Killed Units Count

Modding discussion.
-=PGP=-Manu
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Killed Units Count

Postby -=PGP=-Manu » Mon 24 Nov, 2014 12:36 pm

Yesterday I thought about something which I'm not sure of if it can be implemented or not due to stuff being hardcoded.
What do you guys think about a killed units count? Like a little score that tells you which unit has killed how many models.
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Sub_Zero
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Re: Killed Units Count

Postby Sub_Zero » Mon 24 Nov, 2014 3:29 pm

Statistics are always entertaining. But I would rather see their efforts put in real problems.
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Torpid
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Re: Killed Units Count

Postby Torpid » Mon 24 Nov, 2014 4:39 pm

Crazyman has posted about this before. Nothing much came of it though despite there being quite a showing of support. I forget why.
Lets make Ordo Malleus great again!
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Old World
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Re: Killed Units Count

Postby Old World » Mon 24 Nov, 2014 5:41 pm

I'd like it, just as an aside.
The New World Order has descended upon Raven's wings, and the Old World perishes in the flames of ambition.
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Caeltos
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Re: Killed Units Count

Postby Caeltos » Mon 24 Nov, 2014 5:47 pm

Hardcoded.

Not feasible.
Myrdal
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Re: Killed Units Count

Postby Myrdal » Mon 24 Nov, 2014 7:44 pm

You can actually extract this info via SCAR. I did this a while back and had it draw the stats on the screen just for fun. I was mostly interested in collecting and possibly upload/save the stats though. Sadly the api didn't provide io/net functions and adding these would require lots of work if even possible so I quit. Anyway, you can get the kill and lost count on units/vechiles/buildings, can't remember if it was on a per-unit or per-player basis though.
-=PGP=-Manu
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Re: Killed Units Count

Postby -=PGP=-Manu » Mon 24 Nov, 2014 9:11 pm

Thank you very much!

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