My 1st idea was to simply increase the rav's devourer's damage to structures but they would still get suppressed and unless flanking the turret would still bleed etc. The bard strangler on the warriors could do more damage to structures also seeing as it can fire when under suppression would allow a bit more damage to be dealt on turrets and relays.
I asked torpid and he said that spore mines could do perhaps 60 percent more damage to structures. This would allow spore mines to be used in all tiers and also give them more use than just scarring off melee in tier 1 or clearing structures which the barb or zoan's could do. Seeing as spore mines cannot be suppressed could allow them to be send up against a turret and so long as 2 detonate could allow the rest of the swarm to finish off the turret the old fashion way.
I feel that the fact nid's need to flank to deal with turrets isn't fair and so im open to ideas but seeing as turrets protected by devs can stop a nid charge dead seems to be a bit unbalanced. We saw in the 2nd faction war game great sm players using a map to screw over nid's with fortification and devs covering the flank routes making things a nightmare especially with turret covering neutral power farms allowing gens to be built in tier 1.
See what u guys think anyway. ( yes yes i said nid a lot
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, Spores mine that can damage turret & bacon relay is reasonable suggestion :0.
