What maps do the community want?

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Swift
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What maps do the community want?

Postby Swift » Sat 07 Feb, 2015 12:06 am

It occured to me when I started making my own (currently unrealeased) maps that ELite wasn't lacking in maps, but lacking in different types of maps. I am making a 2v2 map at the moment and started making it befoee Christmas as I noticed a distinct lack of 2v2 maps in proportion to 1v1 and 3v3 (which lets be said, we don't need more 3v3 maps for some time). My map is by no means all perfect, but it made me wonder, what maps do people want to more of, be they a certain mode (1v1/2v2/3v3) or different styles (desert/ice/lots of height/lots of shotblocking etc.)

Brainstorm here, it would be great inspiration for any map maker. Also if you knwo what makes certain maps better than others that would help.
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Re: What maps do the community want?

Postby Atlas » Sat 07 Feb, 2015 6:34 am

Lava Map! We need more open flame geysers and stuff. Kinda like Ashes of Typhon except way more metal!
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Re: What maps do the community want?

Postby egewithin » Sat 07 Feb, 2015 7:45 am

Please don't put too much things in map. I don't want to wait ages in the lobby untill I can get into game.
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Re: What maps do the community want?

Postby MaxPower » Sat 07 Feb, 2015 8:38 am

Swiftsabre wrote:It occured to me when I started making my own (currently unrealeased) maps that ELite wasn't lacking in maps, but lacking in different types of maps. I am making a 2v2 map at the moment and started making it befoee Christmas as I noticed a distinct lack of 2v2 maps in proportion to 1v1 and 3v3 (which lets be said, we don't need more 3v3 maps for some time). My map is by no means all perfect, but it made me wonder, what maps do people want to more of, be they a certain mode (1v1/2v2/3v3) or different styles (desert/ice/lots of height/lots of shotblocking etc.)

Brainstorm here, it would be great inspiration for any map maker. Also if you knwo what makes certain maps better than others that would help.


Why? 3on3 is afaik the most played mode of the elite mod, hence we do 3on3 maps to please the players.
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Re: What maps do the community want?

Postby DandyFrontline » Sat 07 Feb, 2015 11:24 am

We need atleast 2 new 2vs2 maps. The terrain type is not important for me (just dont like lava-ash maps like after-exterminatus typhon). It should be well optimized. The VP's and Energy points should be placed in some way like it is on calderis refinery and should not be placed like it is on hydris charm, so teamm8s would be forced to play together most of the time, not line-to-line. I made some example in paint. The map is balanced on both sides, teamm8s forced to play together most of the game, a lot of place for good big battles, not too much objects (so easy to optimize, but ofc you can add some more stuff). Image . That's my look on how good 2v2 map should be like
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Re: What maps do the community want?

Postby Swift » Sat 07 Feb, 2015 12:30 pm

@Atlas: Lava looks pretty nice when done well, I've not touched the volcanic assets in the ditor but it's a definite possible.

@Max: Of course it's the most played mode, but it means that the other modes fall out of favour because they are never getting refreshed, whereas if, say a patch later, included two new 2v2 maps, a new 1v1 and no new 3v3 maps, the mode might get a bit more interest (unless the maps are shit). There are plenty of 3v3 maps to go around for now, not forever, but for now. It's all subjective, I'm not threatening you to stop making 3v3 maps, I liek them, but I think there is a greater need for non-3v3 maps.

@Dandy: It's not a bad layout, but you've only got one natural requisition point for each side, which is going to severey hamper the base requisition income. I would say that WSE is really effective on that map but then he is effective on every map which has even one wall. I should really draw more layouts myself, I mostly brainstorm things in my head before getting down to doing them.
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Re: What maps do the community want?

Postby DandyFrontline » Sat 07 Feb, 2015 1:01 pm

@Swiftsabre

It's just a sample. Ofc you can move req points, add/remove some wall's/worldobjects, add cover like sandbags and tanktraps. The goal is to make such map, where teamm8s is not forced to fight separately from each other on different lines 80% of the game like it's usually happen on Hydris Charm, but play together. As i said before, another good type of map is Calderis - 1 side with VP and 2 Energy points and the other is full of req points and 1 additional energy point on the middle corner. Or the last one pretty good type is meridian mines like map. Remember to not add uselesstrash objects on the map. Add every object wisely, so it really got strategic value. All genius is simple.

