Plague champions 3rd Armour upgrade ideas (brainstorm)

Issues dealing with gameplay balance.
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Superhooper01
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Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Superhooper01 » Thu 03 Jul, 2014 3:57 pm

As a giant Nurgle fan and someone who used chaos as a 1st choice on retail and still on elite, one thing that has always made me stop and go what is this? is the missing war-gear slot for the plague champions Armour. I find this a bit lazy of relic and feel that a new war-gear choice can easily be added to fill in this shame and give the PC a needed buff in my eyes.

I feel there are war-gear available from ever heroes on the mod which could be copied simply and given a different name and slight change if needed allowing for a easy answer or if people do not agree with the 4 ideas i have provided, simply brainstorm and allow a final piece to this puzzle.

Some players simply said he needs a buff or a way to increase his strong points so with that in mind il just share some ideas here quick.

1) Name of war-gear= Feel no pain, Blessings of Nurgle, Herald of Nurgle. Tier 1 or 2

This would simply be a copy of the Bro captain blessings of agis allowing the PC to have more health tier 1 and allow to stay on the field more. I think 200 health would be 2 much especially with plague sword which would make getting asm against PC even more of a bad idea so perhaps giving him 150 health and better energy re-gen could be more better for balance especially as breath of Nurgle take a lot of energy to use with the combo from the plague fist. The idea behind this is that with Nurgle worship the PC still gets less health re-gen that units and can often be focused fired by units making him easy to target and also if engaged with slugga's or shes a special attack from them in tier 1 can be a death sentence. Ofc u can fetid Armour but that offers no health re-gen and can only suppress with minor health increase.

2) Name of war-gear= Feel no pain, U are favored, Destroyer hive or Fearless. Tier 1

Something that can be hard to counter especially in tier 1 for the PC is countering snipers. He is vulnerable to sniper fire with his low health and with no sorc teleport or the simple brute charge of CL. Trying to think of a way to help him deal with this is tricky the ideas i could think of are mainly tier 1 ideas as tier 2 he can get fist and use swarm of flies to tank and get 2nd Armour choice.

Trying to stay true to codex and not being ott i feel perhaps giving a ability on this new war-gear choice giving him ranged damage decrease for a duration allowing him and his units to tank a bit from devs and snipers especially this would only last 15sec's or less but allow him to move up and take less loses from certain units. Nurgle worship is the problem here as it does give health re-gen but players always target the tics meaning that they have to stop worshiping and fall back and with raptors being the only real choice tier 1 for the pc to deal effectively with snipers apart from gl tics i feel that this something that should be looked at. Would increase health by 100 and add small energy re-gen and cost 120 req and cost 30 power and would act like a nerfed version of lord general suppression immunity war-gear option.

3) Name of war-gear= Nurgles embrace, Noxious touch or Decay all. All tiers depending on what choice makes more sense
Was thinking along the lines of spiky Armour fro war-boss considering the PC is suppose to have death and diseases around him i was thinking this Armour would give him 1 of several ideas such as.

A aura of no health re-gen around him stopping certain heroes and units simply out melee skillng him or tanking him. Tier 1
A damage return like spiky amour helping him to deal with shes tier 1 without fetid and with out icon of Nurgle. Tier 1

A increase to sight range kind of like a the inq servo skull allowing him to spot devs before pining him down or spotting sneaky shes and ever melee units trying to flank him or units. All tiers

This is a brainstorm so i dont mid certain feedback being harsh or whatever. Am open ti ideas and hope this gets looked at
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby saltychipmunk » Thu 03 Jul, 2014 4:35 pm

i wouldn't mind a cheap armor in t1 that has no abilities but essentially just gives him more hp and hp regen.

like 100 , 15 , 100 more hp and .25 life regen
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Lost Son of Nikhel » Thu 03 Jul, 2014 4:52 pm

I suggested some months ago a ranged build for PC (DOT only Bolter + T2 armour with mines and some buffs to PC ranged weapons), and it wasn't very successful.

The problem giving PC an armour with HP regeneration in T1 is the possible Green cover + inmune to suppression PC (with or without Mucus Discharge) + Nurgle Worshipp combo problem, which could be a remake of the old Nurgle worshipp + 2 x CSM.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Vapor » Thu 03 Jul, 2014 5:04 pm

I would rather see a ranged weapon (w/ DoT) in t2 or t3 that allows the PC to reprise his ranged role late-game.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Aertes » Thu 03 Jul, 2014 5:08 pm

fv100 wrote:I would rather see a ranged weapon (w/ DoT) in t2 or t3 that allows the PC to reprise his ranged role late-game.


