Radio the Forest wrote:Raw tac bolter dps: 14.58
Raw SS bolter dps: 13.68
With Psybolts: 13.68*1.15=15.732
Unless math has changed recently, SS in t2 do more damage than tacs with their bolters. So please stop repeating untrue things over and over again.
HandSome SoddiNg wrote:Imo, not wise to get double Justicars ,1 will suffice.
The impact of double energy burst and an extra plasma bolter is very important! Did you not see how good draining the energy of the tyrant guard was?
Yup,tha'ts why late-game 97 pop. No VA to counter them Fexes. Purgator-psy easily tied up
HandSome SoddiNg wrote:uhuh With Sluggaz/Shees having their respective Nobz/Atuarch ,their not scare at all engaging SS in melee. They suffer minimal damage closing in Energy burst or not
You missed my point entirely. Many t1 units require squad leaders in t2 in order to reach their full potential, two of them being sluggas and banshees. I provided this example in order to show that investment in later tiers is a crucial part of keeping your t1 units relevant.
Every squad leader has their own unique traits.
i don't think investing entirely into 2 SS is cruical & worthwhile come t3,other resources are more important . But, for Purification , You still have COA to replenish GKI/TL/Purifiers and SS for BC
HandSome SoddiNg wrote:Not everything end-game has to be Terminators-centred especially their HP regen exchange for lesser dps
Grey Knight Terminators did not receive additional health regen this patch, only reworks on their abilities.
Makes me wonder why their still spammable ,its not official 2.3 yet lulz
HandSome SoddiNg wrote:still Tacs/TCSM does the work more then SS T3.
No they don't...........
what can 2 SS fully upgraded efficiency bring to the table? Wait till Homoguants leap onto yer or take Blob shots from Zoathropes/ Let alone Doom .
like in that replay, you were shut down hard by Bargled fex . Heck,TCSM can still scratch a Vehicle then SS psy-cannons. I don't get why SS even pause within firing shots when their shooting ,unlike Purgators?
HandSome SoddiNg wrote:SS w justicar/psk has to follow BC/GKI whenever they go,2nd SS on capping duty.
You seem to be using a meta that existed several patches ago. Interceptors aren't needed to counter suppression anymore. And using a SS for capping duty wastes the utility they offer your force.
I meant if the 2nd SS having no upgrade, the other is fully upgraded. The one with utilities is bunched within your GK squadron,while ST/2nd SS are on capping duty.
HandSome SoddiNg wrote:Tha'ts the case with GK,they need Paladins/VA ,Rhino is only gud kitting Melee walkers.
No, they don't. I've won plenty of games without getting paladins or the vindicare. The rhino is also devastating against enemy transports (most of which don't have AV weapons) although it's targeting priorities when firing on the move should be changed to prefer vehicles.
Am talking about Late-t3 Predators .. Not Chimera/Falcon/Watrukks,etc. Ofc their not an imminent threat vs Rhino. But,they can carry AV units inside ,also Pathing can literally screw its directions . Its not the transport am worried abt. Rhino piggyback VA/Purgator psy is always fun
HandSome SoddiNg wrote:You still have WATH to boast 2 Purgator psy-cannons speed ,still Purifiers can be included in that Composition to defend em. I don't believe 2 SS offers flexibility in t3. Still does moderate dps vs Predators rear armor/Walkers with their improved Astral aim . GK losing Snare effect now is problematic.
2x purgation+purifiers is an extremely lopsided army composition. It is basically telling your opponent "hey, buy plasma weapons right now, and lots of them, since I won't be able to outshoot it!"
Their concentrated focus fire on Heroes is great,but i'am not stuck to the one build that i will always us...Sometimes 2 ST/SS/GKI, 2 ST/GKI, 1 SS/ST,2 Purgs ,etc in t1 depends on the race/opponent .
Grey Knights lost no snare in this patch. In fact, the Interceptor Grenade bug was fixed.
VA lost his snare(Which i would"ve preferred it to kept as an ability , GK dread lost its multi-melta and its not even present in one of the Weapon purchases...Krak stuns for 5 secs,still tha'ts not considered a Snare.
HandSome SoddiNg wrote:The Justicar has to be like Tacs Sgt ,GK doesn't need more Melee units
The Justicar is already better than the tac leader! He does more damage in melee, offers two abilities, and has a mini plasma gun.