Their overall hp is 800 cost 75 req each,One destroyed. Easily replaced ...
Sluggaz burnas & bits ,it gives em 15% bonus hp, Which makes em one of most durable & dangerous meele units from T1 going into T2 with that hp boast .Also Nob leader purchase gives em another 15% hp boast as well. Altogether 30% hp buff in T2.
30% hp buff + Swarm EM reduce 40% damage 8 seconds & increases Speed by 1 which makes em killy enough with such good utilities verall especially when buffed with UYC/AB . Their even Bizarre once PB tags along with his Unstable field injection making Sluggaz roflstomp engagements
Weirdboy : His Warpath 40/25. Also as Elitewiki stated : Channels the power of da Waaagh!, making all allied infantry in radius 20 take 20% less RANGE Damage, deal 15% MORE MELEE DAMAGE, and increasing their SPEED BY 2. The Weirdboy regenerates 50 courage damage when Warpath is activated. Drains 15 energy per second. It Stacks alongside 2 other Weirdboy"s warpath included ,takes 30 energy to utilize too

Just to state a balance issue ,but i doubt anything can be done to be adjusted since balance focuses on 1v1 essentially. Its hard to see Weirdboy show his true colors in 1v1 perspective as he's rarely Purchased ,only shown his true colors in team games sadly.
My Suggestions:
Weirdboy :Since Vomit damage amplifier is removed. Someone needs to remove that 15% Melee damage buff attached to Warpath as well, which is kinda absurd .
Both Burnas & bits/Nobz ldr purchase : shd be 10% as intended bck in retail instead of both being 15%.
Banners - reduce hp from 800 to 500
Revert 75 req back to 75/15 retail price and Frazzle should cost Red to utilize + not Stacking the effects.








