Caeltos wrote:* Purgation Squad Incinerator courage damage increased from 22.5 to 24
So I came up with a way to make Purgation not completely useless in t1 unless used in pairs. T2 purgations should remain the same with pyscannons and the new Astral Aim (with bigger range increase but not bigger sight radius).
Cost increased from 300/30 to 350/35. Upkeep and reinforce cost increased accordingly. Build time increased from 24 seconds to 30 seconds.
Incinerators can now suppress more than one unit at a time.
"Purged by Fire" removed entirely and replaced with two different abilites, as well as an energy bar of 100.
1. "Wall of Flame." 60 energy cost, 45 second cooldown. Think shotgun blast, but no suppression and lesser knockback strength.
2. "Fire of Titan." 60 energy cost, 60 second cooldown. Channeled ability through all three Purgation models. Open fire on a single entity, doing 10 damage per second (3.3333 damage per model, 10 damage in total) for 10 seconds. Only castable on single entities.
So this makes Purgation a real dedicated anti-melee squad, but also more expensive and more difficult to get out. Double purgation builds will be much harder. Opens up synergy with canticle in t1 and with the SS justicar in t2 (if you keep the flamers and don't want pyscannons) to replenish energy. Gives GK a way of damaging tanky single entities.
At the same time, they remain vulnerable to jump squads, snipers, and suppression teams.