Corpses

Generic non-balance topics.
Holdys
Level 0
Posts: 3
Joined: Sun 18 May, 2014 2:37 pm

Corpses

Postby Holdys » Sun 18 May, 2014 2:53 pm

All hello. I won't write a lot of the text, and I will ask one question on mod. About the above corpses. Whether there will be in the subsequent patches an editing which will allow bodies of all units to remain in the battlefield? On me it very much will strengthen the war atmosphere)
P.S.
I apologize for so clumsy English, it is simple not my native language. Thanks for attention.
User avatar
BaptismByLoli
Level 4
Posts: 830
Joined: Fri 28 Feb, 2014 8:20 am
Location: The Place Where Wishes Come True

Re: Corpses

Postby BaptismByLoli » Sun 18 May, 2014 3:10 pm

It's better to have the corpses disappear after a set time.

It's to save up memory space.
Lesser Memory Space Used = Smoother Game
Image
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Corpses

Postby Orkfaeller » Sun 18 May, 2014 3:10 pm

Sadly, persistent corpses on units with a melee charge caused problems ( melee units would be "stuck" in their charge if they lost models, if I remember corectly )

So for now only ranged units got corpses.

I dont think thats something that will be fixed.
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: Corpses

Postby Dark Riku » Sun 18 May, 2014 3:22 pm

Well, maybe some Wizards can find a solution? Like a Wizard did with the "unfixable" force barrier, etc? :D I'd like the corpses not to spill endless blood either ^^
Wizards! We humbly summon thee!
User avatar
BaptismByLoli
Level 4
Posts: 830
Joined: Fri 28 Feb, 2014 8:20 am
Location: The Place Where Wishes Come True

Re: Corpses

Postby BaptismByLoli » Sun 18 May, 2014 3:36 pm

Dark Riku wrote:Wizards! We humbly summon thee!


Either you smuggled weed from The Netherlands or you're playing too much Hearthstone.
Image
Helios
Level 3
Posts: 220
Joined: Mon 18 Feb, 2013 1:37 am

Re: Corpses

Postby Helios » Sun 18 May, 2014 8:07 pm

What is this fascination with corpses lasting a whole game? It's not practical, it's not interesting, it's not "edgy" or "gritty" enough to warrant that much work, and I can't think of a single RTS that does it, even games with corpse mechanics.
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Corpses

Postby Orkfaeller » Sun 18 May, 2014 8:23 pm

Because Bodies just turning into thin air looks horrible beside,
I can't think of a single RTS that does it

Dawn of War did it.
Helios
Level 3
Posts: 220
Joined: Mon 18 Feb, 2013 1:37 am

Re: Corpses

Postby Helios » Sun 18 May, 2014 8:33 pm

Orkfaeller wrote:Because Bodies just turning into thin air looks horrible


Well that's why in age of empires or WC 2 and 3 they had different stages of "decomposition" where they gradually disappeared. Yeah newer games DO have them just die and then poof! they're gone but it's not a big deal. Now I admit that them vanishing after 10 seconds or so is silly, but so is keeping them around all game.
User avatar
Indrid
Moderator
Posts: 898
Joined: Mon 04 Feb, 2013 5:06 pm
Location: London
Contact:

Re: Corpses

Postby Indrid » Sun 18 May, 2014 8:48 pm

They don't stay all game, it's 10 minutes iirc.
User avatar
Black Relic
Level 4
Posts: 846
Joined: Mon 29 Jul, 2013 3:05 am
Location: United States
Contact:

Re: Corpses

Postby Black Relic » Mon 19 May, 2014 12:29 am

I bet it wouldn't cause a problem with the game if this was something like an SGA that you just pop in to GameAssets. No idea how to make SGA files though.

Orkfaeller wrote:Sadly, persistent corpses on units with a melee charge caused problems ( melee units would be "stuck" in their charge if they lost models, if I remember corectly.


Working on this. Having limited success. So I might be able to fix this problem when persist bodies are on melee squads.

How do you turn on editing by the way?
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
User avatar
Lulgrim
Admin
Posts: 1311
Joined: Sun 03 Feb, 2013 9:44 pm
Location: Grimdark
Contact:

Re: Corpses

Postby Lulgrim » Mon 19 May, 2014 5:08 am

You cannot change unit properties with a SGA mod without breaking compatibility. No idea what you mean by "turn on editing". But I slightly doubt you can solve this issue if you don't know modding basics?

