IG Bombing Run

Issues dealing with gameplay balance.
Furious Banana
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IG Bombing Run

Postby Furious Banana » Wed 21 Jan, 2015 3:52 am

Hello all,

I find IG bombing run incredibly hard to dodge..

Other nukes, you can either move aside or retreat without trouble.
But IG bombing run.. even when I move right away after seeing the marking dropped on the ground, I still get hit. After getting hit by first barrage, you just have to eat the second barrage.

They do way too much damage for a nuke that's very hard to dodge compared to the others.
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Ven
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Re: IG Bombing Run

Postby Ven » Wed 21 Jan, 2015 5:26 am

thats the IG nukes biggest strength is that it can be difficult to dodge. it balances out in that:

#1: IG rely HEAVILY on red in T1 and T2, especially the commissar.
#2: the IG nuke is not very good against vehicles
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Re: IG Bombing Run

Postby Furious Banana » Wed 21 Jan, 2015 5:41 am

Ven wrote:thats the IG nukes biggest strength is that it can be difficult to dodge. it balances out in that:

#1: IG rely HEAVILY on red in T1 and T2, especially the commissar.
#2: the IG nuke is not very good against vehicles


I never thought of the red. I guess it kinda makes sense..
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Re: IG Bombing Run

Postby Torpid » Wed 21 Jan, 2015 7:31 am

And let's not stop at red. Their requisition demands in both T1 and T2 make it so that IG are unlikely that IG will get t3 in the first place. Sure, maybe in a 3v3 where they can scrounge off their allies, but in a 3v3 I can get a baneblade out in 15minutes relatively easily.

I agree though, used best, which when you are already in retreat, rocket run is completely un-missable and un-dodgable. Very very good nuke. I still don't think it needs a nerf though.
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Re: IG Bombing Run

Postby Superhooper01 » Wed 21 Jan, 2015 9:17 am

Yeah is a pain sometimes but i think playing against guard it helps u split your troops as u often need to be alert vs manticores and rocket run which is a plus. Dodging it is hard but not impossible but ive seen ever people ask for a change before.
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Re: IG Bombing Run

Postby Cheekie Monkie » Wed 21 Jan, 2015 10:47 am

Play apo and troll all nukes from all races, problem solved.
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Re: IG Bombing Run

Postby DandyFrontline » Wed 21 Jan, 2015 11:37 am

Im playing IG a lot, and i can say for sure - sometimes there is impossible to dodge Bombing Run if IG use it well. And i had a lot and lot of matches when i managed to wipe out 90% of the enemies army with this nuke. Really, it is the best nuke in the game. But not sure if it need to be nerfed. I mean, i dont know how good it is in 1v1 games.
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Ven
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Re: IG Bombing Run

Postby Ven » Wed 21 Jan, 2015 2:26 pm

DandyFrontline wrote:Im playing IG a lot, and i can say for sure - sometimes there is impossible to dodge Bombing Run if IG use it well. And i had a lot and lot of matches when i managed to wipe out 90% of the enemies army with this nuke. Really, it is the best nuke in the game. But not sure if it need to be nerfed. I mean, i dont know how good it is in 1v1 games.


the IG nuke is certainly one of the better anti infantry nukes in the game, but its by no means the best.

infact all nukes are reletively balanced, they all serve different purposes, are most effect when used at different times and at the end of the day, some races rely on red more than others. IG being one of them.
for example the IG nuke is a perfect engagement starter, use it to throw enemies in to your defensive line and any that survive can be cut down by your army; meanwhile the chaos nuke is best used towards the end of the engagement when things are starting to retreat for your enemy it does melee_heavy and thus does 75% more damage to units in retreat. the eldritch storm is best used vs vehicles, and so on and so on.
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Re: IG Bombing Run

Postby MaxPower » Wed 21 Jan, 2015 3:28 pm

@ Ven:

What is the pro of the orbital then if all nukes have their pro and cons?
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Re: IG Bombing Run

Postby Sub_Zero » Wed 21 Jan, 2015 3:45 pm

Yeah, SM's nuke is the worst nuke in the game (who dares to oppose this opinion?). IG Bombing Run is OP, an additional second might fix it a bit, now it is impossible to react on that in time to minimize casualties.
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Re: IG Bombing Run

Postby Ven » Wed 21 Jan, 2015 4:11 pm

MaxPower wrote:@ Ven:

