Imperial guard vs eldar more focused early and late game

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Superhooper01
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Imperial guard vs eldar more focused early and late game

Postby Superhooper01 » Tue 09 Sep, 2014 5:09 pm

Hey guys im trying to improve my imperial guard play and im finding eldar to be tricky and down right stressful.

Seems ever game i play against a good/experienced eldar player they get 2 set up teams with at least 2 or 3 dire avenger squads. This puts a lot of dps on sents and guard. if i get 2 set up teams the dire avengers often flank and use their grenades or quickly rush to tier 2 and get wraith-guard plus the eldar heroes can often get immolate on warlock or rune Armour for farseer to own set ups. i find that orgyrns used to counter waithguard is a good option but the 2 set up teams simply shut them down and often the eldar heroes get war-gear to own them like the entangling web on ws or the far-seer helm etc.

trying to get a manticore often backfires as ws can get his power-blades and take it down quick or simply charge in wg to blast it apart in 1 volley:(.

spotters are a good choice but often fail to do enough damage and all the guardians dps forces them off quick. Getting devils is useful as u can old reliable set ups and stoned elboy impressed me with 2 devils using double old reliable in a row to displace set ups. Is this the best option or not.

The main built i find eldar players get such as ben,phate and jek etc are 2-3 dire avengers and 2 set up teams with war-gear on heroes to punish 3 guard blobs and force u to get spotters.

Whats the best choice 2 or more sents set up teams or devils with spotters?

I'm very tempted to ask for a debuff on d cannons. Their damage accuracy and singularity are mad especially vs guard. I often simply try to outflank but if the eldar players has preserved set ups and got wg and a fire prism with d cannons in tier 3 im unsure what to get. A bane-blade is silly as the volleys from wg, d cannons and fire prisms all focused on it rip it apart plus the eldar nuke owns BB's.

So whats the best option. i thinking lord general Armour and commissar war-gear are important but whats units do i get to get the best investment?

Any ideas are welcome cheers :D
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BaptismByLoli
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Re: Imperial guard vs eldar more focused early and late game

Postby BaptismByLoli » Tue 09 Sep, 2014 5:54 pm

Am I the only one seeing a triple post?
:p
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Dark Riku
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Re: Imperial guard vs eldar more focused early and late game

Postby Dark Riku » Tue 09 Sep, 2014 6:30 pm

No.. But he's trying to get the specific answers in the specific thread title posts this way.
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Re: Imperial guard vs eldar more focused early and late game

Postby Dalakh » Tue 09 Sep, 2014 6:34 pm

Discreet wrote:Am I the only one seeing a triple post?
:p
No :P

I play eldar but I can tell you what I don't want to see.

Sentinels are a pain in the butt (surprise !) in early T1 because they run at you as soon as they come out and start bleeding you and disrupting your eco... being sentinels. If you do it well with double sent you can pretty much wrap it up in t1.

Against anything else than a warlock multilaser turrets are an awesome choice.

Spotters are generally the best choice against eldar especially if they don't get banshees, if you micro them to stay behind your lines he won't be able to focus them down and they can really cripple setup team play. Plus in T2 use the smoke shell only for WG, they already have a small range and a smoke shell forces them to walk straight into your lines to fire, at which point it's easier to tie them up or plasma them down or force them to back off.

Catachans get mauled in T2 by WG which you will almost always see vs IG and appart from dealing with shees spotters are just better.

If some WG can charge your manticores something is wrong (or you're in a very bad shape already). It should at least require a webway gate hidden behind your lines. (btw make sure you have some detection)

Never go for a baneblade versus eldar, when I see a BB against me I go "that's cute" unless I'm already wiped out. Baneblades can easily be dealt with using the right T2 eldar stuff. Leman russes are much better, they can dodge nukes, chase down unsupported fire prisms and they own pretty hard in general, plus you can get some ogryns or kasrkins or a second one alongside.

Commissar's flare is awesome vs setup teams (including d cannons) and wg, kinda like a back up spotter squad and the suppression breaking armor is a must with the lord general. Usually 90% of eldar control is suppression (they have little KB until T3 and no stuns at all.

If they have wg, fire prism, d cannon and some more in t3... well I hope you saved for a nuke or something.

To make it short I think it's important to own the early game and that's something IG can really do.
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Dark Riku
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Re: Imperial guard vs eldar more focused early and late game

Postby Dark Riku » Tue 09 Sep, 2014 6:45 pm

Dalakh wrote:(they have little KB until T3 and no stuns at all.
I know it's not a stun... but: entangle web. ^^
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Re: Imperial guard vs eldar more focused early and late game

Postby Osinski » Tue 09 Sep, 2014 7:49 pm

You should try messing around with double spotters. I really like them. 2x guardsmen with a sentinel should be enough dps in T1 coupled by chaining disruption and smoke shells. Take your time chaining them and you'll find that with two, the cool downs all sort of line up nicely to just keep using abilities.

