What next people?

Issues dealing with gameplay balance.
User avatar
Cheekie Monkie
Level 3
Posts: 362
Joined: Thu 09 Jan, 2014 2:58 pm

Re: What next people?

Postby Cheekie Monkie » Wed 27 Aug, 2014 1:58 pm

Atlas wrote:General rumblings are pointing towards Dark Eldar being next methinks.


B-b-b-but Tau :(
Playing truth or dare with Diomedes: You dare? YOU DARE?!
Tinder with Diomedes: THINK YOU ARE MY MATCH?!
User avatar
ChrisNihilus
Level 3
Posts: 486
Joined: Wed 27 Nov, 2013 10:29 am
Location: Udine, Italy

Re: What next people?

Postby ChrisNihilus » Wed 27 Aug, 2014 2:05 pm

The Slaaneshi hero and the Eversor are in program.
The models are ready for both of them, as far as i know.
"This quiet... offends... SLAANESH!"
TSG
Level 1
Posts: 18
Joined: Sat 23 Aug, 2014 4:23 pm

Re: What next people?

Postby TSG » Wed 27 Aug, 2014 10:54 pm

A 4th IG commander, from the ranks of the Adeptus Mechanicus.

An adept of the Machine God sent by the Martian priesthood to aid the Imperial guard in enforcing the will of the Omnissiah. A red cloaked mysterious figure whose augmetics provide it superhuman traits. For to gaze below the red hood of the priest means to behold a terrifying sight of a mechanical monstrosity willingly devoid of it's humanity. While the ordinary guardsman might shirk from this sight, the techpriest is fulfilling his sacred quest for perfection in the light of the Deus Mechanicus.

It would be a unique hero which would revolve around switching between melee and ranged mode on demand and be very energy managment dependent since he is afterall more machine than man.
It would start initially with a 1h Chain axe and shoulder mounted Hellgun.
The hero could become very tanky meele or specialize for ranged damage through wargear purchases which would revolve around personal bionics, mechadendrites, servo-arms, servitor squad members and high tech weaponry.

Suggested abilities:

1. - Power to bionics (Melee mode) / Power to weapon systems (Shoulder mounted ranged weaponry)

- Power to bionics - increased health regeneration while lowering energy regeneration + weapon dmg and skill
- Power to weapon systems - increased energy regeneration while lowering health regeneration + weapon dmg and range

Changing between modes would require a short "setup" time. Selecting either of these abilities would give flat bonuses to melee damage/skill or ranged damage/range so if you entered into melee with a ranged mode techpriest he would do minimal damage and proc no special attacks for example.

2. - Construct bolter turret ability like the TM/PC/Mek.

Other abilities would be tied to wargear used.

Suggested wargear:

I. row - T1 Electro mechadendrites: autonomous weapons which would attack random enemy targets in a small radius around the techpriest having a chance to shortly stun enemies with their electrical discharge. Unlocks ability to perform a sweep with the mechadendrites knocking down enemies around the techpriest.

I. row - T1 Battle servitors: 2 battle servitor bodyguards armed with an laspistol and 1 handed weapon which would increase the increase the techpriests primarily melee damage and health, the servitors would not have any special attacks. Does not take up a wargear slot simillar to the Lord generals entourage, costs req to reinforce anywhere on the field and the techpriests is immobile while reinforcing.

I. row - T2 Axe of the Omnissiah: 2h Power axe with an large radius aoe special attack and granting a melee charge.

I. row - T3 Skitarii huscarls: replaces the servitors (if present) with 2 skitarii bodyguards armed with plasma guns and chain axes increasing the techpriests overall damage and health, the skitarii would have a special attack. Does not take up a wargear slot simillar to the Lord generals entourage, costs req and power to reinforce anywhere on the field and the techpriests is immobile while reinforcing.

------------------------------------------------------------------------------------------------------------------------------------------------

II. row - T1 Personal void shield generator: Advanced energy to health shield.

II. row - T2 Rites of pure thought: Purges the techpriests mind of primal instincts and base emotions such as fear, pride, hope etc. making the techpriest immune to suppression, demoralization and inspiration effects while increasing energy and energy regeneration.

