't bug out.
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Re: Purified Blades and Psychic Lash

Postby Crewfinity » Fri 16 May, 2014 10:58 pm

okay, so how do you deal with suppression teams? just tech up and use the vindi? teleporting bro cap? those both seem like good solutions but they're T2, do you just kite through T1 and go for a fast tech?
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Re: Purified Blades and Psychic Lash

Postby Cheekie Monkie » Sat 17 May, 2014 2:17 am

Crewfinity wrote:okay, so how do you deal with suppression teams? just tech up and use the vindi? teleporting bro cap? those both seem like good solutions but they're T2, do you just kite through T1 and go for a fast tech?


The power sword alone does well enough against devs/havocs, whilst the nade ISTs do well vs shuris.

Back on the topic of psychic last though, I think a faster cast time would help, it bugs out too many a time at the moment.
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Re: Purified Blades and Psychic Lash

Postby Forestradio » Sat 17 May, 2014 3:13 am

Interceptors are quite frankly cost inefficient, redundant within the GK roster, and incredibly glitchy and derpy with their jump.

Their jump doesn't even break suppression ffs. That alone sums up their entire problem: a jump unit that doesn't break suppression when it jumps.

Returning to Purified Blades: The best MU to use this wargear is the chaos sorc imo, but unending purge is still better. I had a game with Cretella recently where he got raptors, but raptors only have one jump regardless of whether or not you drain their energy, so the BC still has to be tying up the CSM. I went 2x storms and 2x purgs +BC sword, aegis, and purified blades, into puries and VA.
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Re: Purified Blades and Psychic Lash

Postby Ar-Aamon » Sat 17 May, 2014 9:12 am

Uhm Caeltos what is opinion about Purified Blades? Are we gonna see a change?
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Re: Purified Blades and Psychic Lash

Postby Raffa » Sat 17 May, 2014 10:49 am

Just replace it with something like the Inquisitor's Big Book of Bad Boys (or w.e. it's called) that increases energy by ~100.
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Re: Purified Blades and Psychic Lash

Postby Ar-Aamon » Sat 17 May, 2014 11:50 am

I don't think the BK has difficulties with energy management. Compared to the Inquisitor (who is very energy depending) he has already plenty of possibilities to get energy back whereas she doesn't.
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Re: Purified Blades and Psychic Lash

Postby Myrdal » Sat 17 May, 2014 12:10 pm

Radio the Forest wrote:Interceptors are quite frankly cost inefficient, redundant within the GK roster, and incredibly glitchy and derpy with their jump.

I don't see this issue in the bugs/issue thread and I'm not familiar with it, would you mind adding it there along with some more description if you have?
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Re: Purified Blades and Psychic Lash

Postby Torpid » Sat 17 May, 2014 1:21 pm

Raffa wrote:Just replace it with something like the Inquisitor's Big Book of Bad Boys (or w.e. it's called) that increases energy by ~100.


It would be much better if his final armour granted improved energy/energy regen instead. That thing is a bit pricy and I know invulnerability is amazing, but it's so expensive and his first two armours kick ass so I rarely really want it. The extra energy would be nice as once he has that armour he can potentially have 4 abilities and only 100 energy and no canticle to fill his energy back up - psychic lash, WATH, ward/daemon hammer strike/invulnerability (which also makes the decreased CD on abilities kinda poop).

Be pointless as a accessory because canticle does it better and he's not that energy intensive when you don't have psychic lash/teleport considering all the ways GK have to boost a unit's energy.
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Re: Purified Blades and Psychic Lash

Postby Forestradio » Sat 17 May, 2014 2:47 pm

hakon wrote:
Radio the Forest wrote:Interceptors are quite frankly cost inefficient, redundant within the GK roster, and incredibly glitchy and derpy with their jump.

I don't see this issue in the bugs/issue thread and I'm not familiar with it, would you mind adding it there along with some more description if you have?


I'll add it here.

It's a by-product of their jump. It doesn't break suppression, so if you have them jump while they are suppressed, it will have the members who are immediately in range jump, then the ones in the back try and crawl forward and jump, but it leads to some really weird stuff, like refusing to retreat, being stuck in place, etc
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Re: Purified Blades and Psychic Lash

Postby Crewfinity » Sat 17 May, 2014 8:24 pm

dont all jump squads do that? I thought the suppression breaking occured after they jump, i feel like i have stormboys all the time that try to do a suppressed jump and take forever to get the last couple models in range to actually jump. i could be misremembering though.
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Re: Purified Blades and Psychic Lash

Postby Forestradio » Sun 18 May, 2014 2:32 am

Even if it's a common problem with jump units, it combines with the other drawbacks of interceptors (no disruption until t2, high base cost, not needed to counter suppression with the BC around) to make them a highly undesirable unit.

Even vs 2x setup teams or setup team+sniper a third IST squad+bro cap wargear is better
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Re: Purified Blades and Psychic Lash

Postby Dark Riku » Sun 18 May, 2014 1:07 pm

It is normal behaviour.

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