It doesn't matter what terrain is used - desert, jungle, urban etc., it's just visual you dont really care when playing. The main role play how the object is placed.

That's my honest opinion on how the 2vs2 map should looks like and i think every player will agree with me
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Re: What maps do the community want?

Postby Swift » Sat 07 Feb, 2015 1:46 pm

I'll show you a really crappy mock up of what my map's layout is:
Image

I hope you can tell what each object is, the arrows are the bases, circles are req points, hexagons are power, stars are VPs, black lined objects are hills/shotblockers/troughs, single lines are walls and blue lined objects are pools. It's a very crap little mock up, since I don't know how to edit the DDS yet but I hope it shows roughly how my map works.

This is my map taken from above, the red line indicates playable area, but remember it goes out a little further than that, the angle just means it shows up like that.
Image
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Re: What maps do the community want?

Postby DandyFrontline » Sat 07 Feb, 2015 2:17 pm

Look's cool. I think map designers like Max and Indrid will tell you about the mistakes as they got a lot of experience. What i see as a maybe problem - why TOP team got a huge forest between 2 energy points and the other team just some trees where you can maneuver. Make's easier to TOP team destroy both of node farms. Also, i love this map style type - players will play together, but i aware that if one team will lose some engagement, it could easily lose both node farms at the same time, because it placed very close to each other, so that make really trouble to comeback. I think Energy points should be moved closer to each player's base
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Re: What maps do the community want?

Postby Swift » Sat 07 Feb, 2015 3:42 pm

DandyFrontline wrote:Look's cool. I think map designers like Max and Indrid will tell you about the mistakes as they got a lot of experience. What i see as a maybe problem - why TOP team got a huge forest between 2 energy points and the other team just some trees where you can maneuver. Make's easier to TOP team destroy both of node farms. Also, i love this map style type - players will play together, but i aware that if one team will lose some engagement, it could easily lose both node farms at the same time, because it placed very close to each other, so that make really trouble to comeback. I think Energy points should be moved closer to each player's base

Haha, yeah... all feedback is welcome. Power has become a huge problem on this map, I've playtested it a lot and after every iteration the power is always getting moved around, sometimes it's too far from base, other times it's too close, sometimes there is cover that provides one team the advantage other times there isn't, ugh, it's hard to get right, but I agree with you, the power is iffy. Also much of the detail is lost due to how far the shot is out.
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Re: What maps do the community want?

Postby DandyFrontline » Sat 07 Feb, 2015 4:04 pm

You can try swap natural VP's with Power
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Re: What maps do the community want?

Postby Swift » Sat 07 Feb, 2015 4:28 pm

DandyFrontline wrote:You can try swap natural VP's with Power

No that would not be fun, I'd have to completely re-evaluate the way the map plays, lots of object removal and replacement and not to mention that no one would ever be able to push the naturals. I recently updated the map to include more pathways to natural VPS, whereas before they could be camped easily this should hopefully encourage more dynamic play.
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Re: What maps do the community want?

Postby MaxPower » Sat 07 Feb, 2015 4:46 pm

Swiftsabre wrote:
DandyFrontline wrote:You can try swap natural VP's with Power

No that would not be fun, I'd have to completely re-evaluate the way the map plays, lots of object removal and replacement and not to mention that no one would ever be able to push the naturals. I recently updated the map to include more pathways to natural VPS, whereas before they could be camped easily this should hopefully encourage more dynamic play.


Trust me, this is part of making good maps. Indrid learned that lesson, I myself learned it, I guess everyone that makes maps learns that lesson at some point. :P
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Re: What maps do the community want?

Postby Vapor » Sat 07 Feb, 2015 10:31 pm

I would like to point out that 2v2 games are rare partly because the map pool is so shit. I mean 3v3 would still be more popular even if there were more 2v2 maps but seriously, there are only 2 or 3 maps that you can host without somebody bitching and moaning.
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Re: What maps do the community want?

