Rav alpha Catalyst needs to be adjusted due to certain units

Issues dealing with gameplay balance.
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Superhooper01
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Rav alpha Catalyst needs to be adjusted due to certain units

Postby Superhooper01 » Thu 30 Oct, 2014 11:15 am

Ok guys been playing the Rav alpha a bit and while i feel people feel acid splatter with toxic miasma etc can be bit strong the problem ive spotted with his global's are that their are 3 or 4 units that with Catalyst that simply gipe or perform way to well.

Going to throw it out there but venom brood with this global on can kill a war-truck in 1 or 2 volleys and a blood-crusher is erased from reality quicker than a heretic taking on a ven dread. Zoans can gipe guard and low level squads just as quick and using Catalyst on units that are about to attack retreating units can mean there is no escape.

These are things ive used it on and felt bit ashamed by doing it as ive being able to kill vehicles in a volley or 2 which is silly and im pretty sure few people know a few ever units that could become bit mental with this on. Like i said haven't seen it on much but im sure that its not right with the lost cost of red for the payback on crazy dps.

Ofc it does hurt the unit it is placed on but i feel that venom brood are safe at the back of the swarm and if jump units on the field u simply make sure to avoid them and time it right for a quick volley on a vehicle in the case of the venom or a blob of infantry in case of zoans which with he stun to vehicles makes this combo nasty as it gives players less time to save their vehicles.

I think a damage reduction on the unit for a reduced amount of damage they inflict would help make it more usable but also stop certain units being simply to strong. I hope this would see the global used more and make it less of a gipe factor.
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Re: Rav alpha Catalyst needs to be adjusted due to certain u

Postby Phoenix » Thu 30 Oct, 2014 1:36 pm

In my opinion catalyst on venom brood is fine, you are weakening your synapse creatures with it and risk a backlash. An executed lascannon will kill a wartrukk in One Shot as well but it is balanced due to not being able to retreat it.

In general catalyst performs Way better on zoans, hormas and geanstealers (adrenal rush).

The problem with catalyst compared to Inspire Courage is the tyranids ability to get kills on retreat compared to the IG.
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Re: Rav alpha Catalyst needs to be adjusted due to certain u

Postby Torpid » Thu 30 Oct, 2014 2:27 pm

I think the problem lies more in zoans than catalyst. Zoans are still ridiculous. Way too versatile.
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Re: Rav alpha Catalyst needs to be adjusted due to certain u

Postby Element » Thu 30 Oct, 2014 7:11 pm

think the problem lies more in zoans than catalyst. Zoans are still ridiculous. Way too versatile. think the problem lies more in zoans than ile.


Same, the problem is that you use catalyst and the shield absorbs the damage over time -_- so it's like nothing happened. Add in the ranged synapse from R.A. and Venom and = "erase or neuter a squad" with every shot. I've never beven on the otherside of a catalyst venom squad but if what you say is true Super Hooper, that's histarically imbalanced
Last edited by Element on Thu 30 Oct, 2014 8:53 pm, edited 1 time in total.
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Re: Rav alpha Catalyst needs to be adjusted due to certain u

Postby Vapor » Thu 30 Oct, 2014 7:28 pm

it's a good global but only the zoan one-shotting damaged units w/ catalyst is really a problem imo
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Re: Rav alpha Catalyst needs to be adjusted due to certain u

Postby Superhooper01 » Thu 30 Oct, 2014 8:53 pm

Aye zoan's are mental with it but the venom brood take down bloodcrusher's, rhino's and more in a volley guys which isn't right. Whats the answer to this then less damage output more red or something else?
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Re: Rav alpha Catalyst needs to be adjusted due to certain u

Postby HandSome SoddiNg » Fri 31 Oct, 2014 12:05 pm

Catalyst on GSB under his Damage aura & Melee synaspe , scary shitt. More Frightening then Banshees going for the Kills + their Melee skill makes a mockery out of BL lol
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Re: Rav alpha Catalyst needs to be adjusted due to certain u

Postby Raffa » Wed 05 Nov, 2014 4:21 pm

Torpid wrote:I think the problem lies more in zoans than catalyst. Zoans are still ridiculous. Way too versatile.


The Zoanthrope is a beast of a unit. Low upkeep, pop and long range with no setup - it's the ultimate glasscannon unit and Tyranids, despite the hp reductions, are still one of the best at protecting fragile units like Zoanthropes.

However I still think they are balanced because of the glaring weakness to setup teams Tyranids have in T1. I'm sure we can agree Raveners are still a sub-optimal unit in most cases: they bleed hard and you also need Warriors 90% of the time. The Lictor is of course the counter to setup teams but he's not the only Tyranid hero and the others really struggle against layered setup teams.

Zoanthropes are Armageddon on crack against setup teams, with Capillary Tower sight range etc.. making them a counter in every possible way. But Tyranids can be controlled so well by proper setup team play in T1 that it's a bit of what goes around comes around, so you decide if you want the obvious advantage earlier in exchange for vulnerability later.
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Re: Rav alpha Catalyst needs to be adjusted due to certain u

Postby Torpid » Wed 05 Nov, 2014 4:24 pm

You forgot the hard AV they offer.

And I don't think nids are that bad vs set-up teams in T1. They just don't fight them head-on, much like a non-ranger eldar would. They get away with it due to their speed too.
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Re: Rav alpha Catalyst needs to be adjusted due to certain u

Postby Raffa » Wed 05 Nov, 2014 4:28 pm

On topic: Catalyst seems fine whenever I've used it, although with Zoanthropes absorbing the damage with their shield it can get a little out of control. So yes they overperform with Catalyst.

Using it on synapse creatures is risky, if you can make it work props to you.
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Re: Rav alpha Catalyst needs to be adjusted due to certain u

Postby Superhooper01 » Thu 06 Nov, 2014 10:01 am

Yeah it is risky but when u are in tier 3 with fexs and tons of guants protecting them it allows the zoan's,venom's and other ranged units to snipe and cause massive damage without fear of reprisals. There is a game on ruppes cast on mereidan high city were a predator rolls into my army and with a click on the venom brood it is tore apart before it can show rear Armour:(
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Re: Rav alpha Catalyst needs to be adjusted due to certain u

Postby Torpid » Thu 06 Nov, 2014 12:20 pm

To be fair though you aren't meant to lead with tanks, especially vs nids since they have mobile AV. The tank should be behind your ranged squads annihilating their melee and forcing the venom to push forward where it can be focus fired/tied up.
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Re: Rav alpha Catalyst needs to be adjusted due to certain u

Postby Superhooper01 » Thu 06 Nov, 2014 4:13 pm

Of course torpid u are right im just saying that as a source of were i was able to kill a tank much quicker than i should of
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Re: Rav alpha Catalyst needs to be adjusted due to certain u

Postby Torpid » Thu 06 Nov, 2014 6:55 pm

I tend to only view something as OP though, or at least view it as being more OP, if the opponent isn't able to do much to negate its effectiveness. In the example of the venom brood doing such huge damage I don't really think it would be a problem EXCEPT when there's a zoanthrope as their snare has retarded range and is too easy to use on a unit that shouldn't have any AV capabilities. Reason why I don't think it's a problem (except when there's a zoanthrope out) though is because you can always prevent the venom brood from sniping your vehicles with catalyst if you play defensively vs the niddies because venoms have short range.
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