Eldar Autarch drop please stop it wiping set up teams

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Superhooper01
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Eldar Autarch drop please stop it wiping set up teams

Postby Superhooper01 » Thu 11 Sep, 2014 3:33 pm

Ok i was led to believe that the Autarch call in had the damage from the several grenades that land before she enters the field had their damage reduced.

However im still having my set up teams owned simply because even if u react in time to retreat your set up team the bitch can use fleet to get a few smacks on the set up as it retreats and she can leap to let even more hits on retreat.

If u dont notice this call it it means a dead set up team. I think this is stupid as no ever race has a ability that can remove a set up team so quickly and it also gives a sub commander. This isn't the only annoying thing about this call in. U can use it to kill retreating squads as well as recall here to do the same call in over and over again for a small cost of red.

I want to see the damaged reduced more so it simply doesn't allow a eldar player to wipe a set up team or reduce the amount of grenades that come down or simply stop the hero from fleeting or leaping straight after.

u can save your set up team if u notice the call in but as the set up takes time to pick up the weapon they often fumble and take to long so even u are able to catch the global call in theres still a good chance u get the same result especially if the player uses the warlock fleet global to make even more fast and give more change of her killing the set up.

Im not some troll who is angry at eldar they are my 2nd most used race but i have real problems with these global for a long time so please say if u agree or what better way there is to make this global not a automatic set up team wipe.
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby BaptismByLoli » Thu 11 Sep, 2014 4:49 pm

This is offset by how long it can take for the grenades to land IMO which actually gives you a lot of time to react/retreat unless you were unlucky enough to have your Set-Up Team blobbed up due to pathing.

Sure, it's annoying to have your units wiped while you were handling an engagement elsewhere but then again, how many times have we lost set-up teams to Banshees compared to Autarch Drop :p.

And lets not forget that, economically wise AND in T2 that the enemy is basically spending 350/50 and 150 just to wipe your ~240/~30 Set-Up Team.

I'd be pretty pissed if Autarch drops ends up doing nothing for that cost :p
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby crazyman64335 » Thu 11 Sep, 2014 5:33 pm

go play retail, you'll see what the autarch drop was capable of. It's ok now trust me 8-)
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby Superhooper01 » Thu 11 Sep, 2014 5:56 pm

yeah didnt mean that they use it to simply wipe a set up team but still a very annoying faction of the global and i recall it being powerful of retail u are right crazy, still think its bit silly as i cant think of a global that can allow a faction to wipe a set up team apart from notorious cloud which did get its speed reduced allowing set ups and units a chance to escape.
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby Torpid » Thu 11 Sep, 2014 10:15 pm

Who needs to use autarch drop when you're playing SM? Just get infiltrated scouts, run up to the havocs and nade them -> dead, who needs to skew their composition/spend 150 red?

Oh it won't work if a detector is nearby? Well the autarch won't kill the havocs in retreat if tics are nearby to DB her, or if plague marines are there to snare her.

Honestly it's fine right now, the damage is pretty awful. Dire avengers running in from a flank and nading my set-up teams wipe my set-up teams way more than an Autarch, granted there are way more nade throws than autarch bombs per game, but still.
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby Atlas » Fri 12 Sep, 2014 12:14 am

Torpid wrote:Who needs to use autarch drop when you're playing SM? Just get infiltrated scouts, run up to the havocs and nade them -> dead, who needs to skew their composition/spend 150 red?
...


Snipped but that's not always a guarantee considering how bunched setup teams may or may not get. I think the point that OP is trying to make is that you get a possible wipe + a very good chasing unit that can buff the army and tie things up all in one package.

But really, this game is very unfriendly to setup teams in general :P
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby Bahamut » Fri 12 Sep, 2014 1:31 am

autarch fucks your composition? maybe in certain builds but generally she's stronger than any other subcommander in melee and she comes with very awesome support stuff
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby Vapor » Fri 12 Sep, 2014 1:38 am

well she doesn't do AV so there's that
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby BaptismByLoli » Fri 12 Sep, 2014 1:40 am

fv100 wrote:well she doesn't do AV so there's that


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Re: Eldar Autarch drop please stop it wiping set up teams

Postby Torpid » Fri 12 Sep, 2014 2:29 am

We're talking about skewed compositions so a T3 fusion gun isn't going to help when all of a sudden you need AV. She also costs a lot of req compared to power.

@ Atlas - "I think the point that OP is trying to make is that you get a possible wipe + a very good chasing unit that can buff the army and tie things up all in one package."

That's exactly what fully upgraded scouts do with their shotguns. Infiltrate on an isolated squad, point-blank nade so it can't be dodged, then force melee on retreat, their 6.5 speed and shotguns mean they're nearly as good as an autarch at retreat killing. They can do knockback on demand too! All in one neat little package. Best thing about scouts is that you can upgrade them while you're teching T2 s you don't waste anytime and can buy a T2 unit right after you hit it, despite upgrading them and because you're just upgrading a T1 squad you don't skew your composition whatsoever either.

Scouts OP.
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby Torpid » Fri 12 Sep, 2014 3:36 am

Bahamut wrote:autarch fucks your composition? maybe in certain builds but generally she's stronger than any other subcommander in melee and she comes with very awesome support stuff


Nope, libby is quite a bit stronger than her in combat, be that holistically (including abilities), melee or ranged.

Fully upgraded the libby has 1000hp at lv 1 and does 71.5dps in melee, 28dps in ranged. He also has quickening which basically makes him invulnerable for 5seconds and smite which softens up melee squads nice (as they tend to not be in cover more so than ranged units). His special also has a larger radius and appears to do tremendously more damage than the autarch's with her executioner spear.