Postby Swift » Sun 08 Feb, 2015 9:33 am

Vapor wrote:I would like to point out that 2v2 games are rare partly because the map pool is so shit. I mean 3v3 would still be more popular even if there were more 2v2 maps but seriously, there are only 2 or 3 maps that you can host without somebody bitching and moaning.

Yeah, which is what I aim to achieve. I'm glad you can second my vision.

@Max: I've already made so many changes to it, but who knows, maybe it will come out better for a load of re-evaluation. I still think 2v2 is in dire need of more maps, and even 1v1 to an extent, though obviously, I've already started thinking about potential 3v3 maps ;)
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Re: What maps do the community want?

Postby egewithin » Sun 08 Feb, 2015 11:53 am

What about putting all 3 victory points into mid and always have massive mid fights in mid? Just for fun.
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Re: What maps do the community want?

Postby Swift » Sun 08 Feb, 2015 12:53 pm

firatwithin wrote:What about putting all 3 victory points into mid and always have massive mid fights in mid? Just for fun.

It's always possible, might be a laugh in playtesting, but can you imagine the campfest? it's like if you placed fewer or more VPS, one central that you have to hold, or one natural VP each to encourage pushing. It would play strangely but it can always be tested just for fun.
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Re: What maps do the community want?

Postby appiah4 » Tue 10 Feb, 2015 4:53 pm

Maps that dont exist; such as: maps with a single vp but abundant resources for hectic kill the middle, maps with only two symmetric nonnatural vps for back and forth action, maps with only contested power nodes for constant tech struggle, maps that require periodic recapping of points (they dont nature but degenerate over time) maps that are actually different like fissure but dont quite suck as much, maps with undestroyable webway/chaos gates everyone can use, off the top of my mind.
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Re: What maps do the community want?

Postby Swift » Tue 10 Feb, 2015 6:24 pm

appiah4 wrote:Maps that dont exist; such as: maps with a single vp but abundant resources for hectic kill the middle, maps with only two symmetric nonnatural vps for back and forth action, maps with only contested power nodes for constant tech struggle, maps that require periodic recapping of points (they dont nature but degenerate over time) maps that are actually different like fissure but dont quite suck as much, maps with undestroyable webway/chaos gates everyone can use, off the top of my mind.

Innovative, but such things are either too far removed from anything to be included in Elite or are impossible in the world editor. :/
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Re: What maps do the community want?

Postby Dark Riku » Tue 10 Feb, 2015 6:39 pm

appiah4 wrote:Maps that dont exist; such as: maps with a single vp for hectic kill the middle, maps with only two symmetric nonnatural vps for back and forth action,
I would actually love to try this out as 2v2 maps.
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Re: What maps do the community want?

Postby appiah4 » Tue 10 Feb, 2015 7:01 pm

Maps with meaningful elevation, i.e. think of Ruins of Argus, same as that map as you head north you climb up a hill, but being higher actually means advantage (better artillery, better range, better cover) as well as making jumping/teleporting a much more interesting way of getting around the map rather than just a faster form of running.

Maybe I'm thinking too out of the box but there are just way too many clone maps with different skills in this mod, there really are a lot of ideas that haven't been explored and I have shit for mapmaking skills.
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Re: What maps do the community want?

Postby Swift » Tue 10 Feb, 2015 9:28 pm

appiah4 wrote:Maps with meaningful elevation, i.e. think of Ruins of Argus, same as that map as you head north you climb up a hill, but being higher actually means advantage (better artillery, better range, better cover) as well as making jumping/teleporting a much more interesting way of getting around the map rather than just a faster form of running.

Maybe I'm thinking too out of the box but there are just way too many clone maps with different skills in this mod, there really are a lot of ideas that haven't been explored and I have shit for mapmaking skills.

I do understand this sure, and it's a fun project, I have I think mentioned above about the single vps in mid/2 naturals or maybe I was talking to someone else when I mentioned them, but I'm glad you also had the same idea. I think it would be very interesting to try it out.
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Re: What maps do the community want?

