Grey Knight Heroes

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fankater
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Re: Grey Knight Heroes

Postby fankater » Sun 16 Mar, 2014 1:44 pm

Oh wow! Very, very good ! 8-)
For the Emperor skurwysyny !
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BaptismByLoli
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Re: Grey Knight Heroes

Postby BaptismByLoli » Sun 16 Mar, 2014 1:46 pm

sterling wrote:Had a mess around in Max since the Acolyte idea was mentioned...

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Not finished by any means but with retextures I think this could be half-decent given there is no-one currently making brand new models.

Uses the Heretic animations.

What do we think?

So far its looks boss to me IMHO
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Caeltos
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Re: Grey Knight Heroes

Postby Caeltos » Sun 16 Mar, 2014 2:08 pm

Dude, that's just boss.
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Orkfaeller
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Re: Grey Knight Heroes

Postby Orkfaeller » Sun 16 Mar, 2014 2:09 pm

Whow, thats allready very solid : D

Love the collar. ANd the book.

Is that a Warpspider Helmet used as hood?

Think you got it right that we got to cover up that ugly belt somehow. Even if retexturd, its still massive.

But maybe the book and the shield is a bit much on the front? not sure.
Have you tried how the book would look on his belt? Propably not as good, but it would allow to decorate his chestplate with some imperial eagles/ =][= runes or inscriptions. Hm.

Do you know if there's some kind of censer in the game that could replace the chained meathook?
_____________


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________________


Speaking of Heretics; I tried to find out whats wrong with the Retri-Heretics' animtions.

After taking another look at the ChaosRisingHeretics again- those guys had melee animtions on their Autoguns ( the new ones dont ).
Their Pistols had fireing sounds ( the new ones dont )
and they were able to fire their auto guns on the move ( again, the new ones cant ) -

But the problem doesnt seem to be with the weapon- or animtion files. They seem identical in both games from what I can tell.
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sterling
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Re: Grey Knight Heroes

Postby sterling » Sun 16 Mar, 2014 2:50 pm

Glad its going down well.

He actually already has another book attached to his waist - the heretic model has one so replaced it with a less evil looking book haha.

Yeah its an edited warp spider head, that's currently why the big Inquisition symbol is there to cover up the eldar insignia - could be replaced with something more nicely textured.

I still want to work on the hood less rounded and whilst I deleted the hook and chain I do have an idea of something that could be used to replace it and animate correctly with it.

I did base it off a Redemptionist to some extent, and yeah that big skull belt was difficult to cover up and the shield seemed like the easiest way.

Might be a stupid question but has anybody taken all the animation, motiontree files etc from the CR heretics and replaced the retribution ones with them? Could work....I guess.
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
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Orkfaeller
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Re: Grey Knight Heroes

Postby Orkfaeller » Sun 16 Mar, 2014 3:11 pm

Might be a stupid question but has anybody taken all the animation, motiontree files etc from the CR heretics and replaced the retribution ones with them? Could work....I guess.

Yeah, tried that. Didnt help. Sadly Things are rarely that easy :/
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Re: Grey Knight Heroes

Postby Orkfaeller » Mon 17 Mar, 2014 4:14 pm

"Crazy Idea"; but how about a Eviscerator upgrade for Akolytes? Not for the whole unit but equipping a few guys in the Squad with a heavy, two handed chainsaw.

I rreally think it could be pullled off by using Rifle/Grenade Launcher animations, as they do quite a bit of heavy swinging in melee.

Its such an iconic weapon for Preachers/Missionaries/Zealots.
Also might help to make them stand out agains Heretics a bit more.

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Caeltos
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Re: Grey Knight Heroes

Postby Caeltos » Mon 17 Mar, 2014 6:00 pm

go for it
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531st
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Re: Grey Knight Heroes

Postby 531st » Mon 17 Mar, 2014 9:09 pm

Lord inquisitor will be nice. Dunno how u gonna mix melee and ranged guy in one reutine though.
But i think bro captain need to change his armor. He's not even remotely as menacing as chaos lord or FC in terminator armor or even hive tyrant. He's just unsupressable guy with canticle, vortex and we are the hammer. Those are the only thing that make him unique.

In the game i see him as a guy to ignore cuz he's fat and dont do too much damage. He cant cause as much damage as chaos lord, ForceCommander or HiveTyrant, he isnt that tanky (except when he is undamagable), he cant disrupt as good. He's kinda fat support hero that can purchase sweeping doom. I've never seen anyone buying psy lash or purified blades at all (one is bugged, the other seems to be just unpopular).
If he is to be supporting guy he probably should look like one. Power armor will suit him better that way. If he is to wear terminator armor he should be as scary as terminator, no? GK could use either more mobile or more damaging hero. And maybe AV hero cuz gk have poor ranged AV.

I can even say that the item options that bro captain now have are suitable for inquisitor. Maybe with some extra psykic stuff in 3rd column. Bro captain who is one of the best among GK guys sure dont look like one imho.
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sterling
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Re: Grey Knight Heroes

Postby sterling » Mon 17 Mar, 2014 10:29 pm

The animation doesn't quite look perfect - but I doubt you'd really notice in game.

