Dark Excommunication

Issues dealing with gameplay balance.
Kentation
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Re: Dark Excommunication

Postby Kentation » Tue 17 Mar, 2015 8:11 pm

HandSome SoddiNg wrote:No ,caster would be Indrid,i'am just a player in those casts time to time.


Poor choice of words on my part, I meant you are the guy who posts frequently in the Youtube comments :P .
Last edited by Kentation on Wed 18 Mar, 2015 2:23 am, edited 1 time in total.
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Surprise Attack!
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Re: Dark Excommunication

Postby Surprise Attack! » Wed 18 Mar, 2015 1:33 am

Here's an idea, but first:

The current complaints about Dark Excommunication, henceforth DEx are essentially based on the fact that it more or less completely shuts down certain armies for an extended period of time after the GK player simply hits a button. This aspect of it, and the fact that there is nothing that can be done to mitigate it, as opposed to say, Malignant Blindness or Swift Movement, makes it somewhat overpowered.

To be honest with everyone, I'm inclined to agree that it is, in some ways, OP.

The 15 second duration to me seems a bit much.

However, the goal of this mod is balance, and currently the GK lineup seems rather lame compared to that of many other factions. At the same time, however, skillful play should be rewarded, and as a result, I have an alternative.

DEx should be restructured in a way to allow players with exceptional foresight and decisive mentalities to win engagements or prevent catastrophic damage to their/their allies armies.

My suggestion:

Dark Excommunication | T1
75 Red
Cloud the minds of all enemy units, forcing them into silence and preventing the use of any abilities for 3 seconds. Cooldown 60 seconds.


The huge reduction in Red and CD allows this ability to be popped at regular intervals, but the reduction of the ability nullification being reduced to 3 seconds essentially means that the player's timing needs to be exceptional. Since the window of opportunity is so short, there will be plenty of time for the player on the receiving end to react to it. At the same time, fast play on the part of the GK and his allies will allow them to gain the upper hand. However, the short duration means that it has to be planned ahead of time, which makes this much more like a skillshot than anything else.
Last edited by Surprise Attack! on Wed 18 Mar, 2015 1:50 am, edited 1 time in total.
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Dark Riku
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Re: Dark Excommunication

Postby Dark Riku » Wed 18 Mar, 2015 1:42 am

Which one is it? 2 or 3 seconds? :p Make up your mind :D
In any case, both those numbers seem to short to me.
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Surprise Attack!
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Re: Dark Excommunication

Postby Surprise Attack! » Wed 18 Mar, 2015 1:52 am

Dark Riku wrote:Which one is it? 2 or 3 seconds? :p Make up your mind :D
In any case, both those numbers seem to short to me.

Whoops, always meant 3, but I mistyped.

It is short, but for 75 Red a mapwide silence seems pretty decent. Imagine Orks not being able to Waaaagh! or Heretics not being able to doomblast for a single engagement. If you use it just before an Apo is supposed to pop heal on his Assmarines, he could potentially keep them in too long.

I guess the idea is to reward skillfully timed use of it with a cheap red cost and a low cooldown so it can potentially be used often as long as you have red.
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HandSome SoddiNg
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Re: Dark Excommunication

Postby HandSome SoddiNg » Wed 18 Mar, 2015 5:32 am

Kentation wrote:
HandSome SoddiNg wrote:No ,caster would be Indrid,i'am just a player in those casts time to time.


Poor choice of words on my part, I meant you are the guy who posts frequently in the Youtube comments :P .

Ye my YT alias name is obvious enough lol. Do watch more so u can learn more
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HandSome SoddiNg
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Re: Dark Excommunication

Postby HandSome SoddiNg » Wed 18 Mar, 2015 5:37 am

Surprise Attack! wrote:Here's an idea, but first:

The current complaints about Dark Excommunication, henceforth DEx are essentially based on the fact that it more or less completely shuts down certain armies for an extended period of time after the GK player simply hits a button. T

The huge reduction in Red and CD allows this ability to be popped at regular intervals, but the reduction of the ability nullification being reduced to 3 seconds essentially means that the player's timing needs to be exceptional. Since the window of opportunity is so short, there will be plenty of time for the player on the receiving end to react to it. At the same time, fast play on the part of the GK and his allies will allow them to gain the upper hand. However, the short duration means that it has to be planned ahead of time, which makes this much more like a skillshot than anything else.



That is almost like double COA in T1....the CD is 180 secs,you're still able to use global abilities ,DE doesn't block out everything. Idm if DE CD is 1 min long & duration only 8 seconds,175 red should be reduced down too
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Haidran
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Re: Dark Excommunication

Postby Haidran » Wed 18 Mar, 2015 9:26 pm

I too, hate that ability. Especially as eldar, when your army is very ability based.

Why not just have it increase the 'cost' of abilities by 50-100%?

The opposing team can still react but must be really careful about what they choose. There will be 'lasting' ramifications with energy/red draining further than anticipated.

Anecdoate 3v3 match experience (read as irrelevant):
I played a couple games a bit back against 2 gk as FS. They timed it 1 after another for 30 seconds of no abilities in late t3.

The outcome of the game completely changed. Retreating away did nothing as the base rapes began in earnest.
Vapor
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Re: Dark Excommunication

Postby Vapor » Mon 23 Mar, 2015 8:01 pm

I really like the idea of a cheaper Dark Excommunication that only lasts for ~5 seconds.
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