Chaos Sorcerer 3rd Weapon wargear ideas
- Lost Son of Nikhel

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Chaos Sorcerer 3rd Weapon wargear ideas
Following the example of SuperHooper and his thread, I want to discuss something that I was thinking for a long time. Why Chaos Sorcerer don't have a third weapon wargear?
Chaos Sorcerer have two great weapons, but both of them don't scale very well into T2. Not only for their damage, but their abilities. While in T1 and T2 are useful, in T3 usually is more effective to use the energy on Doombolts or the other Chaos Sorcerer abilities.
The problem is I don't find an adequate weapon to Chaos Sorcerer. I have some ideas, but I'm not sure of them.
I have two variants of my mind.
- Glass Cannon weapon variant: a high dps weapon with/without something that increases the damage of the Chaos Sorcerer, maybe draining his hp/energy to increase his damage. Problem? Chaos already have two melee beasts. Why turn Chaos Sorcerer into a third one?
- Utility weapon variant: medium dps weapon with support abilities. My favourite variant. Here I have some ideas on my mind.
- Cloud of Tzeentch: Something similar to GK Librarian Shrouding, but without damage increase. Maybe with Invisibility detection, to turn the squad into a scouting one?
- Destiny of Tzeentch: Reveals a part of the map. (Something similar to Farseer Farsight?)
- Flaming Arm: Gives to the melee (or ranged) squad a temporary flame DOT damage effect when they attack.
- Warp Blade: Gives the ability to silence a squad/unit, to make them don't use abilities.
Chaos Sorcerer have two great weapons, but both of them don't scale very well into T2. Not only for their damage, but their abilities. While in T1 and T2 are useful, in T3 usually is more effective to use the energy on Doombolts or the other Chaos Sorcerer abilities.
The problem is I don't find an adequate weapon to Chaos Sorcerer. I have some ideas, but I'm not sure of them.
I have two variants of my mind.
- Glass Cannon weapon variant: a high dps weapon with/without something that increases the damage of the Chaos Sorcerer, maybe draining his hp/energy to increase his damage. Problem? Chaos already have two melee beasts. Why turn Chaos Sorcerer into a third one?
- Utility weapon variant: medium dps weapon with support abilities. My favourite variant. Here I have some ideas on my mind.
- Cloud of Tzeentch: Something similar to GK Librarian Shrouding, but without damage increase. Maybe with Invisibility detection, to turn the squad into a scouting one?
- Destiny of Tzeentch: Reveals a part of the map. (Something similar to Farseer Farsight?)
- Flaming Arm: Gives to the melee (or ranged) squad a temporary flame DOT damage effect when they attack.
- Warp Blade: Gives the ability to silence a squad/unit, to make them don't use abilities.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
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- ChrisNihilus

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Re: Chaos Sorcerer 3rd Weapon wargear ideas
I don't play Sorcerer, but i heard it struggle in 1v1 versus tanky commanders and single entities in general.
Maybe something to address the problem?
Maybe something to address the problem?
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Re: Chaos Sorcerer 3rd Weapon wargear ideas
How about a staff that grants him an ability which causes him to instantly stun a model and also has the side effect of decreasing his ability cooldowns by 15%.
It does 50dps melee pvp damage and 35 plasma dps in ranged stance (obviously spiking since it will operate similar to the staff of warpfire).
T3 wargear costing 180/35?
It does 50dps melee pvp damage and 35 plasma dps in ranged stance (obviously spiking since it will operate similar to the staff of warpfire).
T3 wargear costing 180/35?
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Re: Chaos Sorcerer 3rd Weapon wargear ideas
I agree with Chris, I know he has the Robes for that sort of thing but maybe a weapon with has the ability to stun a single entity whilst doing damage over time during the stun? Face Commander wrecks my Sorcerer play, so that would be welcome.
I like your revealing map thing, though it doesn't seem very Chaotic. That DoT thing is basically the same thing as what the flame sword's ability is.
I like your revealing map thing, though it doesn't seem very Chaotic. That DoT thing is basically the same thing as what the flame sword's ability is.
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- ChrisNihilus

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Re: Chaos Sorcerer 3rd Weapon wargear ideas
What about a "forced warp shift", like the bloodletters ability but on enemies?
It will be on theme with the more manipolative abilities the sorcerer have.
We can call it Exile or something.
It will be on theme with the more manipolative abilities the sorcerer have.
We can call it Exile or something.
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Re: Chaos Sorcerer 3rd Weapon wargear ideas
I can see that backfiring horribly. Imagine phasing a Face Commander, then he could just waltz into your blobs of stuff and wait until he phases out.
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Re: Chaos Sorcerer 3rd Weapon wargear ideas
Well that's why it's not OP, you could let him flesh over steel a vehicle then phase him out so he can't finish it off.
Little bit too similar to subjugate which would do a better job there though.
Little bit too similar to subjugate which would do a better job there though.
Lets make Ordo Malleus great again!
- HandSome SoddiNg