II. row - T3 Deus Mechanicus: Equips the techpriest in ceramite body armor greatly increasing health and making the techpriest unshakeable. Changes armor to super heavy inf. De facto terminator.

----------------------------------------------------------------------------------------------------------------------------------------

III. row - T1 Servo-arm: Shoulder mounted mentally controlled servo arm which would increase the Techpriests health. Unlocks Soothe Machine spirit ability, an improved repair which costs energy per second.

III. row - T2 Twin linked ranged weaponry: basically doubles the firepower of the techpriest. Unlocks ability focus fire which after a short setup time during which the techpriest locks on to the target and recites the littanies to the Omnissiah he becomes immobile and unshakeable while shooting both his shoulder mounted weapons on 1 enemy with inreased precision and lower weapon cooldown while burning large amounts of energy every second.

III. row - T3 Graviton gun - Blessed be the Machine God for unleashing this powerful weapon to it's servant. All round weapon which also slows down any squad/vehicle while dealing continuous damage (flat or %of health dmg). Short range and setup time to compensate.
Cheah18
Level 3
Posts: 310
Joined: Sat 28 Dec, 2013 4:45 pm

Re: What next people?

Postby Cheah18 » Fri 29 Aug, 2014 11:29 pm

Cheekie Monkie wrote:
Atlas wrote:General rumblings are pointing towards Dark Eldar being next methinks.


B-b-b-but Tau :(


Yes please, Tau way before any other race, they will be awesome for the game.
User avatar
Wise Windu
Moderator
Posts: 1190
Joined: Sat 14 Sep, 2013 2:22 am

Re: What next people?

Postby Wise Windu » Fri 29 Aug, 2014 11:57 pm

What matters is what assets are available. At the moment, it seems that models for Dark Eldar are being made, and Tau is not a finished race model wise, though it may be close. In addition, no one is making Tau models, so that puts them out of the running for now.
User avatar
ChrisNihilus
Level 3
Posts: 486
Joined: Wed 27 Nov, 2013 10:29 am
Location: Udine, Italy

Re: What next people?

Postby ChrisNihilus » Sat 30 Aug, 2014 8:14 am

Was the idea for the 4th IG commander to be the Psyker?
"This quiet... offends... SLAANESH!"
User avatar
Swift
Moderator
Posts: 2174
Joined: Wed 22 Jan, 2014 6:40 pm
Contact:

Re: What next people?

Postby Swift » Sat 30 Aug, 2014 9:54 am

I think it was, but the priority is a little low I think.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
User avatar
Mngwa
Level 2
Posts: 55
Joined: Thu 19 Jun, 2014 2:31 pm

Re: What next people?

Postby Mngwa » Sun 31 Aug, 2014 6:18 pm

I would be interested on having DE and Tau as a new race, although new commanders would be great too (especially for GK ofc).

As far as the bike-discussion goes, I just think this isn't the right game for them. As much as I love Reaver Jetbikes, they don't fit in Dawn of War.
sebi.costa
Level 2
Posts: 96
Joined: Mon 07 Apr, 2014 4:19 am

Re: What next people?

Postby sebi.costa » Sun 31 Aug, 2014 11:13 pm

ChrisNihilus wrote:Was the idea for the 4th IG commander to be the Psyker?

Ya no, that was my idea! :D It was supposed to be a sub-commander but everyone thought it would be best as a commander instead!

An IG counter vs sm devs and eldar wraith-guard.
Ia they have some units that can help them but it requires a lot of micro for them to work.
It just isnt all that fair to struggle vs them and get squad vipes for slipping a bit and going by accident to close to the wraith-guard with stormtroopers.
I mean u really dont need a lot of skill to spread devs or give an atk order to ur wraith-guard!
Bahamut
Level 4
Posts: 578
Joined: Fri 27 Sep, 2013 12:58 am

Re: What next people?

Postby Bahamut » Sun 31 Aug, 2014 11:50 pm

or just a needed revision of wraith guard performance
User avatar
Spartan717
Level 2
Posts: 108
Joined: Tue 26 Mar, 2013 11:35 am
Location: AU

Re: What next people?

Postby Spartan717 » Mon 01 Sep, 2014 3:25 am

The introduction of the Dreadknight, Acolyte and Eversor seems to be the next step when/if they are completed.
sebi.costa
Level 2
Posts: 96
Joined: Mon 07 Apr, 2014 4:19 am

Re: What next people?

