It was pointed out in another thread (by Torpid? IIRC) that engagements normally aren't one on one so the utility of this sort of discussion is limited (plus matters of cost etc.)... but here goes.
Banshees own every t1 melee but heretics in 1v1
--> ASM that get off a jump? Catas? Sluggas with burners that get in shots? Don't factor in "complete surprise ambushes". Tactical marines are not melee, don't forget - but even Tac marines can beat shees if they get enough shots off before they approach.
DA owns GM, Shoota and get grenades and shields vs them not to mention their Embolden ability.--> "owns"? You exaggerate, sir. grenades - it takes a very distracted player to not be able to dodge a grenade that's not part of a combo.
shields have been nerfed from retail and you're not required to fight them in the direction they want to fight.
Waagh.
Weapon platform does the most damage and is the fastest set-up team.
--> hand on heart, you'd prefer a Shuri to Havocs with instasuppress?
Rangers owns Scouts
--> only if guardians have put shields up for them, and there's no way to increase health and add an extra model that dies last, or add a grenade.
Wraithguards owns every t1-t2 unit in a ranged firefight
--> and those ranged units will charge in to melee them to stop it happening, yes?
Warp Spiders have one of the highest piercing damage and teleport allowing them to screw with lone melee or ranged squads in 1v1
--> ... and look at them funny and they lose models. spiders move slowly if they're not teleporting, and their damage is high but it's not an instagib either. If a spider squad is killing your guys before you have the chance to run, you're either not paying attention or you shouldn't have let them out with that low HP?
Dark Reapers get more abilities, models and higher DPS than TCSM
--> you're seriously comparing a T2 unit with a T1 unit?
EDIT: ok I read that as "Tacs" for some reason. But you're comparing the DR
specifically with the units it's meant to kill, i.e. heavy infantry shooters.
Falcon is a quick transport with both AI and AV that can later get an energy shieldnot as quick as a Trukk, and because not as cheap can be a real disaster if you lose it. "AI and AV" is overselling it, enemies have to respond but they're not going to be terrified the way a vehicle running into a Lascannon would be, for example. Shield upgrade - if you live that long.
Seer Councils can cause trouble for everything but Clawminators and Paladins
"cause trouble", how wonderful. You're also forgetting Nobz, T2 units like Ogryns can put up quite a fight,
D-Cannon has highest range and an amazing arty ability
Fire Prism has longest range of all the tanks and is also quite mobile. Good AI(Knockback) as well.
And Avatar loses to - Swarmlord, GUO, HammerTerms, levelled upgraded Nobz (all of which can choose their engagement, i.e. they can run and Avatar can't catch them), and kiting LR and Baneblades (lol, a kiting superheavy

).
Discreet wrote:I have no idea what you're talking about, saying that Eldar lose in a 1v1 vs their respective counterpart.
You've played all this time and never had a Wraithlord (no lance) fight a Dread before? Every now and then it's nice to have something that can stand it's ground and not have to result in a frenzy of clicking everytime something appears.
It's repeated ad nauseam that everything Eldar depends on "combos". That's great, and I like it, and that's part of the reason why I like playing them. But that also means things collapse if you can take out any part of the chain (e.g. the spiders carry the haywire so if everyone focus fires on them first, your dreads have free reign to enter/leave).
All Eldar are witches... even the men