This is also not a balance issue.
User avatar
Black Relic
Level 4
Posts: 846
Joined: Mon 29 Jul, 2013 3:05 am
Location: United States
Contact:

Re: Corpses

Postby Black Relic » Mon 19 May, 2014 5:34 am

Lulgrim wrote:You cannot change unit properties with a SGA mod without breaking compatibility.


Makes sense.

Lulgrim wrote: But I slightly doubt you can solve this issue if you don't know modding basics?



All the bug does is the squad keeps the speed modifier even after their charge. All I have to remove it after wards. What I have done works MOST of the time. The hard part is making it work 100% of the time. (using sluggas and Heretics as my bases for my experiments)

I might be complicating it a bit though lol. Ill be fiddling around with it here and there and am trying to simplify it.

What I meant by editing (should have been more elaborate) is when I edit a post, how do I get a time stamp to show?

Lulgrim wrote:This is also not a balance issue.

Maybe moved to the modding corner?
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
Holdys
Level 0
Posts: 3
Joined: Sun 18 May, 2014 2:37 pm

Re: Corpses

Postby Holdys » Tue 20 May, 2014 3:18 pm

I don't think that it is somehow connected with animation. Example: heretics not having to finishing animation and chaos space marines disappear after death though they can be considered as shooters (heretics after upgrades). Anyway shooters in game suffice and bodies will encumber anyway a battlefield therefore I and think that corpses have to at all either disappear, or remain. Seriously, only havocs and noise marines remain with Chaos. There is no epic heaps of heretics bodies killed by bolter fire.
P.S. Sorry again for bad English:)
User avatar
Lulgrim
Admin
Posts: 1311
Joined: Sun 03 Feb, 2013 9:44 pm
Location: Grimdark
Contact:

Re: Corpses

Postby Lulgrim » Tue 20 May, 2014 5:28 pm

No wtf... Some units disappear because we set them to disappear. CSM gain a melee charge when upgraded with MoK so they can't stay.
User avatar
Sub_Zero
Suspended
Posts: 915
Joined: Wed 16 Oct, 2013 4:12 pm

Re: Corpses

Postby Sub_Zero » Tue 20 May, 2014 5:29 pm

It has nothing to do with balance. Remove this post and shift the topic. General discussion will be an appropriate place I suppose.
FiSH
Level 3
Posts: 335
Joined: Wed 27 Mar, 2013 9:11 pm

Re: Corpses

Postby FiSH » Tue 20 May, 2014 11:20 pm

I'm just curious. So do rippers have melee charge? It seems like they do, and yet their corpses stay around...
><%FiSH((@>
Chashan
Level 0
Posts: 3
Joined: Sun 08 Sep, 2013 4:09 am

Re: Corpses

Postby Chashan » Thu 26 Jun, 2014 12:01 pm

FiSH wrote:I'm just curious. So do rippers have melee charge? It seems like they do, and yet their corpses stay around...


On that note: do the Rippers' bodies have any "weight" at all once they die, and are they subjected to the physics-engine and all that?

Would I be correct that this is the issue with melee-charges, that permanent bodies are somehow treated as obstacles and thus a hindrance to melee-units?
User avatar
Torpid
Moderator
Posts: 3538
Joined: Sat 01 Jun, 2013 12:09 pm
Location: England, Leeds

Re: Corpses

Postby Torpid » Thu 26 Jun, 2014 12:15 pm

Well rippers don't fly endlessly when they get knocked back?
Lets make Ordo Malleus great again!
User avatar
Indrid
Moderator
Posts: 898
Joined: Mon 04 Feb, 2013 5:06 pm
Location: London
Contact:

Re: Corpses

Postby Indrid » Thu 26 Jun, 2014 12:31 pm

Bodies are not obstacles of any kind.
sawbladex
Level 1
Posts: 10
Joined: Tue 01 Jul, 2014 4:21 am

Re: Corpses

Postby sawbladex » Sun 06 Jul, 2014 7:02 am

Is there a way to disable persistent corpses in general with elite?

It's more distracting than anything else, and there is no payoff or crunchy effect (unlike with vehicle husks)

Return to “Community General Discussion”



Who is online

Users browsing this forum: No registered users and 1 guest