Or just an armor that increase his ranged damage, so he can deal noticeable ranged blows with his standard bolter or the bilethrower even in advanced games.
Last edited by Aertes on Thu 03 Jul, 2014 8:57 pm, edited 1 time in total.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby ChrisNihilus » Thu 03 Jul, 2014 5:31 pm

As a counterpart of the TechMarine, the Plague Champion should have an extra weapon.

I'm for the Ranged Build for Plague Champion everybody is talking about.
Possessed Bolter or a Heavy Bolter.

Still, I don't think the Plague Champion need a buff right now (more flexibility is indeed a buff).
But if the Plague Champion, even after the patch, is still weak in 1v1 (and we will find it soon enough), then i wouldn't mind some Ranged Weapon that's more useful in 1v1 than in team games.

I'm sure we will find something interesting in that case.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Swift » Thu 03 Jul, 2014 5:54 pm

I am unsure of your armour choices Hooper, whilst I llike how some sound, they are a little bit too generic and shout "But doesn't armour of pestilence do that better." I am liking the idea of an armour that better furthers his ranged damage, perhaps one with an active ability that makes his Boltgun suppress? Might seem overpowered but it does mean that the PC won't be getting any weapon upgrade from the weapon slot. I also don't see why people whine about his 1v1 performance. I used to agree but since trying him out in 1v1, he is brutal. Yes, countered well by snipers, but he really stops asm in their tracks.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Phantom Revenger » Thu 03 Jul, 2014 7:38 pm

A third armor for the Plague Champion is going to have to be pretty useful to stand up beside Armor of Pestilence though. If we want to support the ranged build, possible:

Infestation of Nurgle
150 Req, 30 Power
The Plague Champion is infested with a hive of daemonic insects, coating his weapons in their infernal venom and strengthening his body. Increases health by 200, weapon damage by 5%, and grants the Destroyer Swarm ability.

Destroyer Swarm
40 Energy
The Plague Champion unleashes a swarm of daemonic insects from his hive body, creating a cloud which harms the enemy's visibility and prevents their weapons from drawing a fix on their targets. In addition, the insects attack enemy units which dare to enter their swarm. Creates a swarm of daemonic flies within radius 8 which lasts 15 seconds, reduces ranged damage taken by 20%, and inflicts 12 piercing damage to enemy infantry every second.

A ranged option for the Plague Champion would be interesting since both the Chaos Lord and Sorcerer are primarily melee-based (the Chaos Lord does have the Combi-Flamer and Armor of the Inferno to make him sort of ranged, same with Doombolts for the Sorcerer), but we don't really have any sort of fully ranged Chaos hero since the Bile Spewer is still a close-range weapon. In terms of conjecture, maybe an improved DoT bolter of some sort.

Ohhh thought. How about a Plague Champion combi-weapon, similar to the Apo's Customized Storm Bolter? I can't give raw numbers (I'm still getting to grips with how DPS is calculated), but what I'd imagine is that similar to the Chaos Lord's Combi-Flamer, it'd increase the PC's base ranged DPS. Then the attached weapon could function as an activated ability, though I think I'd need time to think up what that could be.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Raffa » Thu 03 Jul, 2014 7:55 pm

If he's getting a ranged weapon the only one that makes sense and would ever get bought is a plasma gun. Doesn't a plasma gun with a red fx already exist in campaign?

T2, ~35 plasma dps. Maybe causing zombies on-kill? Don't give it an ability like Plasma Overcharge has where it's damage will spike. And definitely nothing like Mark Target to make it a HI deleter.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Arbit » Thu 03 Jul, 2014 8:07 pm

how about a T1 sniper rifle

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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Vapor » Thu 03 Jul, 2014 8:08 pm

Yeah, nip those damned snipers in the bud
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Black Relic » Thu 03 Jul, 2014 8:21 pm

The Plasma Gun for PC that creates zombies on kill. I tried this out in my mod. And I didn't like how effect the PC was to low hp squads. Nor did I like how you could make zombies at a distance constantly. Although my approach was a little different then the one suggested. The end result would still be the same. A weapon that has no con unless the price is like 110/40 power.

I like the DOT bolter however I also tried this out and the effect was DEVESTATING! Increaseing the DOT damage from 2 to 4 will have a huge impact on retreating units or units in general. And if increased to 3 then the even 100/20 doesn't justify what the weapon does.