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Re: Chaos Sorcerer 3rd Weapon wargear ideas
That Torpid Gamer wrote:Well that's why it's not OP, you could let him flesh over steel a vehicle then phase him out so he can't finish it off.
Little bit too similar to subjugate which would do a better job there though.
There's chains of torment and Warpfire to control a FC is it not ? Else Sigil Rift FC away but that takes precise timing,unless iron halo is up.
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Chaos Sorcerer 3rd Weapon wargear ideas
Torpid: Subjugate doesn't affect heroes. I am fairly certain of that.
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- Commissar Yarrick

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Re: Chaos Sorcerer 3rd Weapon wargear ideas

Perhaps a polearm or Demon Sword (Warp blade) like in Last stand Chaos sorcerer has the blood letter's blade.
To make him more scary in melee combat the blade would drain energy from its victim and transfer it to its master, once the required amount of energy has been drained it will release spontaneous explosion knocking back all everyone around the wielder, FF possible.
http://wh40k.lexicanum.com/wiki/Warp_Blade#Bedlam_Staff
Gift of Tzeench:
Warp Blade - has the power to dissipate psychic energy directed towards it, as well as being a highly potent close combat weapon.

Re: Chaos Sorcerer 3rd Weapon wargear ideas
I like the idea, but I don't think it sits well in the hands of the Sorcerer. I think he should have something that fits his role a little more than just becoming generic melee commander #7 (ok maybe not that far).
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- BaptismByLoli

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Re: Chaos Sorcerer 3rd Weapon wargear ideas
Sorceror manipulates stuff and pisses of people with his spells; Be they offensive, supporting, or (de)buffing etc. An item that just straight up increases his HP and/or Damage output won't be nice unless of course it gives a new ability or something that Yarrick suggested where he can just warp in, Do a huge AoE, and then warp out to let his army mop up the rest.

- Lost Son of Nikhel

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Re: Chaos Sorcerer 3rd Weapon wargear ideas
I really like the "forced Warp Shift" ability. It will have fucktons of combos and incredible utility.
A staff model would be great.. Still, I have a black Hellblade which was made for the Skulltaker.

A staff model would be great.. Still, I have a black Hellblade which was made for the Skulltaker.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
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- BaptismByLoli

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Re: Chaos Sorcerer 3rd Weapon wargear ideas
Lost Son of Nikhel wrote:er.
Oh, and nice Daemon Sword colour ^^

- Superhooper01

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Re: Chaos Sorcerer 3rd Weapon wargear ideas
1+Yarrick like this idea chaos heroes struggle sometimes dude to them not having av weapon unlike sm heroes, the PC fist is av of a sort but cant fight a dread 1v1. interesting ideas i lack Tzeentch's blessings to comment but i can see why sorc could use a weapon add on.
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Re: Chaos Sorcerer 3rd Weapon wargear ideas
Please remove that video Discreet.
Please...
Please...
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- ChrisNihilus

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Re: Chaos Sorcerer 3rd Weapon wargear ideas
I think i'm speaking for all the italians when i say: "We are sorry for Eiffel 65"
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- BaptismByLoli

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Phantom Revenger

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Re: Chaos Sorcerer 3rd Weapon wargear ideas
Well, the Sorcerer has a melee option and a ranged option weapon-wise. We could give him a new accessory. Thing is I feel like a new armor or accessory would be more appropriate/interesting. Like say...
Armor of Tizca
Tier 2
150 Requisition, 30 Power
Made from cursed stone of the kind used to build the pyramids on Prospero before the Heresy, this armor increases health by 100, energy by 20, and grants the Daemonic Vortex ability:
Daemonic Vortex
80 Energy
The Sorcerer tears open a hole between reality and the Warp, burning all within with unholy energies within a radius of 8. Deals 10 psychic.pvp damage, followed by 14, 18, and 22 DPS for 3 seconds each.
Basically the Purifiers' Psychic Field but more.
Accessory suggestion:
Warpstone Charm
125 Requisition, 25 Power
Increases the potency of the Sorcerer's Doombolts, causing him to shoot an additional volley of three bolts when using it.
Basically, the way this would work is initial volley, then the volley from Warpfire Charm, and then the volley that triggers if he has at least 40 Energy left.
Armor of Tizca
Tier 2
150 Requisition, 30 Power
Made from cursed stone of the kind used to build the pyramids on Prospero before the Heresy, this armor increases health by 100, energy by 20, and grants the Daemonic Vortex ability:
Daemonic Vortex
80 Energy
The Sorcerer tears open a hole between reality and the Warp, burning all within with unholy energies within a radius of 8. Deals 10 psychic.pvp damage, followed by 14, 18, and 22 DPS for 3 seconds each.
Basically the Purifiers' Psychic Field but more.
Accessory suggestion:
Warpstone Charm
125 Requisition, 25 Power
Increases the potency of the Sorcerer's Doombolts, causing him to shoot an additional volley of three bolts when using it.
Basically, the way this would work is initial volley, then the volley from Warpfire Charm, and then the volley that triggers if he has at least 40 Energy left.
- BaptismByLoli