Postby sebi.costa » Mon 01 Sep, 2014 6:29 am

Bahamut wrote:or just a needed revision of wraith guard performance


Ya revise vengeance rounds dev with librarian support. Just make the dev retain their set up time when under veil of time or at the very least make it half the time time. Its just fking annoying to have ur shit raped by those speedy bastards!
Bahamut
Level 4
Posts: 578
Joined: Fri 27 Sep, 2013 12:58 am

Re: What next people?

Postby Bahamut » Mon 01 Sep, 2014 3:52 pm

veng rounds on devs only last 20 seconds.. and devs die horribly easy and fast to melee squads, and they can still be supressed or KBed under veil of time, and that's 2 squads with upgrades with a total price of what? 360/60 + 50/30 +250/30 + 75?

wraith guard is just one squad of 450/50 with 666 hp per unshakable model that can counter vehicles, garrisons, blobs, static units, turrets, setup squads? that now can also be garrisoned and/or transported?

Oh yeah...
User avatar
Ace of Swords
Level 5
Posts: 1493
Joined: Thu 14 Mar, 2013 7:49 am
Location: Terra

Re: What next people?

Postby Ace of Swords » Mon 01 Sep, 2014 4:20 pm

Both the WG and Devs are fine.


Well, WGs shouldn't be able to hop in buldings/gates/transports.
Image
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: What next people?

Postby Dark Riku » Mon 01 Sep, 2014 5:03 pm

Everything is annoying when it rapes your stuff XD
Sounds more like a L2P issue than a balance one Sebi.
User avatar
BaptismByLoli
Level 4
Posts: 830
Joined: Fri 28 Feb, 2014 8:20 am
Location: The Place Where Wishes Come True

Re: What next people?

Postby BaptismByLoli » Mon 01 Sep, 2014 5:44 pm

Considering the heavy investment, I think VG Devs under Veil of Time should be performing the way they are now.
Image
Bahamut
Level 4
Posts: 578
Joined: Fri 27 Sep, 2013 12:58 am

Re: What next people?

Postby Bahamut » Mon 01 Sep, 2014 6:54 pm

Ace of Swords wrote:Well, WGs shouldn't be able to hop in buldings/gates/transports.


I also don't think they should suppress. Their damage is more than enough, imagine if pdevs would suppress as well every time they hit their target
User avatar
Ace of Swords
Level 5
Posts: 1493
Joined: Thu 14 Mar, 2013 7:49 am
Location: Terra

Re: What next people?

Postby Ace of Swords » Mon 01 Sep, 2014 7:07 pm

Pdevs have the longest range out of all infantry artillery, WG is quite short, although with guide it can catch off guard alot of people, also they have a slow fire rate and they still require attack ground to hit moving targets.
Image
Bahamut
Level 4
Posts: 578
Joined: Fri 27 Sep, 2013 12:58 am

Re: What next people?

Postby Bahamut » Tue 02 Sep, 2014 3:15 am

Pdev is 70 range, D-Cannon is 82 range
krakza
Level 2
Posts: 56
Joined: Tue 04 Jun, 2013 6:37 pm

Re: What next people?

Postby krakza » Tue 02 Sep, 2014 12:44 pm

Bahamut wrote:Pdev is 70 range, D-Cannon is 82 range


Wraithguard wield Wraithcannons, which are substantially shorter ranged.

D-Cannon is exclusive to the T3 setup team.
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: What next people?

Postby Dark Riku » Tue 02 Sep, 2014 12:50 pm

Okay? What's your point Krakza? :p
Bahamut was pointing out how Ace's statement about the infantry artillery isn't true ^^
User avatar
Mngwa
Level 2
Posts: 55
Joined: Thu 19 Jun, 2014 2:31 pm

Re: What next people?

Postby Mngwa » Tue 02 Sep, 2014 1:09 pm

Would be interesting to have D-Scythes available for the wraithguard. Eldar don't have any flamers and the best options I see are either those or a flamer-upgrade to replace the shuriken catapult on the wraithlord.
Dalakh
Level 2
Posts: 156
Joined: Sun 16 Feb, 2014 8:37 am

Re: What next people?

