Eldar in 3v3 help

Strategy and L2P topics.
Sielas
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Eldar in 3v3 help

Postby Sielas » Thu 26 Jun, 2014 4:38 pm

I feel like the smaller scope (per player) of 3v3 maps ,especially gate maps ,really hinders Eldar's primary strenght-mobility. Also you have to retreat your units at the slightest risk of getting doubled because nothing bleeds and gets wiped as fast as Eldar units.
Could someone give me a hand with builds and general playstyle for each commander?
FiSH
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Re: Eldar in 3v3 help

Postby FiSH » Thu 26 Jun, 2014 5:19 pm

The way I play 3v3 Eldar in general is poke with rangers, defend with shuri, spam shields, and counter initiate with banshees.

What matchup do you struggle against? What build do you use in those builds? What tier do you struggle in? If you have more specific questions, I may be able to help.
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Sielas
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Re: Eldar in 3v3 help

Postby Sielas » Thu 26 Jun, 2014 6:40 pm

Mostly just have trouble in T1. I feel like I either get banshees who can't run in or flank, or I go ranger/shuri spam and get owned by teleporting/jump units . My biggest problem is probably getting pushed back and not being able to take back ground and resetting shields and shurikens.
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Re: Eldar in 3v3 help

Postby FiSH » Thu 26 Jun, 2014 8:49 pm

Try to have rangers in front of shurikens. It is very difficult to run in/flank with anything in 3v3. You can certainly use your banshees that way, but I won't recommend it unless you have very good map awareness.

If you are having trouble against jump troops, I'd suggest getting the following.
FS: Doombringer (gives Doom ability) and/or Ghost Helm (gives Mind War ability). Note managing her mana in T1 can be tricky, so you really have to learn when to use her abilities and when to save them, even fleet. Come T2, this is not so much an issue. Fortune may be tricky to use, and has a more general purpose than counter initiation.
WL: Merciless Witchblade and/or Channeling Runes (gives Channeling ability). Merciless Witchblade drains mana per hit, so this thing is devastating for jump troops. Channeling is underused, but is very good. Depending on the opponent, you may have to combine Channeling with Psychic hood to prevent knockback (from shotgun scouts, for example), or you may want to go for the Jedi build completely. WL's T1 build options are quite flexible, depending on playstyle.
WSE: He actually has the worst time of all Eldar heroes against setup teams. You may want to practice howl/kinetic pulse->grenade combo, tie up ranged firing immediately after a teleport so your banshees can fight in a better situation, or go double suppression teams.

One last thing to consider is that, unlike DA, shees, and shurikens, rangers are a low DPS squad. Unlike those other Eldar T1 options, rangers will benefit if the engagement takes place over a long time, so that they can get off many shots. Try to really maximize their energy usage so that they can stay on the field longer, and remember that their infiltration costs 10 energy at the beginning.
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Re: Eldar in 3v3 help

Postby Nurland » Thu 26 Jun, 2014 10:39 pm

WSE can also go Heavy Gauge Deathspinners to troll the jump squads and teleporting heroes. Esp 3 model jump squads and single entities suffers greatly from this + shees.
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Sielas
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Re: Eldar in 3v3 help

Postby Sielas » Fri 27 Jun, 2014 9:23 am

What about my problem with retaking ground? Other than putting shurikens barely out of range and guiding them.
Dalakh
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Re: Eldar in 3v3 help

Postby Dalakh » Fri 27 Jun, 2014 11:58 am

Rangers are best used to retake ground. Poke at your ennemy until he backs off enough or he attacks you and then you counter iniate on your strong position (shields shuri shees and all) and force him off.
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Re: Eldar in 3v3 help

Postby Arbit » Wed 02 Jul, 2014 7:01 pm

I've been playing eldar recently and I definitely have experienced the same problems you have. One issue I have noticed is that if you buy battle gear for your DAs as your first power expenditures, unless you are some sort of grenade pr0, you are probably going to get punished pretty badly for it. If you can't land grenades, then it's primarily a durability upgrade, but it's not a big enough boost that it's going to stop tacs/csm/guardsmen/etc etc etc from shooting them up. Shields help, but without something to anchor your defense like a shuri, you'll get doubled and swept away, or your shields will get trampled by sentinels and chaos lords and whatnot (sometimes ALLIED sentinels, CLs, etc, which is annoying). It's also difficult to position your shields so they won't be attacked one at a time and focused down, and if you want the benefit of the shields then you can't kite, and the beefier commanders will be able walk up to your DAs and start smacking them. Finally, placing the things is very fiddly... I kinda wish units would automatically move out of the way when you're setting them up, especially the squad that's placing it!

Anyway, I recommend spending your first 30-40 power on banshees/rangers/shuri. All three of these units can take the heat off your DAs so they can make use of their excellent DPS, and they all can combo with DA grenades. 2xDAs, shuri, and a ranger is a very potent defensive setup, as the sight range and infiltration on the rangers will help your forces reposition and head off any flanking maneuvers. If they get jump troops, you can still get banshees or rely on hero wargear to counter initiate. Having the option to get a brightlance in t2 is a big advantage as well.

