Is Wraithlord balanced wrt to other walkers?

Issues dealing with gameplay balance.
Kithrixx
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Re: Is Wraithlord balanced wrt to other walkers?

Postby Kithrixx » Tue 07 Oct, 2014 6:46 am

I feel like the WL should keep its melee resistance if it upgrades to a Brightlance because it's not actually replacing a portion of the walker's melee weaponry like it would be with, say, an AC or Melta Dread. The Brightlance itself should be nerfed, either with reduced overall damage or disabling it during melee combat.
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Dark Riku
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Re: Is Wraithlord balanced wrt to other walkers?

Postby Dark Riku » Tue 07 Oct, 2014 3:46 pm

With that kind of logic, let's make the AC upgrade be on top of the dreadnought shoulder too.
That way he doesn't have to lose melee resistance since he keeps both his melee arms!
Last edited by Dark Riku on Tue 07 Oct, 2014 7:04 pm, edited 1 time in total.
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Re: Is Wraithlord balanced wrt to other walkers?

Postby Ar-Aamon » Tue 07 Oct, 2014 4:22 pm

Haha I like such kind of logic :D
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Re: Is Wraithlord balanced wrt to other walkers?

Postby Dalakh » Tue 07 Oct, 2014 4:51 pm

Dark Riku wrote:With that kind of logic, lets make the AC upgrade be on top of the dreadnought shoulder too.
That way he doesn't have to lose melee resistance since he keeps both his melee arms!

Too bad the mechanicum is too dumb to do that.
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Re: Is Wraithlord balanced wrt to other walkers?

Postby Arbit » Wed 08 Oct, 2014 7:32 am

This thing only does 20 dps, AV only*, and it's continuous damage not burst damage. I don't think anyone would ever buy it if it took away melee resistance AND it couldn't FotM. If it really needs to be nerfed, I'd say decrease its range (and don't let it fire in melee ofc... everyone agrees that's unintended, right?). Personally I treat it similarly to a melta dread - don't engage it until you're sure you can beat it, and immediately back away transports the second you see it - and I tend to do OK against them.

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Re: Is Wraithlord balanced wrt to other walkers?

Postby Lichtbringer » Wed 08 Oct, 2014 1:26 pm

Dark Riku wrote:With that kind of logic, let's make the AC upgrade be on top of the dreadnought shoulder too.
That way he doesn't have to lose melee resistance since he keeps both his melee arms!


Ähem, yes?
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Re: Is Wraithlord balanced wrt to other walkers?

Postby saltychipmunk » Wed 08 Oct, 2014 1:44 pm

if we go that route , i want an infantry wiping aoe attack for the shuri upgrade
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Re: Is Wraithlord balanced wrt to other walkers?

Postby Sielas » Sat 25 Oct, 2014 4:25 pm

I haven't read the whole thread but nobody seems to be mentioning the WL's lack of versatility.
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Ace of Swords
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Re: Is Wraithlord balanced wrt to other walkers?

Postby Ace of Swords » Sat 25 Oct, 2014 4:27 pm

I think we're all discussing on how he's too versatile.
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Re: Is Wraithlord balanced wrt to other walkers?

Postby BaptismByLoli » Sat 25 Oct, 2014 4:34 pm

What do you mean by lack of versatility? He retains melee resistance post-upgrades and has 2 great shoulder mounted weapons. He can either own Infantry with splash damage and shuriken cannon or dominate all other walkers with rapid-firing 100% brightlance av before getting in close for a melee fight.
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Re: Is Wraithlord balanced wrt to other walkers?

Postby Sielas » Sat 25 Oct, 2014 11:39 pm

with upgrade choices I meant
two very straightforward weapons with 0 utility
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Dark Riku
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Re: Is Wraithlord balanced wrt to other walkers?

Postby Dark Riku » Sun 26 Oct, 2014 1:07 am

Are you for real or a major troll? One upgrade grants you good ranged anti-infantry damage and the other gives you ranged AV on a walker. Both upgrades do not affect the melee effectiveness of the Wraithlord. It keeps all his melee damage and the melee resistance.
If that isn't enough utility then I don't know what is.
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Re: Is Wraithlord balanced wrt to other walkers?

Postby BaptismByLoli » Sun 26 Oct, 2014 2:25 pm

Are you talking about his lack of abilities then? He has no abilities but he compensates this by being the best walker in the game.
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Re: Is Wraithlord balanced wrt to other walkers?

Postby Ace of Swords » Sun 26 Oct, 2014 2:44 pm

Lack? He has the wraithbone ability in t3 which makes it combat ready before any engagment in a few seconds, it's even better than the regenerative hp of the TG.
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Re: Is Wraithlord balanced wrt to other walkers?

Postby BaptismByLoli » Sun 26 Oct, 2014 2:59 pm

Ace of Swords wrote:Lack? He has the wraithbone ability in t3 which makes it combat ready before any engagment in a few seconds, it's even better than the regenerative hp of the TG.


Derp, forget about it. Was thinking about T2 only compared to the other walkers :p
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Re: Is Wraithlord balanced wrt to other walkers?

Postby Sielas » Wed 29 Oct, 2014 4:53 pm

Comparing each walker's atack-move matchups in a vacuum is silly.
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Re: Is Wraithlord balanced wrt to other walkers?

Postby Black Relic » Fri 31 Oct, 2014 6:05 pm

If these walkers an firing in melee, cant someone just add a modifier that reduced the weapon range of the melee walker by 99% for like 2 seconds so it doesn't fire? Or maybe disable the hard point (a specific weapon) so it doesn't fire at all in melee until 2 seconds have passed since its last melee hit? Works for me. I did the first option in my mod.
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