Lulgrim wrote:Helios wrote:And why exactly is it unintuitive?
 intuition noun 1. direct perception of truth, fact, etc., independent of any reasoning process; immediate apprehension.
It's unintuitive because you cannot know the Sentinel would take less damage than other units without specifically studying the meta. If you could, it would be intuitive. Can't see how this would be contested. 
The point of having HP is that you can see the number and deduce how much damage the unit can take before dying. Invisible buff/debuff effects muddle that shit. There are already effects like that in the game and imo they are bad design. There must be a "reason" and a visual cue when base logic/rules are changed. The armor/damage system is complex enough without arbitrary wildcard effects on top.
 
Ok, you're right. It is unintuitive, but that's what we have this site for. To inform and we can most certainly put it in the tooltips as well so they aren't hidden. And you're gonna worry about that now? A game chocked full of hidden passives like a banshee exarch giving the squad 50% ranged damage reduction with FoF active, Warlock/DA exarch decreasing ranged damage, a WSE increasing the energy regen by %50, or the fact that burna wielding slugga now does power melee damage? I never knew about any of those until I got the old retail Tooltips mod that outlined everything fully. But does that make them any less necessary for balancing those units? 
We've already explained to you why more HP doesn't do us any good. And more HP doesn't solve everything. Sluggas get HP bonuses from both Nob and burnas and still bleed notoriously. If you're so against a hidden passive like that, what about that unused armor type? As I said, sents are a special case, even rhinos aren't so much of a problem since they transition to vehicle armor but sents do not, so give them special armor that doesn't scale horribly instead of an armor that was not meant for vehicles that can't get into cover or retreat.
And just out of curiosity, HAVE any of you given a "vehicle armor upgrade" for the sentinel any tests? I keep repeating that it's been suggested before and that Relic has probably already internally tested it and found out it wouldn't work, and the Elite team must have done the same, but i'm starting to think that no one has actually done so at any point because it's been assumed it would be too strong.