The autarch with her spear/shield does 65dps in melee (both her and the libby do power melee) and has an effective health of 1150. However, it's unlikely she would have that amount at any given time as she often uses her leap/fleet of foot abilities which bring her effective health down as it drains the energy she can use on her shield. In contrast the librarian only needs 50 energy for quickening, which is not much if you have the psychic hood due to the increased energy regen that upgrade grants.

I'm not sure if the autarch shield makes her KB immune, that could be quite influential in any melee fight the two partake in if it does. Nevertheless the autarch is not clearly better in combat than the librarian, though it must be noted her far higher speed, leap ability and fleet of foot abilities make her far harder to kill in melee than the librarian with his sub-par speed (I just thought of a librarian buff, why not allow his VoT to affect only him on retreat? Is that possible?).

And while the autarch does some wonderful things compositionally for eldar, such as being their only jump unit, passively increasing the durability to ranged damage of nearby squads, serving as knockback on demand through her leap and being an extremely effective counter-initiation tool alongside banshees (once again due to her leap), it can't be said the librarian doesn't do similar things. The librarian allows a purely infantry based play to defeat T2 compositions through the tremendous power of VoT las-devs and the melta bomb from ASM, which very easily and out of nowhere 100% snares vehicles. He also is very strong vs particular races such as imperial guard or chaos who in T2 often struggle to to deal with upgrades melee threats (albeit for totally opposite reasons). His high damage and inspiration on kill also make him very effective at counter-initiating jump squads, or any high-model-low-hp melee squad alongside sternguards and shotgun scouts. His smite also adds a hit and run factor that is otherwise missing from space marine play.
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby HandSome SoddiNg » Fri 12 Sep, 2014 3:49 am

Tha'ts a long ass text with lots of She in the sentences lol, anyways bck to topic. Lib upgrades are more costly then the autarch herself . The Autarch drop trajectory is unpredictable,you can't anticipate which volly gonna hit 1st Hooper,you still have split seconds reactionary time if you're vigilant enough to retreat the squad or move out of the drop radius .
Afterwards she may be a nuisance but she can be baited if you trick her into jumping your setup with Tics/CSM/Hero waiting ,eventually forcing her off.
Unless its a futile scenario if the banshees are chasing after your Setup team & Autarch leaps in midway ,ultimately boasting their speed & wipe your squad.
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby Torpid » Fri 12 Sep, 2014 3:55 am

HandSome SoddiNg wrote:The Autarch drop trajectory is unpredictable,you can't anticipate which volly gonna hit 1st Hooper


The bombs drop in exactly the order that you click them in.
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby HandSome SoddiNg » Fri 12 Sep, 2014 4:04 am

Torpid wrote:
HandSome SoddiNg wrote:The Autarch drop trajectory is unpredictable,you can't anticipate which volly gonna hit 1st Hooper


The bombs drop in exactly the order that you click them in.


Really? unless i'am outdated on that info,mind still stuck in original retail state
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby Black Relic » Fri 12 Sep, 2014 4:22 am

Torpid wrote:@ Atlas - "I think the point that OP is trying to make is that you get a possible wipe + a very good chasing unit that can buff the army and tie things up all in one package."

That's exactly what fully upgraded scouts do with their shotguns. Infiltrate on an isolated squad, point-blank nade so it can't be dodged, then force melee on retreat, their 6.5 speed and shotguns mean they're nearly as good as an autarch at retreat killing. They can do knockback on demand too! All in one neat little package. Best thing about scouts is that you can upgrade them while you're teching T2 s you don't waste anytime and can buy a T2 unit right after you hit it, despite upgrading them and because you're just upgrading a T1 squad you don't skew your composition whatsoever either.

Scouts OP.


I have always thought good scout play separates good SM players from excellent SM players. I thought Scouts shotguns where OP. Then the fact that when infiltration kit and their serg is purchased. You can you Shotgun blast twice (from one squad level 1) within 15 seconds of each other as long as the squad is considered out of combat for those 15-ish seconds.
Since one shotguns blast will come from the scouts and not the serg. And if they get energy, use it again from the serg. Unless this was considered a bug and was fixed by a shared cool down between scouts and their serg.

But at level 4 scouts will be able to shotgun blast and use a grenade practically at once.
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby Lichtbringer » Fri 12 Sep, 2014 10:05 pm

Btw, does anyone even use the "redeploy"? And if, would you use it for the damage or the mobility? I am honestly not sure. I didn't see that many Autarchs lately.
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby Bahamut » Sat 13 Sep, 2014 12:17 am

I dont want to talk about the libby in an autarch thread. But she does beat the libby in 1v1 (useless data i know none of these subcommander will ever engage in melee with each other) and since both have 360 specials but autarch attacks a bit faster she's a bit stronger in melee than the libby, by a very small margin but she is (again, not QQing about the libby before you derps start)

FYI, Autarch's shield does give her KB immunity
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Re: Eldar Autarch drop please stop it wiping set up teams

Postby Torpid » Sat 13 Sep, 2014 3:19 am

Lichtbringer wrote:Btw, does anyone even use the "redeploy"? And if, would you use it for the damage or the mobility? I am honestly not sure. I didn't see that many Autarchs lately.


Yes, solely for the damage though, mainly if I foresee a potential wipe. It's hilariously effective to use in tandem with farsight as you can wipe squads from miles away near an enemy gen-farm after pushing them off of your gen-farm and having you autarch in base at the time.

Also very handy to use it to snipe melee squads, let the melee squads charge at my shees/da -> drop bombs in front of my squad -> ghosthelm -> Activate FoF on shees -> Guide shees -> watch squad die. Snipes isolated set-up teams that the opponent isn't going to be watching really well too, very good use of 150 red IMO.
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