The problem this creates is that most times other factions have units that are much better at maintaining map control than their counterparts the Imperial Guard. This creates a annoying advantage for the opposing team as they can use one unit to cap throughout the entire match, why the rest of their army continues the fight.
My suggestion to give the Guardsman Squad a new unit model which will be accessible in "Tier 2": Vox-caster
Vox-caster Description: The Vox-caster is a piece of Imperial technology used by the Imperial Guard to communicate orders over long distances. It is also useful for projecting the leadership of a command unit to the rest of the army.

Vox-caster Statistics:
Does not have the "last to die", ability officers do. When it does die after first purchase, it can be repurchased for 30 requisition, and 5 power.
In terms of squad positioning it would be located towards the back of the Guardsman Squad.
Available: Tier 2
Population: 2
Ranged DPS: 8
Melee DPS: 2
Health: 140
Health Regeneration: .75
Speed Buff: 1
Sight Radius: 40(5)
Requisition Costs: 85
Power Costs: 25
Upkeep: 1.5
This wouldn't increase the Guardsmans Squad ranged or melee DPS by any standard, and would only add the option to move faster across the battlefield. Allowing for even footing in regards to map control. Thank you for your consideration, hope to get some feedback!!













