Armor of the Inferno.

Issues dealing with gameplay balance.
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Torpid
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Re: Armor of the Inferno.

Postby Torpid » Thu 26 Feb, 2015 2:27 am

lolzarz wrote:Don't clump against Chaos. Every single one of their heroes have splash damage abilities that deal high damage against infantry. Spreading out also makes it harder for noise marines to shut down all your infantry.


IG need to clump up in order to repair sentinels/chimeras. Not really necessary in T2, but then the chaos has KCSM and autocannons but the IG has plasma guns...
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Re: Armor of the Inferno.

Postby lolzarz » Thu 26 Feb, 2015 9:19 am

Let's see...

Armor of the Inferno doesn't come out until tier 2, so sentinel repair is not an issue because you'll mostly be doing so in tier 1. If you have the skill to keep sentinels alive in tier 2, you really shouldn't need advice on Armor of the Inferno. As for chimera repair, it's even easier. GET IN THE CHIMERA. Since you're repairing it, you're obviously situated close to the Chimera. Enter the chimera, wait for Chaos Lord to finish Let the Galaxy Burn then come back out. Repair should not be an issue in my opinion.
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Atlas

Re: Armor of the Inferno.

Postby Atlas » Thu 26 Feb, 2015 4:02 pm

^. Chimera is best unit in game, makes guardsmen so stronk.
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Re: Armor of the Inferno.

Postby Torpid » Thu 26 Feb, 2015 4:16 pm

lolzarz wrote:Let's see...

Armor of the Inferno doesn't come out until tier 2, so sentinel repair is not an issue because you'll mostly be doing so in tier 1. If you have the skill to keep sentinels alive in tier 2, you really shouldn't need advice on Armor of the Inferno. As for chimera repair, it's even easier. GET IN THE CHIMERA. Since you're repairing it, you're obviously situated close to the Chimera. Enter the chimera, wait for Chaos Lord to finish Let the Galaxy Burn then come back out. Repair should not be an issue in my opinion.


Yeah, fair point.

I don't actually think it is too strong against IG. I think it's much stronger vs SM or eldar where you can just LTGB set-up teams and it's basically an instant retreat. It also wrecks shees and scouts who both need to get into pretty close range of the CL to be helpful.

If there was to be a change to it further I would only like a minimum range increase.
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