I do agree on the armor that would just increase PC health and his regen. but the regen. would have to be tied into an ability imo. Where when the ability (lets say Regeneration) is activated (sustained ability) PC has his regen. increase exponentially.

If people want PC to have more of a ranged fighter. Tie in the Plague bolter idea (LOW IMPACT plus 4 dot) and add in a modifier to the Regeneration like 15% more damage overall while active.

I pull the regen. thing out of my ass to spur some more brain storming.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Phantom Revenger » Thu 03 Jul, 2014 8:26 pm

Black Relic wrote:The Plasma Gun for PC that creates zombies on kill. I tried this out in my mod. And I didn't like how effect the PC was to low hp squads. Nor did I like how you could make zombies at a distance constantly. Although my approach was a little different then the one suggested. The end result would still be the same. A weapon that has no con unless the price is like 110/40 power.

I like the DOT bolter however I also tried this out and the effect was DEVESTATING! Increaseing the DOT damage from 2 to 4 will have a huge impact on retreating units or units in general. And if increased to 3 then the even 100/20 doesn't justify what the weapon does.

I do agree on the armor that would just increase PC health and his regen. but the regen. would have to be tied into an ability imo. Where when the ability (lets say Regeneration) is activated (sustained ability) PC has his regen. increase exponentially.

If people want PC to have more of a ranged fighter. Tie in the Plague bolter idea (LOW IMPACT plus 4 dot) and add in a modifier to the Regeneration like 15% more damage overall while active.

I pull the regen. thing out of my ass to spur some more brain storming.


Plague Bolter would be a pretty cool thing, and I think it works pretty nicely for the Plague Champion as a ranged option.

Hm, here's a thought. On my Infestation of Nurgle armor, maybe its damage boost could be adding a DoT effect to all of the Plague Champion's weapons. Not a massive one, obviously, but it fits better with the toxin idea and also buffs the regular bolter if we don't go with the Plague Bolter.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Aertes » Thu 03 Jul, 2014 9:00 pm

I prefer the idea of a "possessed" Heavy bolter that poisons teh targeted area, but without pinning capacity (he has the turrets already after all). Basically, turn him into a mobile turret that can deal with groups of enemies.
Last edited by Aertes on Fri 04 Jul, 2014 8:59 am, edited 1 time in total.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Phantom Revenger » Thu 03 Jul, 2014 9:11 pm

Aertes wrote:I prefer the idea of a "possessed" Heavy bolter that posions in an area, but without pinning capacity (he has the turrets already after all). Basically, turn him into a mobile turret that can deal with groups of enemies.


That's an interesting idea, and it'd be cool to have another hero who acts as a setup team. When you say poisons in an area, I presume you mean it does damage over time like his default bolter?
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Black Relic » Thu 03 Jul, 2014 9:51 pm

Phantom Revenger wrote:
Aertes wrote:I prefer the idea of a "possessed" Heavy bolter that posions in an area, but without pinning capacity (he has the turrets already after all). Basically, turn him into a mobile turret that can deal with groups of enemies.


That's an interesting idea, and it'd be cool to have another hero who acts as a setup team. When you say poisons in an area, I presume you mean it does damage over time like his default bolter?


I think its more like:
1:picture immolate from warlock
2:Take Away the flames
3: Replace flames with stinky green shit.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Forestradio » Thu 03 Jul, 2014 11:39 pm

Raffa wrote:Doesn't a plasma gun with a red fx already exist in campaign?


There is definitely one in the Chaos Rising campaign.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby HandSome SoddiNg » Fri 04 Jul, 2014 3:16 am

Superhooper01 wrote:
A aura of no health re-gen around him stopping certain heroes and units simply out melee skillng him or tanking him. Tier 1
A damage return like spiky amour helping him to deal with shes tier 1 without fetid and with out icon of Nurgle. Tier 1
A increase to sight range kind of like a the inq servo skull allowing him to spot devs before pining him down or spotting sneaky shes and ever melee units trying to flank him or units. All tiers
This is a brainstorm so i dont mid certain feedback being harsh or whatever. Am open ti ideas and hope this gets looked at
""


uh Fetid is alry a good counter-initiation Long Suppressing tool against Melee units paired with Plague sword ,nom nom.
PC always lacks mobility getting into the fray of the battlefield behind the bulk of his forces . There's alry like several combos he can perform -. Activate fetid/throw plague nades infront of him/Plague fist stun into Nade with Plague of death on large-blobs but tha'ts forgone now in 2.3 .