Postby Dalakh » Tue 02 Sep, 2014 1:12 pm

There is the alternative of a flamer/melta mode switch on fire dragons.
krakza
Level 2
Posts: 56
Joined: Tue 04 Jun, 2013 6:37 pm

Re: What next people?

Postby krakza » Tue 02 Sep, 2014 1:25 pm

Dark Riku wrote:Okay? What's your point Krakza? :p
Bahamut was pointing out how Ace's statement about the infantry artillery isn't true ^^


Ah, missed that. Cheers :(
User avatar
Mngwa
Level 2
Posts: 55
Joined: Thu 19 Jun, 2014 2:31 pm

Re: What next people?

Postby Mngwa » Tue 02 Sep, 2014 1:59 pm

Dalakh wrote:There is the alternative of a flamer/melta mode switch on fire dragons.


Oh right, completely forgot them!

The Exarch could have a flamer-option, maybe as an upgrade or as a standard weapon?
ytimk
Level 2
Posts: 128
Joined: Thu 01 May, 2014 2:05 pm
Location: Sydney

Re: What next people?

Postby ytimk » Sat 20 Dec, 2014 11:08 am

Sorry for the necro-bump, but I could not find any similiar threads and these ideas might not deserve threads of their own.

-GK dread grenade launchers as purchase add-ons for SM dreads?
-GK dread can purchase Dark Age of Tech?
-Purchasable upgrade (eg like Dark age of Tech) to give GK dread charge ability (similar to Vendread)?
Ring ring. Call Da Boyz!
Theory.
I have never played vs a human......
b-b-b-but I watch 100s of casts.
User avatar
ChrisNihilus
Level 3
Posts: 486
Joined: Wed 27 Nov, 2013 10:29 am
Location: Udine, Italy

Re: What next people?

Postby ChrisNihilus » Sat 20 Dec, 2014 5:02 pm

Mngwa wrote:
Dalakh wrote:There is the alternative of a flamer/melta mode switch on fire dragons.


Oh right, completely forgot them!

The Exarch could have a flamer-option, maybe as an upgrade or as a standard weapon?


Nobody remember that the Fire Dragon Exarch can have a Flamer because nobody ever use it in TableTop.
Literally nobody.

For fun: http://wasted-knights.blogspot.co.uk/20 ... melta.html
"This quiet... offends... SLAANESH!"
User avatar
Mngwa
Level 2
Posts: 55
Joined: Thu 19 Jun, 2014 2:31 pm

Re: What next people?

Postby Mngwa » Sat 20 Dec, 2014 6:12 pm

ChrisNihilus wrote:
Mngwa wrote:
Dalakh wrote:There is the alternative of a flamer/melta mode switch on fire dragons.


Oh right, completely forgot them!

The Exarch could have a flamer-option, maybe as an upgrade or as a standard weapon?


Nobody remember that the Fire Dragon Exarch can have a Flamer because nobody ever use it in TableTop.
Literally nobody.

For fun: http://wasted-knights.blogspot.co.uk/20 ... melta.html


There's a zombie-ruleset for 40k where you had to make a squad combining models from any units. MWG did one with 75 points, and I thought it was a pretty good place for a FD-Exarch with Dragon's Breath (The Eldar-squad there had a Death Jester instead, but he did pretty well).

Anyway. Now that I think about it, I don't think Fire Dragons should be given that in Elite (although I would love to see a firepike, since it is pretty tough to even tell the exarch apart). Having 1 flamer and 4 meltas in one unit is a bit confusing. Should be better served for wraithguard or the wraithlord.
User avatar
Eclipse
Level 1
Posts: 32
Joined: Fri 19 Dec, 2014 4:18 pm

Re: What next people?

Postby Eclipse » Sat 20 Dec, 2014 8:37 pm

Ooh ooh, do Terran or Zerg, you'd only have to change the SM or Tyranid models slightly.

Before people get mad, I'm jk btw....
Roey
Level 1
Posts: 38
Joined: Tue 30 Sep, 2014 4:57 pm

Re: What next people?

Postby Roey » Sat 20 Dec, 2014 10:28 pm

TSG wrote:A 4th IG commander, from the ranks of the Adeptus Mechanicus.

