Every faction got expanded utility & improvements. Nids & Orks just happends to be the latest one, so they're bound to get backlash to some degree, and I'm not that surprised.
It's easy to put the blame on something new, and look- I'm not saying the latest additions has been without faults, there's been some missteps and issues along the way, but looking back now on the overall progress- I'm relatively happy with how things turned out.
Trust me on this, it's easy for a player to look on the map and identify the new unit/abilitiy itself and then go "THAT THING, THAT THING IS RUINING IT FOR ME", when there's a present fault of missplay, misscommunication, poor unit investments and what have you. People do it all the time, in all games. Scapegoating is far more acceptable then admiting to ones mistake.
When I sit down and start structuing and add stuff in, I don't do it without taking into consideration of multiple and various factors. I need to picture every single individual race & matchup, and that's alot of work and stresses me out. You'll need to think what existing players do, and what upcoming builds might do. And again, these new "builds" haven't even seen the light of day due to sheer stubborness of players in general, because breaking habbits = hard.
So that's why I'm abit cautious with making changes. I want the players themselves to utilize the stuff available to them and really go haaaay-crazy and find working methods against something that is troubling them. If the feedback is consistent over the course of like, 2-3 months period of time, you know there might be something really wrong, because even the innovative players are struggling, but I wouldn't know- everyone seems be doing the same thing over and over and expecting a different outcome.







