Atlas wrote:General rumblings are pointing towards Dark Eldar being next methinks.
B-b-b-but Tau


Atlas wrote:General rumblings are pointing towards Dark Eldar being next methinks.


Cheekie Monkie wrote:Atlas wrote:General rumblings are pointing towards Dark Eldar being next methinks.
B-b-b-but Tau



ChrisNihilus wrote:Was the idea for the 4th IG commander to be the Psyker?
It was supposed to be a sub-commander but everyone thought it would be best as a commander instead! 

Bahamut wrote:or just a needed revision of wraith guard performance




Ace of Swords wrote:Well, WGs shouldn't be able to hop in buldings/gates/transports.


Bahamut wrote:Pdev is 70 range, D-Cannon is 82 range

Dark Riku wrote:Okay? What's your point Krakza?
Bahamut was pointing out how Ace's statement about the infantry artillery isn't true ^^

Dalakh wrote:There is the alternative of a flamer/melta mode switch on fire dragons.

Mngwa wrote:Dalakh wrote:There is the alternative of a flamer/melta mode switch on fire dragons.
Oh right, completely forgot them!
The Exarch could have a flamer-option, maybe as an upgrade or as a standard weapon?
ChrisNihilus wrote:Mngwa wrote:Dalakh wrote:There is the alternative of a flamer/melta mode switch on fire dragons.
Oh right, completely forgot them!
The Exarch could have a flamer-option, maybe as an upgrade or as a standard weapon?
Nobody remember that the Fire Dragon Exarch can have a Flamer because nobody ever use it in TableTop.
Literally nobody.
For fun: http://wasted-knights.blogspot.co.uk/20 ... melta.html
TSG wrote:A 4th IG commander, from the ranks of the Adeptus Mechanicus.
An adept of the Machine God sent by the Martian priesthood to aid the Imperial guard in enforcing the will of the Omnissiah. A red cloaked mysterious figure whose augmetics provide it superhuman traits. For to gaze below the red hood of the priest means to behold a terrifying sight of a mechanical monstrosity willingly devoid of it's humanity. While the ordinary guardsman might shirk from this sight, the techpriest is fulfilling his sacred quest for perfection in the light of the Deus Mechanicus.
It would be a unique hero which would revolve around switching between melee and ranged mode on demand and be very energy managment dependent since he is afterall more machine than man.
It would start initially with a 1h Chain axe and shoulder mounted Hellgun.
The hero could become very tanky meele or specialize for ranged damage through wargear purchases which would revolve around personal bionics, mechadendrites, servo-arms, servitor squad members and high tech weaponry.
Suggested abilities:
1. - Power to bionics (Melee mode) / Power to weapon systems (Shoulder mounted ranged weaponry)
- Power to bionics - increased health regeneration while lowering energy regeneration + weapon dmg and skill
- Power to weapon systems - increased energy regeneration while lowering health regeneration + weapon dmg and range
Changing between modes would require a short "setup" time. Selecting either of these abilities would give flat bonuses to melee damage/skill or ranged damage/range so if you entered into melee with a ranged mode techpriest he would do minimal damage and proc no special attacks for example.
2. - Construct bolter turret ability like the TM/PC/Mek.
Other abilities would be tied to wargear used.
Suggested wargear:
I. row - T1 Electro mechadendrites: autonomous weapons which would attack random enemy targets in a small radius around the techpriest having a chance to shortly stun enemies with their electrical discharge. Unlocks ability to perform a sweep with the mechadendrites knocking down enemies around the techpriest.
I. row - T1 Battle servitors: 2 battle servitor bodyguards armed with an laspistol and 1 handed weapon which would increase the increase the techpriests primarily melee damage and health, the servitors would not have any special attacks. Does not take up a wargear slot simillar to the Lord generals entourage, costs req to reinforce anywhere on the field and the techpriests is immobile while reinforcing.
I. row - T2 Axe of the Omnissiah: 2h Power axe with an large radius aoe special attack and granting a melee charge.
I. row - T3 Skitarii huscarls: replaces the servitors (if present) with 2 skitarii bodyguards armed with plasma guns and chain axes increasing the techpriests overall damage and health, the skitarii would have a special attack. Does not take up a wargear slot simillar to the Lord generals entourage, costs req and power to reinforce anywhere on the field and the techpriests is immobile while reinforcing.
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II. row - T1 Personal void shield generator: Advanced energy to health shield.
II. row - T2 Rites of pure thought: Purges the techpriests mind of primal instincts and base emotions such as fear, pride, hope etc. making the techpriest immune to suppression, demoralization and inspiration effects while increasing energy and energy regeneration.
II. row - T3 Deus Mechanicus: Equips the techpriest in ceramite body armor greatly increasing health and making the techpriest unshakeable. Changes armor to super heavy inf. De facto terminator.
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III. row - T1 Servo-arm: Shoulder mounted mentally controlled servo arm which would increase the Techpriests health. Unlocks Soothe Machine spirit ability, an improved repair which costs energy per second.
III. row - T2 Twin linked ranged weaponry: basically doubles the firepower of the techpriest. Unlocks ability focus fire which after a short setup time during which the techpriest locks on to the target and recites the littanies to the Omnissiah he becomes immobile and unshakeable while shooting both his shoulder mounted weapons on 1 enemy with inreased precision and lower weapon cooldown while burning large amounts of energy every second.
III. row - T3 Graviton gun - Blessed be the Machine God for unleashing this powerful weapon to it's servant. All round weapon which also slows down any squad/vehicle while dealing continuous damage (flat or %of health dmg). Short range and setup time to compensate.
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