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Re: Chaos Sorcerer 3rd Weapon wargear ideas
Warpstone Charm seems like it could be easily overshadowed with Subjugate, CoT, and Sigil Rift. All of which are greatly effective at giving your enemies a nasty surprise. It feels more like another T1 upgrade weapon.
Armor of Tizca.. Might as well call it 'Remnants of Prospero' or something and call the ability 'Vengeance Of Prospero' ^^.
Seems like it could be made into an extremely effective combo when combo-ed with Robes of Torment, Consume, DoomBolts. Not to mention WarpFire global. Either way it can be nasty easily force retreats.
Armor of Tizca.. Might as well call it 'Remnants of Prospero' or something and call the ability 'Vengeance Of Prospero' ^^.
Seems like it could be made into an extremely effective combo when combo-ed with Robes of Torment, Consume, DoomBolts. Not to mention WarpFire global. Either way it can be nasty easily force retreats.

Re: Chaos Sorcerer 3rd Weapon wargear ideas
Warpfire is not a global... It is the ability from the Rod of Warpfire. Dark Flames is the global.
Since it is an armor upgrade it is near impossible to combine it with Chains of Torment.
And those extra dombolts would instagib most squads if hit by them. Even now the damage doombolts do is very significant. 9 bolts would be total of 162 plasma damage per model hit (243 for [S]HI). Making it take over 2/3 from a Tact squad's hp and basically instantly deleting any squishy squad (sluggas, hormas, termas, tics, gm, da, shootas etc) that gets hit by it unless they are lucky enough to be spread out.
Since it is an armor upgrade it is near impossible to combine it with Chains of Torment.
And those extra dombolts would instagib most squads if hit by them. Even now the damage doombolts do is very significant. 9 bolts would be total of 162 plasma damage per model hit (243 for [S]HI). Making it take over 2/3 from a Tact squad's hp and basically instantly deleting any squishy squad (sluggas, hormas, termas, tics, gm, da, shootas etc) that gets hit by it unless they are lucky enough to be spread out.
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- BaptismByLoli

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Re: Chaos Sorcerer 3rd Weapon wargear ideas
Nurland wrote:Warpfire is not a global... It is the ability from the Rod of Warpfire. Dark Flames is the global.
Since it is an armor upgrade it is near impossible to combine it with Chains of Torment.
And those extra dombolts would instagib most squads if hit by them. Even now the damage doombolts do is very significant. 9 bolts would be total of 162 plasma damage per model hit (243 for [S]HI). Making it take over 2/3 from a Tact squad's hp and basically instantly deleting any squishy squad (sluggas, hormas, termas, tics, gm, da, shootas etc) that gets hit by it unless they are lucky enough to be spread out.
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Re: Chaos Sorcerer 3rd Weapon wargear ideas
I think really he needs a new weapon, whilst there are so many fantasies of new accessories/armour, he needs something that breaks the deadlock of Flame Sword every game.
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Phantom Revenger