Postby MaxPower » Wed 11 Feb, 2015 2:49 am

Swiftsabre wrote: I do understand this sure, and it's a fun project, I have I think mentioned above about the single vps in mid/2 naturals or maybe I was talking to someone else when I mentioned them, but I'm glad you also had the same idea. I think it would be very interesting to try it out.


And prolly nobody would play it in the end, because it is (atleast imho) too gimmicky. Same goes for indestructible webway gates.
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Re: What maps do the community want?

Postby Indrid » Wed 11 Feb, 2015 7:42 am

Most of the "cool ideas" you'd think of are just gimmicks - or give too much of an advantage to a faction or commander. Like too much elevation and path-blocking favoring teleporting a bit too much etc. You need to consider all factions if you can.

The "VPs in the middle" or "one VP" idea comes up a lot, and would work in theory. To sink hours and hours of your life into making a map that players might just groan at (manticores, artillery spam etc) is a big ask though, hence nobody has tried to make one I think. Depending on how you set it up, it might be a lot of work to convert it back into a regular three VP map afterwards.
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Re: What maps do the community want?

Postby Swift » Wed 11 Feb, 2015 8:11 am

Yeah, and I know that, that's why it would never make it into Elite and is never intended for it, but it's something that can be experimented with.
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Re: What maps do the community want?

Postby appiah4 » Wed 11 Feb, 2015 1:12 pm

If Indrid and MaxPower had taken the time to record one mapmaking tutorial every week, we would have had many more cartographers, many more maps, and possibly one or two out of the box ideas would stick, possibly breathe new life into the game..

So yeah, Indrid, MaxPower, how about it? I sure would spend a lot of time mapmaking if I only knew how..

I remember there was once a mapmaking tutorial PDF floating around on the internet at one point but I can't find it anymore for the life of me..
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Re: What maps do the community want?

Postby MaxPower » Wed 11 Feb, 2015 3:24 pm

appiah4 wrote:If Indrid and MaxPower had taken the time to record one mapmaking tutorial every week, we would have had many more cartographers, many more maps, and possibly one or two out of the box ideas would stick, possibly breathe new life into the game..

So yeah, Indrid, MaxPower, how about it? I sure would spend a lot of time mapmaking if I only knew how..

I remember there was once a mapmaking tutorial PDF floating around on the internet at one point but I can't find it anymore for the life of me..


I don't want to sound like an ass, but the first paragraph sounds like its our fault that some of you guys are not making maps, it's not.

Btw. I did a stream on the subject of how to work with the Worldbuilder some time ago but barely anyone watched it, hence I stopped that project.

Again I'm sorry but I'm a working man (40h - 50h a week + overtime + shifts), I just don't have the time to work on a map, make a tutorial on how to operate the Worldbuilder, play the mod and spend my rare spare time with other activities. And sorry but the elite mod isn't on the top of my priorities list.
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Re: What maps do the community want?

Postby appiah4 » Wed 11 Feb, 2015 8:06 pm

MaxPower wrote:I don't want to sound like an ass, but the first paragraph sounds like its our fault that some of you guys are not making maps, it's not.

Btw. I did a stream on the subject of how to work with the Worldbuilder some time ago but barely anyone watched it, hence I stopped that project.

Again I'm sorry but I'm a working man (40h - 50h a week + overtime + shifts), I just don't have the time to work on a map, make a tutorial on how to operate the Worldbuilder, play the mod and spend my rare spare time with other activities. And sorry but the elite mod isn't on the top of my priorities list.


Hey, slow, what I said was only a jestful suggestion that such a tutorial would probably be helpful, I realize and sympathize with all time issues and I'm already more than appreciative and thankful for the effor both of you guys put into this mod and community. So if anything, it looks like I was the one who came across as an ass, but that was not intentional. At all.

As a sidenote, streams are very difficult to catch for the time constrained, and I would truly appreciate if you would post that up on youtube when you have the time (and have the recording), I would definitely watch.
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