As before could do with a retex and some tweaks...

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New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
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Orkfaeller
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Re: Grey Knight Heroes

Postby Orkfaeller » Tue 18 Mar, 2014 9:50 am

My God, I wish I had your productivity D:

Did you make changes to the hood? Looks pointier. Really, really nice.

_______ ___ _ ___ _ _

Love the idea with the Autogun. Its like two of my favourite 40k weapons crossbred^^

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Do you think just turning the Eviscerators upside down is possible ( makes it look more a chainsaw and less like a gun ) or would that like, break bones / joints ?
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sterling
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Re: Grey Knight Heroes

Postby sterling » Tue 18 Mar, 2014 11:13 pm

Yep, pointed the hood a little more.

Great idea there - I knew it didn't look quite right and is much improved now.

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However even when I move the weapon around in Max it will require a bit more work to make him hold it like the photoshop above - will try to work on this next.
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
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Orkfaeller
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Re: Grey Knight Heroes

Postby Orkfaeller » Tue 18 Mar, 2014 11:58 pm

That thing looks beast, very nice job.
I hope you get it the upside down thing to work somehow. I guessed it would be alot more complicated than i hoped.

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I got one last suggestion, not a big bugbear, if you think its not worth it, then, eh, screw it, but -
I think by shrinking/slimming down the "blade" by a bit it would look more like the teeth could actually retract into the machine, without him sawing his own fingers off.
Like I said, nothing big. Might not be worth the extra hassle.

Anyway, really nice job.

____

In the meanwhile I started cleaning up the heretic. Removed all the nasty spikes, chaos stars and blood stains.
Also Carved away as much of his belt-thingy as possible without breaking the model.
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sterling
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Re: Grey Knight Heroes

Postby sterling » Wed 19 Mar, 2014 9:17 pm

Good stuff - was that just with alpha channels?

With it gone I can now reduce the size of the shield-like armour on his waist - it's currently the thickness that it is to hide the skull belt.

Managed to re-attach the model in various places so it's now held in a much more chainsaw-esque fashion + made the blade a little smaller as you suggested.

Image
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
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Orkfaeller
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Re: Grey Knight Heroes

Postby Orkfaeller » Wed 19 Mar, 2014 10:11 pm

Oh wow, that thing turned out so beastly, really, really great job imho : D

___


Good stuff - was that just with alpha channels?

The belt and the spikes? yah.
Turns out this way I can remove small parts of the model myself now. Propably completely different way of doing it than yours, but the result is the same and its a reeeally quick method.

Havent got the time to overpaint the skull-belt textures on the robe itself yet. Still on the to do list.

This is how the belt looks right now. Its still pretty massive, but atleast it doesnt look like a deamon head anymore.

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Sadly there is no actual heretic under the belt^^
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Belutima
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Re: Grey Knight Heroes

Postby Belutima » Tue 25 Mar, 2014 4:55 pm

Since we are discussing Grey Knight heroes here is a site where you can find all sorts of miniatures to use as reference.

http://www.collecting-citadel-miniature ... tors_Guide

To get some inspirations from older and newer models.

Namely to know which inquisitor to use like the DeamonHunter Inquisitor.
And not accidentily use the wrong one.

And possibly some other units should you need them.
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Aertes
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Re: Grey Knight Heroes

Postby Aertes » Tue 25 Mar, 2014 11:34 pm

Since all races have 3, I'd put these 2 added to the existing Brother-Captain:

Champion of the Brotherhood

This one would be similar to a decorated grey knight justicar: a warrior in power armor with a starting power sword and arm-mounted storm bolter. He should be very good at facing enemy heroes and single units, but less useful against hordes.
He would include a powerful yet single targeted melee attack ability that I'll call Powerful Strike.

Weapon Options:
- Mastercrafted nemesis force sword: this would be good against infantry and heavy infantry and improve his Powerful Strike ability.
- Sword of Antwyr: captured daemon sword. It would be good (very good) against all objectives, but reduces the Champion's maximun energy points.

Armor Options:
- True Silver armor: Increases maximum health and energy.
- Cape of the Champion: Increases maximum health and grants the "Titan's Herald" ability (boosts nearby allies melee attack and defense).
- Hood of the Heroes: Increases Maximun health and energy regeneration. Grants the "Heroic Sacrifice" ability (You have to activate it and it consumes energy quickly while active. If the Champion is killed by a melee attack while this ability is active, the model that killed him also dies or takes severe damage).

Item Options:
- Psy bolt Ammunition: the Champion's assault bolter deals big damage to infantry and heavy infantry with no movement penalty.
- Digital Weapons: Increases the champion's melee attack and defense (good sinergy with Cape of the Champion)
- Empirean Mind Mine: Grants a short range single targeted grenade that paralizes any non-vehicle model for a short time.


Ordo Malleus Inquisitor

This would be a mix of Imperial guard's inquisitor and general and would be specifically effective against Daemons and Monsters. The model would be based on the IG sergeants, although a model simialr to the table-top Torquemada Coteaz would be prefered. He comes with a retinue (like the IG General) of three Imperial Guards armed with bolters. He himself would come with a chainsword and a bolt pistol.