What is the pro of the orbital then if all nukes have their pro and cons?


the pros of the orbital are:

#1: can be placed manually
#2: lifts units in the air for ages, allowing you to do more damage to them
#3: good vs vehicles

cons:

#1: as the beams are placed, its very much skill based, like a good grenade throw.

the orbital is only the worst nuke if its placed badly.
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Re: IG Bombing Run

Postby Sub_Zero » Wed 21 Jan, 2015 4:30 pm

#1: can be placed manually

Although it can be placed manually, you will never see a player doing that so super efficiently so the enemies caught in the first beam will be juggled to another one and so on. And if you mean that it is harder to avoid 3 blasts than other nukes... well that may be true but it has no wiping potential whatsoever. I would rather miss 2 times but catch my opponent one time and actually kill his units than catch him 3 times and do nothing but force retreat.

#2: lifts units in the air for ages, allowing you to do more damage to them

And he just retreats them and that is it. A manticore's barrage + orbital blast absolutely wreck stuff together, but there is no manticore in the SM's roster, is there?

#3: good vs vehicles

Absolutely not unless we are including different setup mechanisms or asleep players
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Re: IG Bombing Run

Postby DandyFrontline » Wed 21 Jan, 2015 5:11 pm

the IG nuke is certainly one of the better anti infantry nukes in the game, but its by no means the best.


But the infantry plays main role in the game. What can you do if you lose 3/4 infantry squads at once? And it's really easy. Yea, Eldars got the best Anti-vehicle nuke. Nids nuke sux as well as SM one IMHO. Anyway, i think nukes should not be changed . It's just fine.
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Re: IG Bombing Run

Postby MaxPower » Wed 21 Jan, 2015 6:42 pm

I think Sub_zero said everything that had to bed said about how "good" the orbital is.

And the orbital being good vs vehicles? That is just a blatant lie, it does not snare a vehicle, it doesn't provide enough damage fast enough to destroy a vehicle that is microed by a half way decent play. I don't wanna sound rude or something, but please don't drink and write and make yourself look like a fool.
Last edited by MaxPower on Wed 21 Jan, 2015 9:16 pm, edited 1 time in total.
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Re: IG Bombing Run

Postby DandyFrontline » Wed 21 Jan, 2015 7:55 pm

SM are strong enough. They dont need additionally OP nuke. It's fine what they have
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Re: IG Bombing Run

Postby MaxPower » Wed 21 Jan, 2015 8:52 pm

@Dandy:

Who said anything about us wanting a stronger orbital for SM? We just showed Venkitsune that his statement (the orbital being a good av nuke) was wrong.
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Re: IG Bombing Run

Postby Dark Riku » Wed 21 Jan, 2015 10:59 pm

Cheekie Monkie wrote:Play apo and troll all nukes from all races, problem solved.
    1. You do not have enough Red for AoD all the time.
    2. This will only work verus the IG Nuke.


Ven wrote:#1: can be placed manually
The other nukes are placed at random then ... ?
Ven wrote:#2: lifts units in the air for ages, allowing you to do more damage to them
That's kinda iffy though, how are you going to do more damage against them? If they are caught in the other circles the affected player will just press the retreat button to deflect a lot of the damage. You can't go in with melee units for obvious reasons ^^
Ven wrote:#3: good vs vehicles
Haha, no :D Then all the nukes are good versus vehicles :p
They are only good when you can keep the vehicle in place somehow, but if you already have those means the vehicle is probably done for anyway, so this is pretty much only applies against super unit vehicles.


Some good uses of the SM nuke would be to use it against static defences, to hammer and anvil the enemies forces between your nuke and your army, or in choke points. The big con is that the nuke doesn't do a whole lot in the outer rims of the beams, units will get lifted up before they reach the high damage points in the centre of each beam.


DandyFrontline wrote:Nids nuke sux as well
It definitely does not! I feel like I've posted this so many times before, so in short: instakills any structure it touches, buffs Tyranid Units, provides synapse towers (easily destroyed though), great for pushing in, especially against static defence lines.
DandyFrontline wrote:SM are strong enough.
Debatable.
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IG Bombing Run

Postby Nurland » Thu 22 Jan, 2015 8:11 am

Just to make things clear, retreating units do not take 75% extra melee damage. They take 30% extra melee damage.