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Re: Chaos Sorcerer 3rd Weapon wargear ideas
Hm, maybe Warpstone Charm could just increase the damage (and maybe range) of Doombolt instead if a third volley makes it too powerful.
As for the third weapon suggestion, my idea would be:
Staff of the Abyss
Tier 1
125 Requisition, 25 Power
Grants the Sorcerer an accursed staff blessed by the dark powers of the Warp, allowing him to shoot bolts of dark energy as a ranged attack (25 piercing DPS) and granting the Dark Vigor ability.
Dark Vigor
50 Energy
Increases an allied infantry unit's speed by 3 and its damage by 10% for 10 seconds.
Basically meant to get tics into the fight quicker while turning the Sorcerer into more of a support unit. Get Vestments and do WSE teleport + shoot tactics. Can also be used on Khorne CSM to make them speed demons.
As for the third weapon suggestion, my idea would be:
Staff of the Abyss
Tier 1
125 Requisition, 25 Power
Grants the Sorcerer an accursed staff blessed by the dark powers of the Warp, allowing him to shoot bolts of dark energy as a ranged attack (25 piercing DPS) and granting the Dark Vigor ability.
Dark Vigor
50 Energy
Increases an allied infantry unit's speed by 3 and its damage by 10% for 10 seconds.
Basically meant to get tics into the fight quicker while turning the Sorcerer into more of a support unit. Get Vestments and do WSE teleport + shoot tactics. Can also be used on Khorne CSM to make them speed demons.
Re: Chaos Sorcerer 3rd Weapon wargear ideas
I would have that, I would love that.
Now from a non sorceror player's perspective, +3 speed? :O For 50 energy? :O In tier 1? :O
Now from a non sorceror player's perspective, +3 speed? :O For 50 energy? :O In tier 1? :O
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Re: Chaos Sorcerer 3rd Weapon wargear ideas
IMO most of these suggestions are way over the top compared to the suggested price or tier placement.
I have played tons of sorc previously, and from what I remember, my biggest gripe with his empty weapon slot is that he didn't have a wargear that could improve his other spells, sort of like how the knobs explosive armor thing improves lots of his stuff.
You already have the flamesword to help against tanky heroes and banshees.
You already have the staff for green cover pew pew and then a surprise warpfire ass blaster.
I really think that the third weapon slot could be filled by a T2 sword/staff/relic or whatever that isn't as good at combat as the other choices, but does a great deal to enhance the sorcerer's magic.
My thinking is:
-cost of 150-35
-damage similar to flamesword but no DoT. As long as it is less than the staff. Maybe Power_Melee, doesn't have to be.
-doesn't change doombolts (they are already fantastic), but does change consume. Consume now gives hp and manna
-Changes teleport, decreases cooldown
-Changes chains, increased duration, center mass higher hp
-Changes daemonic shield, shorter cooldown
-Changes curse of tzeentch, longer cast range
-Changes warp rift, shorter cooldown
-doesn't change subjugation
I have played tons of sorc previously, and from what I remember, my biggest gripe with his empty weapon slot is that he didn't have a wargear that could improve his other spells, sort of like how the knobs explosive armor thing improves lots of his stuff.
You already have the flamesword to help against tanky heroes and banshees.
You already have the staff for green cover pew pew and then a surprise warpfire ass blaster.
I really think that the third weapon slot could be filled by a T2 sword/staff/relic or whatever that isn't as good at combat as the other choices, but does a great deal to enhance the sorcerer's magic.
My thinking is:
-cost of 150-35
-damage similar to flamesword but no DoT. As long as it is less than the staff. Maybe Power_Melee, doesn't have to be.
-doesn't change doombolts (they are already fantastic), but does change consume. Consume now gives hp and manna
-Changes teleport, decreases cooldown
-Changes chains, increased duration, center mass higher hp
-Changes daemonic shield, shorter cooldown
-Changes curse of tzeentch, longer cast range
-Changes warp rift, shorter cooldown
-doesn't change subjugation
Re: Chaos Sorcerer 3rd Weapon wargear ideas
Consume already does that.Tex wrote:-doesn't change doombolts (they are already fantastic), but does change consume. Consume now gives hp and manna
Re: Chaos Sorcerer 3rd Weapon wargear ideas
The new weapon should be called the 'eldar wand' and he gets a new spell called Expecto Patronum which deals 100 damage to a units nose causing them to be disabled/silenced.
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- Forestradio

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Re: Chaos Sorcerer 3rd Weapon wargear ideas
Tex wrote:-Changes daemonic shield, shorter cooldown
Oh yes, I wanted to do triple plague marines under a daemon shield again.
Re: Chaos Sorcerer 3rd Weapon wargear ideas
actually i like tex´s idea most.
but i think this thing should give more and be T3 ...
someth ridicolous like. +100 energy -30% CD for everything for about 200/50
also i would like the wheapon providing the "phase out" from the letters.
also i would like to see the warp global being a spell (with huge CD) and the global removed.
the benefit of this would be that it would no longer work when the sorc is down
but i think this thing should give more and be T3 ...
someth ridicolous like. +100 energy -30% CD for everything for about 200/50
also i would like the wheapon providing the "phase out" from the letters.
also i would like to see the warp global being a spell (with huge CD) and the global removed.
the benefit of this would be that it would no longer work when the sorc is down
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