I just wanted to throw up a thread to see what people think of some of the misc. changes that might seem underwhelming to some, and as to how they might have effected the overall gameplay. Be that for good or bad.
The ones that are under evaluation, are as follows;
- Force Commander ranged dps (default bolt pistol) from 13,29 to 16,04
And -
- Apothecary ranged dps (default bolt pistol & Sanguine) from 13,29 to 16,04
Do you find the ranged damage increase to furthermore help improve your flexibility in utilizing melee/ranged stance more, specifically for melee-oriented commanders, would you be against, or interested to see other commanders getting similiar attention?











 And there only range hero was Tau Commander. Others were pretty good as melee and range fighters. Also, range stance on FC for example, was the only way to put any dmg of fucking Tau Commander. To be honest, FC with plasma pistol was kinda scarry to face. Here we have many other factors to play with - like covers. Imagine well shooting FC behind cover with iron halo for example. He and TSM would deal tons of dmg to enemy even before melee would start.
 And there only range hero was Tau Commander. Others were pretty good as melee and range fighters. Also, range stance on FC for example, was the only way to put any dmg of fucking Tau Commander. To be honest, FC with plasma pistol was kinda scarry to face. Here we have many other factors to play with - like covers. Imagine well shooting FC behind cover with iron halo for example. He and TSM would deal tons of dmg to enemy even before melee would start.