Just a few observations from a fellow learning eldar player.
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Re: Eldar in 3v3 help

Postby saltychipmunk » Wed 02 Jul, 2014 9:33 pm

i would ditch the banshees in 3v3 unless you are an expert with them,
3v3 is built around groups working together to focus down single squads,

banshees almost always end up as a req bleed source,

go 3 gu + plat + ranger is what i would recomend.
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Re: Eldar in 3v3 help

Postby BaptismByLoli » Wed 02 Jul, 2014 10:05 pm

Banshees are good even in 3v3's. Doesn't matter if you're good with them or not.
Their flanking and counter-initiating potentials are amazing.

ASM, Stormboyz, Raptors, Raveners and Spotters can easily counter a ranged oriented Eldar army in T1.

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Arbit
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Re: Eldar in 3v3 help

Postby Arbit » Wed 02 Jul, 2014 11:30 pm

I kind of agree with salty, but just for using them offensively. They're my go-to unit for countering jump troops, but using them offensively is tricky business. It's far too common for me to sneakily get them into an opponent's back line only to find, hey, AC tics just happen to be hanging out here, oh god they noticed me, doomblast, OK fuck my banshees are retreating through two armies, etc.
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Re: Eldar in 3v3 help

Postby BaptismByLoli » Wed 02 Jul, 2014 11:40 pm

Use your main army to support. Ignore tics through FoF and harass isolated units and/or set-up teams.

That's how I banshee. I don't use them to start fights.

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Arbit
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Re: Eldar in 3v3 help

Postby Arbit » Wed 02 Jul, 2014 11:48 pm

The trick is managing two fronts. Pincer maneuvers often end with one pincer getting crushed before anything gets "pinced". There's also the possibility that your main army gets quickly get steamrolled because the banshees are off trolling for devastators.

I'm not saying it's impossible, just tricky, and that using them as a counter initiator is safer and easier to do.
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BaptismByLoli
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Re: Eldar in 3v3 help

Postby BaptismByLoli » Thu 03 Jul, 2014 12:01 am

Indeed. You know what they say :p... Eldar, the most micro intensive

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Re: Eldar in 3v3 help

Postby Vapor » Thu 03 Jul, 2014 12:38 am

As FS, I like using shees but 3x DA is a safe bet in most matchups. If i do get shees then I usually buy shuri + rangers also, so that I have a chance of actually getting those shees into melee sometimes.
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Sielas
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Re: Eldar in 3v3 help

Postby Sielas » Thu 03 Jul, 2014 4:03 pm

Discreet wrote:Indeed. You know what they say :p... Eldar, the most micro intensive


I'd say IG are, but eldar are definately the easiest race to lose with.
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Re: Eldar in 3v3 help

Postby Lichtbringer » Sat 05 Jul, 2014 5:18 pm

I could use some help too, 3v3 vs Orks/Warboss. I play the FS.
Banshee opening seems to suck. So what is the best strategy? 3 DAs into 2 Shuris? When to get upgrades for the FS? How to manage the first engagement?

Probably FS tieing up shooters? Or better stoping the melee units? Should the DAs focus the Warboss or what? :D

I really could use some help for T1^^ I hate it when i lose the first engagement and they burn down my power. Btw, when and how much power should I get?

Rangers seem to be pretty useless against most orks? But what other ways do I have to deal with the ranged ork hero unit?
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Re: Eldar in 3v3 help

Postby FiSH » Sat 05 Jul, 2014 5:31 pm

If you open with 1x DA and 1x banshees, you will probably lose the first engagement against WB's standard build of double shootas. Just try to bleed as little as possible and maximize guide and DA. Going banshees does give you more options in BO. Losing the first engagement isn't the biggest deal if you haven't put down multiple generators already. Nonetheless, if you want to open with this build, try to double with teammates. The advantage of going 1x DA is that you can fit in rangers without worrying too much about overspending in T1, as opposed to....

You can open with multiple DA, and I'd recommend going 2x DA 1x Banshees into shuri. You won't have much money to put down generators early on, and that's fine. Depending on bleed, 1 to no generators (only node) will get your resources lined up well with getting out a fast shuriken with this build. I'd also recommend getting mind war against players that depend heavily on WB (playstyle that uses AWD -> WB charge to try to get to shuriken, for example) so you can control him well. If he gets stormboys, mind war is good too, but I'd rather go with Doombringer.

You can also go 3x DA into shuri and combine with mind war and stuff. Or you can even try to make fortune and/or spirit stones work (this one may be tricky). There is no right or wrong, just try to find a playstyle that fits you best. Just watch out for banshee bleed. It's usually better to just use them for counter initiation, as opposed to taking shoota fire and then having to retreat from a AWD -> stomp combo, for example.
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