Now back to RR. I do think it is quite powerful. The best anti infantry nuke in the game. Very hard to dodge unlike most other nukes but still hits at least as hard as the other nukes.
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Re: IG Bombing Run

Postby SirSid » Tue 27 Jan, 2015 6:25 am

It's extremly hard to dodge. It's also very hard to place corectly.

Global nukes have always been a bit of a sore spot with me . It's rare i use them ,cuz it's rare i ever let that much red pile up. However a well placed global nuke can totaly change a game. Sometimes for the better and sometimes for the worse.

IDK id like to see them totaly removed from the game but they are such a big part i can't ever see that happening ( and they look bad ass and are fun in team games )

while im at it i may as well say that the eldritch storm is by far the best nuke in the game , hard to dodge ( not as hard as the RR but still hard ) shreads infintry and disabels tanks, what more could a man want ? it's also the hardest to save up for as eldar need thare red so much more than other races, it's like insanly rare i ever get to use 1 like only in 3v3's whare my team has already won and the other team just won't gg the game.

Edit: O yha the nid nuke is total ballz and needs to be changed , ironicaly it seems the eaysest to save up for to , totaly waste of 500 red like 90 % of the time however, and a stoned monkey can dodge it . I have actualy used the nid global nuke just for the synaps towers , i don't even care if it hits anything it's that bad. Iv even placed it on my side of the map close to a important location for the synaps alone ... when my oppoents army was not even thare just to have the synaps up and on the right side of the map in the location i want it in ( so i can pull back into synaps )
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Re: IG Bombing Run

Postby lolzarz » Tue 27 Jan, 2015 11:55 pm

SirSid wrote:Edit: O yha the nid nuke is total ballz and needs to be changed , ironicaly it seems the eaysest to save up for to , totaly waste of 500 red like 90 % of the time however, and a stoned monkey can dodge it . I have actualy used the nid global nuke just for the synaps towers , i don't even care if it hits anything it's that bad. Iv even placed it on my side of the map close to a important location for the synaps alone ... when my oppoents army was not even thare just to have the synaps up and on the right side of the map in the location i want it in ( so i can pull back into synaps )


I am pleased to announce that you have just missed the whole fucking point of using tyranoformation.

The reason why it deals such poor damage is precisely because the tyranid player is buffed by the towers. Use the nuke on the enemy army, then attack the enemy army. The tyranid player is supposed to take advantage of the buff and destroy the enemy army and not, you know, expect it to wipe the enemy army.
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Re: IG Bombing Run

Postby SirSid » Thu 29 Jan, 2015 6:31 pm

I did not miss the point of it hahaha.

If you do what you say what do you gain ? fuck all just a push off. Then your towers die FOR 500 RED !!! You can do that with any T3 nid unit. Pointless the enemey just moves back.

Iv played alot of nids and even though at first glance it seems that's the best way to use the global, in practice it's so so at best.

In large team games yes that works well since you have alot of units to hit/push back , and alot of units following up the attack. But again in team games the towers are destroyed very fast ( ususaly by your team mates tanks is important to note as well ) better to wait till your side gets pushed back a bit then place the global somewhare whare it might actualy be usefull for more than 1 engagment.
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Re: IG Bombing Run

Postby Furious Banana » Sun 08 Feb, 2015 8:08 pm

Well, this happened yet again.

Wiped entire warrior broods and two termagaunts broods.

Its always as tyranids that I have problem against bombing run. They just don't survive, if they are at full health or not.
I don't think getting red fighting tyranids is a problem at all...
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Re: IG Bombing Run

Postby Torpid » Sun 08 Feb, 2015 8:20 pm

Furious Banana wrote:Well, this happened yet again.

Wiped entire warrior broods and two termagaunts broods.

Its always as tyranids that I have problem against bombing run. They just don't survive, if they are at full health or not.
I don't think getting red fighting tyranids is a problem at all...


You can negate over half of that loss anyway by spending 250 red and using without number. A bit unfair maybe since those new squads won't be leveled, but I think nids will find it easier getting red vs IG than IG will vs nids.

Besides, I have yet to play a 1v1 against a player of remotely similar skill in which I get to T3 as an IG vs a tyranid. The tyranid often will get to T3 vs me however. Team games are different but I can't think of a way of nerfing its effect there without being unfair to IG in 1v1. If there is a way then sure, I'll support it.
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