Cheah18 wrote:Torpid wrote:Cheah18 wrote:I'm concerned that at faster speed it will still just own low hp model squads, even with lower damage. Even faster than it does now.
Well if the maths is done properly it will be impossible for them to die faster as the dps will remain the same.
I can't see how this works out, in the same way that flamers do more damage to multiple units? Is the D-cannon not for all intents of purposes AoE? For instance if x is damage to model and y is model health, and x is more than 2y, halfing x and doubling RoF will still kill the same number of models and do the same damage? Or am I mistaken somewhere on the mechanics...
It will do the same damage over a period of time longer than the time it takes for the first shot to fire and then the second shot to fire right now. However if it is changed to have higher ROF and lower damage then the first shot will serve as a warning - it will do high damage and hit instantly but it won't wipe your squad, you will get 3.5seconds (if it fires every 7seconds) to retreat your stuff and if you fail to react in time it will shoot another shot wiping them.
Right now the first shot is so powerful you don't get a chance to react - squads like stormtroopers just die instantly from out of nowhere as you can't even see the D-cannon. So units that currently get insta-killed by it will die slower after such a change is made and units that currently don't get insta-killed by it will die at exactly the same rate since the dps is the same (assuming they die in 2 shots, if they die in an even number of shots they die at the same rate, if they die to an odd number of shots then they die slower).





