Corpses
Corpses
All hello. I won't write a lot of the text, and I will ask one question on mod. About the above corpses. Whether there will be in the subsequent patches an editing which will allow bodies of all units to remain in the battlefield? On me it very much will strengthen the war atmosphere)
P.S.
I apologize for so clumsy English, it is simple not my native language. Thanks for attention.
P.S.
I apologize for so clumsy English, it is simple not my native language. Thanks for attention.
- BaptismByLoli

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Re: Corpses
It's better to have the corpses disappear after a set time.
It's to save up memory space.
Lesser Memory Space Used = Smoother Game
It's to save up memory space.
Lesser Memory Space Used = Smoother Game

- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Corpses
Sadly, persistent corpses on units with a melee charge caused problems ( melee units would be "stuck" in their charge if they lost models, if I remember corectly )
So for now only ranged units got corpses.
I dont think thats something that will be fixed.
So for now only ranged units got corpses.
I dont think thats something that will be fixed.
Re: Corpses
Well, maybe some Wizards can find a solution? Like a Wizard did with the "unfixable" force barrier, etc?
I'd like the corpses not to spill endless blood either ^^
Wizards! We humbly summon thee!
Wizards! We humbly summon thee!
- BaptismByLoli

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Re: Corpses
Dark Riku wrote:Wizards! We humbly summon thee!
Either you smuggled weed from The Netherlands or you're playing too much Hearthstone.

Re: Corpses
What is this fascination with corpses lasting a whole game? It's not practical, it's not interesting, it's not "edgy" or "gritty" enough to warrant that much work, and I can't think of a single RTS that does it, even games with corpse mechanics.
- Orkfaeller

- Posts: 1069
- Joined: Mon 29 Jul, 2013 6:01 am
Re: Corpses
Because Bodies just turning into thin air looks horrible beside,
Dawn of War did it.
I can't think of a single RTS that does it
Dawn of War did it.
Re: Corpses
Orkfaeller wrote:Because Bodies just turning into thin air looks horrible
Well that's why in age of empires or WC 2 and 3 they had different stages of "decomposition" where they gradually disappeared. Yeah newer games DO have them just die and then poof! they're gone but it's not a big deal. Now I admit that them vanishing after 10 seconds or so is silly, but so is keeping them around all game.
- Black Relic

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Re: Corpses
I bet it wouldn't cause a problem with the game if this was something like an SGA that you just pop in to GameAssets. No idea how to make SGA files though.
Working on this. Having limited success. So I might be able to fix this problem when persist bodies are on melee squads.
How do you turn on editing by the way?
Orkfaeller wrote:Sadly, persistent corpses on units with a melee charge caused problems ( melee units would be "stuck" in their charge if they lost models, if I remember corectly.
Working on this. Having limited success. So I might be able to fix this problem when persist bodies are on melee squads.
How do you turn on editing by the way?
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
Re: Corpses
You cannot change unit properties with a SGA mod without breaking compatibility. No idea what you mean by "turn on editing". But I slightly doubt you can solve this issue if you don't know modding basics?
This is also not a balance issue.
This is also not a balance issue.
- Black Relic

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Re: Corpses
Lulgrim wrote:You cannot change unit properties with a SGA mod without breaking compatibility.
Makes sense.
Lulgrim wrote: But I slightly doubt you can solve this issue if you don't know modding basics?
All the bug does is the squad keeps the speed modifier even after their charge. All I have to remove it after wards. What I have done works MOST of the time. The hard part is making it work 100% of the time. (using sluggas and Heretics as my bases for my experiments)
I might be complicating it a bit though lol. Ill be fiddling around with it here and there and am trying to simplify it.
What I meant by editing (should have been more elaborate) is when I edit a post, how do I get a time stamp to show?
Lulgrim wrote:This is also not a balance issue.
Maybe moved to the modding corner?
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
Re: Corpses
I don't think that it is somehow connected with animation. Example: heretics not having to finishing animation and chaos space marines disappear after death though they can be considered as shooters (heretics after upgrades). Anyway shooters in game suffice and bodies will encumber anyway a battlefield therefore I and think that corpses have to at all either disappear, or remain. Seriously, only havocs and noise marines remain with Chaos. There is no epic heaps of heretics bodies killed by bolter fire.
P.S. Sorry again for bad English:)
P.S. Sorry again for bad English:)
Re: Corpses
No wtf... Some units disappear because we set them to disappear. CSM gain a melee charge when upgraded with MoK so they can't stay.
Re: Corpses
It has nothing to do with balance. Remove this post and shift the topic. General discussion will be an appropriate place I suppose.
Re: Corpses
I'm just curious. So do rippers have melee charge? It seems like they do, and yet their corpses stay around...
><%FiSH((@>
Re: Corpses
FiSH wrote:I'm just curious. So do rippers have melee charge? It seems like they do, and yet their corpses stay around...
On that note: do the Rippers' bodies have any "weight" at all once they die, and are they subjected to the physics-engine and all that?
Would I be correct that this is the issue with melee-charges, that permanent bodies are somehow treated as obstacles and thus a hindrance to melee-units?
Re: Corpses
Well rippers don't fly endlessly when they get knocked back?
Lets make Ordo Malleus great again!
Re: Corpses
Is there a way to disable persistent corpses in general with elite?
It's more distracting than anything else, and there is no payoff or crunchy effect (unlike with vehicle husks)
It's more distracting than anything else, and there is no payoff or crunchy effect (unlike with vehicle husks)
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