An adept of the Machine God sent by the Martian priesthood to aid the Imperial guard in enforcing the will of the Omnissiah. A red cloaked mysterious figure whose augmetics provide it superhuman traits. For to gaze below the red hood of the priest means to behold a terrifying sight of a mechanical monstrosity willingly devoid of it's humanity. While the ordinary guardsman might shirk from this sight, the techpriest is fulfilling his sacred quest for perfection in the light of the Deus Mechanicus.

It would be a unique hero which would revolve around switching between melee and ranged mode on demand and be very energy managment dependent since he is afterall more machine than man.
It would start initially with a 1h Chain axe and shoulder mounted Hellgun.
The hero could become very tanky meele or specialize for ranged damage through wargear purchases which would revolve around personal bionics, mechadendrites, servo-arms, servitor squad members and high tech weaponry.

Suggested abilities:

1. - Power to bionics (Melee mode) / Power to weapon systems (Shoulder mounted ranged weaponry)

- Power to bionics - increased health regeneration while lowering energy regeneration + weapon dmg and skill
- Power to weapon systems - increased energy regeneration while lowering health regeneration + weapon dmg and range

Changing between modes would require a short "setup" time. Selecting either of these abilities would give flat bonuses to melee damage/skill or ranged damage/range so if you entered into melee with a ranged mode techpriest he would do minimal damage and proc no special attacks for example.

2. - Construct bolter turret ability like the TM/PC/Mek.

Other abilities would be tied to wargear used.

Suggested wargear:

I. row - T1 Electro mechadendrites: autonomous weapons which would attack random enemy targets in a small radius around the techpriest having a chance to shortly stun enemies with their electrical discharge. Unlocks ability to perform a sweep with the mechadendrites knocking down enemies around the techpriest.

I. row - T1 Battle servitors: 2 battle servitor bodyguards armed with an laspistol and 1 handed weapon which would increase the increase the techpriests primarily melee damage and health, the servitors would not have any special attacks. Does not take up a wargear slot simillar to the Lord generals entourage, costs req to reinforce anywhere on the field and the techpriests is immobile while reinforcing.

I. row - T2 Axe of the Omnissiah: 2h Power axe with an large radius aoe special attack and granting a melee charge.

I. row - T3 Skitarii huscarls: replaces the servitors (if present) with 2 skitarii bodyguards armed with plasma guns and chain axes increasing the techpriests overall damage and health, the skitarii would have a special attack. Does not take up a wargear slot simillar to the Lord generals entourage, costs req and power to reinforce anywhere on the field and the techpriests is immobile while reinforcing.

------------------------------------------------------------------------------------------------------------------------------------------------

II. row - T1 Personal void shield generator: Advanced energy to health shield.

II. row - T2 Rites of pure thought: Purges the techpriests mind of primal instincts and base emotions such as fear, pride, hope etc. making the techpriest immune to suppression, demoralization and inspiration effects while increasing energy and energy regeneration.

II. row - T3 Deus Mechanicus: Equips the techpriest in ceramite body armor greatly increasing health and making the techpriest unshakeable. Changes armor to super heavy inf. De facto terminator.

----------------------------------------------------------------------------------------------------------------------------------------

III. row - T1 Servo-arm: Shoulder mounted mentally controlled servo arm which would increase the Techpriests health. Unlocks Soothe Machine spirit ability, an improved repair which costs energy per second.

III. row - T2 Twin linked ranged weaponry: basically doubles the firepower of the techpriest. Unlocks ability focus fire which after a short setup time during which the techpriest locks on to the target and recites the littanies to the Omnissiah he becomes immobile and unshakeable while shooting both his shoulder mounted weapons on 1 enemy with inreased precision and lower weapon cooldown while burning large amounts of energy every second.

III. row - T3 Graviton gun - Blessed be the Machine God for unleashing this powerful weapon to it's servant. All round weapon which also slows down any squad/vehicle while dealing continuous damage (flat or %of health dmg). Short range and setup time to compensate.



Why did no one comment on this? I think it at least deserves a pat on the back for creativity and thought process

Return to “Balance Discussion”



Who is online

Users browsing this forum: No registered users and 0 guests