I prefer commissar or inq to as well to run in after and begin tying things up. Inq with the T1 shield bubble is my favorite.
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Re: Imperial guard vs eldar more focused early and late game

Postby Dalakh » Tue 09 Sep, 2014 10:01 pm

Dark Riku wrote:
Dalakh wrote:(they have little KB until T3 and no stuns at all.
I know it's not a stun... but: entangle web. ^^
This is a good point, I guess I'll preferably play WSE against GK then. :P
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Re: Imperial guard vs eldar more focused early and late game

Postby Protagonist » Tue 09 Sep, 2014 10:30 pm

Torpid has a guide about the MU when using the inquisitor that helped me a bit, so that might be handy to check out if you haven't already.
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Re: Imperial guard vs eldar more focused early and late game

Postby Superhooper01 » Wed 10 Sep, 2014 9:31 am

Hm double spotter IL give that a try. cheers for that answer Dalakh i main eldar myself but i always seemed to handle guard ok so now its been flipped trying to beat the pointy ears. Might try 2 sents as well. leaman russ sounds good pt im aware of ws squads and their haywire grenades being a pain.

Think i need to pick a imperial guard hero and stick with it as im trying all 3 so that may be a problem. think the lord general is my fav due to his awesome war-gear.

whats a good choice tier 2 ?
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Re: Imperial guard vs eldar more focused early and late game

Postby Torpid » Wed 10 Sep, 2014 1:36 pm

GL microing 2 spotters/2 sents vs A-moving WG/dark rapers and a few shurikens. BTW, that build also has no scaling.

I've done many ramblings on IG vs Eldar as it's one of my favourite MUs, because it's always a challenge (it's like the SM vs Nids of IG MUs imo). This was one of the most comprehensive:

viewtopic.php?f=11&t=898&hilit=torpid

Not sure if that was what Protagonist was referencing though, like I said, there's been a few.
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Osinski
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Re: Imperial guard vs eldar more focused early and late game

Postby Osinski » Thu 11 Sep, 2014 8:15 pm

I wouldn't recommend double sents, but how can you say double spotters doesn't scale? They can be used against vehicles and d cannons in t3, even use disruption against something like a seer council...
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Torpid
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Re: Imperial guard vs eldar more focused early and late game

Postby Torpid » Thu 11 Sep, 2014 10:18 pm

Because the IG T2 is hugely micro intensive, especially vs eldar wraithguard. You aren't getting what you should for the cost out of spotters in T2 considering the micro they require to use well. If the eldar get banshees in T2 your double spotter build is going to be pretty useless and you're going to lose all map control as you'll have to dedicate your entire army to take out those shees on one side of the map (especially if they send a shuriken with them) unless you play the inquisitor (assail baby).
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Re: Imperial guard vs eldar more focused early and late game

Postby Atlas » Fri 12 Sep, 2014 12:01 am

So basically this is an uphill battle for IG no matter what you do :p
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Torpid
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Re: Imperial guard vs eldar more focused early and late game

Postby Torpid » Fri 12 Sep, 2014 12:30 am

Unless you play Inquisitor, yes, although the farseer counters the inquisitor as guided WG/shurikens/rapers are tremendously good vs IG and farsight means even vs the inquisitor (who can get infiltrated ogryns!) you don't need rangers.
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Re: Imperial guard vs eldar more focused early and late game

Postby Bahamut » Fri 12 Sep, 2014 1:36 am

easy solution IMO is to revise wraithguard, IMO makes no sense they also suppress with their shot. The damage is fine as it is, no need for added effects
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Re: Imperial guard vs eldar more focused early and late game

Postby realself » Sat 07 Mar, 2015 11:35 pm

Dalakh wrote:Never go for a baneblade versus eldar, when I see a BB against me I go "that's cute" unless I'm already wiped out. Baneblades can easily be dealt with using the right T2 eldar stuff. Leman russes are much better, they can dodge nukes, chase down unsupported fire prisms and they own pretty hard in general, plus you can get some ogryns or kasrkins or a second one alongside.


I tried countering a baneblade with brightlances, Warlock, and seer council, but they fell fairly fast. imho it's probably because I was behind in the game, but are these the counters you use against baneblades?

(Fire dragons, would seem to get murdered by the IG player's larger army, not to mention baneblade fire.)
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Re: Imperial guard vs eldar more focused early and late game

Postby Torpid » Sun 08 Mar, 2015 12:08 am

realself wrote:
Dalakh wrote:Never go for a baneblade versus eldar, when I see a BB against me I go "that's cute" unless I'm already wiped out. Baneblades can easily be dealt with using the right T2 eldar stuff. Leman russes are much better, they can dodge nukes, chase down unsupported fire prisms and they own pretty hard in general, plus you can get some ogryns or kasrkins or a second one alongside.


I tried countering a baneblade with brightlances, Warlock, and seer council, but they fell fairly fast. imho it's probably because I was behind in the game, but are these the counters you use against baneblades?

(Fire dragons, would seem to get murdered by the IG player's larger army, not to mention baneblade fire.)


No, wraithguard are the main counter to those superheavy vehicles. Them, fire prisms, D-cannons and to a lesser extent the avatar. Also, eldritch storm.
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