A new T2 range weapon would benefit him instead of him always being too durable late-game,his wargears are not as diverse as CL/CS arsenal . Lacks flexibility,his support with Chosen PM has a gud snygery
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Aertes » Fri 04 Jul, 2014 9:01 am

I meant a non-pinning heavy bolter that causes damage over tiem to anything it hits.
The idea of a non-pinning heavy bolter with a targeted ability that poisons in an area (like Eldar Warlock as someone said) is also interesting.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Superhooper01 » Fri 04 Jul, 2014 10:18 am

Hm well i think buffing his bolter is wrong as it does good damage tier 1 to heroes and certain races. i mainly wanted some war-gear with health re-gen and some 1 of helping him vs shes and slaggas tier 1 with out fetid as i hate when shes and slaggas get special attacks and kill him as hes to slow getting up and retreating. Some nice ideas all the same perhaps a plasma gun is the right way foward as u see 90% of the time a PC late game with fist.

One option is something Indid and Raffa have said is to give him a terminator choice like FC tier 3 turning him into Typhus which is interesting

"Terminator armour, making him massively tanky, probably a passive damage aura and weapons already exist for the model"
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Swift » Fri 04 Jul, 2014 11:54 am

Superhooper01 wrote:One option is something Indid and Raffa have said is to give him a terminator choice like FC tier 3 turning him into Typhus which is interesting

"Terminator armour, making him massively tanky, probably a passive damage aura and weapons already exist for the model"

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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Kithrixx » Fri 04 Jul, 2014 1:11 pm

I really, really, really do not want to see a Plague Champion wielding a Heavy Bolter. He can already make turrets. If Chaos is to get a heavy weapons hero, it should be the Slannesh hero. Heavy Bolters are loud, and Slannesh says more loud more better.

Anyways.

If we're tossing around ideas, an armor that gave his attacks an additional damage over time effect but no actual defensive benefit would work really well. The lack of defensive benefit would almost completely dedicate the Plague Champ to ranged combat, but there's a potential for use in melee if done right.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby ChrisNihilus » Fri 04 Jul, 2014 2:05 pm

Kithrixx wrote:Heavy Bolters are loud, and Slannesh says more loud more better.


That's the Orks.

Noise Marine don't love the noise itself, but instead their Sonic Blaster are music instruments.
They have the most sensible and alien ear, so other people only hear noise where for them is just sublime sound.
They find no pleasure in noisy weapons by itself, unlike orks.

They do like the screaming of the enemy tho.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Swift » Fri 04 Jul, 2014 2:08 pm

An armour that provides no tankiness of any sort is not an armour, it is an accessory and should be treated as such.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Indrid » Fri 04 Jul, 2014 2:19 pm

Blighted Armour

150/30 - T2
+100 HP
+20 Energy
+5 weapon range

Grants the "Decay" ability.

Decay: For 10 seconds, the Plague Champion's ranged attacks deal an extra 3 plasma damage per second for 3 seconds and deal 30 courage damage. 60 energy, 30s cooldown.

---------

Sizable buff to his default weapon allowing control from range if you can fire at the target long enough, and could make the Spewer into something pretty nasty later game if you can get close. Also allows for synergy with a possible T3 DoT missile launcher (which I know Caeltos was considering at some point) or plasma gun.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Swift » Fri 04 Jul, 2014 4:46 pm

I like the sound of that. means the spewer might actually find utility rather than always being swapped out after gen bashing.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Aertes » Fri 04 Jul, 2014 5:13 pm

I can't help but agree with the terminator armor idea. Maybe armed with a one-handed mace and a terminator twin-linked bolter that deals more damage (per second and over time). I think there was a nurgle terminator chaos lord around already.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Swift » Fri 04 Jul, 2014 5:19 pm

The idea of the armour was to make him like Typhus, destroyer hive and large scythe Manreaper.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Indrid » Fri 04 Jul, 2014 7:11 pm

It would be awesome but a tanky melee loadout is something he already has with Fist/Pestilence/whatever. In my proposal he would gain splash damage with the scythe but lose melee charge and be able to purchase the IoN alongside it to try and differentiate it a bit.

I suppose the Terminator FC has some similar overlap but it gives him ranged options etc.
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Re: Plague champions 3rd Armour upgrade ideas (brainstorm)

Postby Caeltos » Fri 04 Jul, 2014 8:48 pm

No Terminator armor for the Plague Champion.

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