Weapon Options:
- Psy Sword: power weapon good against infantry and heavy infantry.
- Infernal Rifle: archaic long barreled rifle that works as a sniper rifle, perhaps with the "hell shot" ability that would deal damage to monsters and vehicles.
- Chained Daemon Hammer: weapon effective against all objectives, specially daemons and monsters.

Armor Options:
- Mastercrafted armor: increases his health and energy.
- Trueseeker's armor: Increases his health and energy regeneration and grants great line of sight radius (good sinergy with Infernal Rifle)
- Exorcist's Robe: Increases his health and energy and grants Anti-psyker grenades (like Interceptor's)

Item Options:
- Crusaders Order: the retinue's guards become Crusaders, armed with Storm Shields and Power Swords. They are good against infantry and heavy infantry in melee and have high resistance. They'd use the animations of the SM force commander with shield and chainsword.
- Assassins Cult: the retinue's guards become Assassins, armed with dual Power Swords. They are good against all objectives in melee, but much more vulnerable than Crusaders (think about Banshees). They'd use the animations of the eldar banshee exarch with dual swords.
- Daemonhosts Experiments: the retinue's guards become Daemonhosts. They are resistant but poor in melee and have a ranged explosive attack (think about mini-Zoanthropes role, good sinergy with Infernal rifle). They'd use the animations of the zoanthropes.
Last edited by Aertes on Wed 30 Apr, 2014 3:31 pm, edited 1 time in total.
D.J
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Re: Grey Knight Heroes

Postby D.J » Wed 26 Mar, 2014 10:07 am

i love the ordo maleus inq. idea
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Re: Grey Knight Heroes

Postby Belutima » Wed 26 Mar, 2014 8:12 pm

Aertes wrote:Since all races have 3, I'd put these 2 added to the existing Brother-Captain:

Champion of the Brotherhood

Weapon Options:

- Sword of Antwyr: captured daemon sword. It would be good (very good) against all objectives, but reduces the Champion's maximun energy points.


HERESY, Only Garran Crowe may use that sword for there is only one who can wield it and resist it's temptation.
And fluff wise it is just a regular sword when not using the daemonic powers, even a chainsword is better.

In My opinion a Librarian would be more interesting.
For it allows some psyker antics to go on and non of the Imperial armies have Psyker specific Heroes.
And the fluff says all Grey Kights are psykers so why not go with the theme. right ?
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Aertes
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Re: Grey Knight Heroes

Postby Aertes » Sun 30 Mar, 2014 12:09 pm

But the Grey Knights ALREADY have a Librarian. It would be strange to have a Librarian hero and also a "common" librarian. I indeed took Crowe's profile as inspiration for that weapon, and I understand that it can be a problem for background, but it could represent a champion after Crowe who also received the sword.

Anyway, luckily it can be esailly solved. Change Sword of Antwyr's option for a new name and modelled blade, and that's all. I'll say:

Sword of Absolution: powerful blade that drains the wielder's energy to inflict heavy damage. It's good against all objectives, but halves the Champion's maximum energy.
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Re: Grey Knight Heroes

Postby Jazz-Sandwich » Sun 30 Mar, 2014 3:08 pm

Aertes wrote:But the Grey Knights ALREADY have a Librarian. It would be strange to have a Librarian hero and also a "common" librarian.


Much like having a warp spider exarch commander and 'common' ws exarchs? Or kommando nobs? Or lictors?

I can see your point, but there is a precedent for such a setup. And gameplay wise a librarian commander and librarian subcommander could very easily have distinct roles.
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Aertes
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Re: Grey Knight Heroes

Postby Aertes » Mon 31 Mar, 2014 12:01 pm

But at least there you can see a "common unit" and their "hero" beyond a sergenat.

I just suggested to represent in DOW II all the possibilities from the tabletop codex, and the Librarian is already there.
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Re: Grey Knight Heroes

Postby 531st » Fri 12 Sep, 2014 7:57 pm

I do like the idea of champion of the brotherhood cuz im not a big fan bro captain with his pseudo-terminator armor. Yet caeltos said on one of his streams that he dont want another force commander-ish champion. So i guess the wet dreams arent going to come true.
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Caeltos
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Re: Grey Knight Heroes

Postby Caeltos » Mon 23 Mar, 2015 6:36 pm

How did the Acolyte model end up?
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Sturnn
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Re: Grey Knight Heroes

Postby Sturnn » Tue 24 Mar, 2015 11:12 am

In my humble opinnion, if its ,,Grey Knights" army, heroes should be Grey Knights as well, maybe some Ordo Malleus Inqusitor. But those mad priests etc are Emperor's Church stuff and it would be more suitable for Sisters of Battle.
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Re: Grey Knight Heroes

Postby Swift » Tue 24 Mar, 2015 2:42 pm

Sturnn wrote:In my humble opinnion, if its ,,Grey Knights" army, heroes should be Grey Knights as well, maybe some Ordo Malleus Inqusitor. But those mad priests etc are Emperor's Church stuff and it would be more suitable for Sisters of Battle.

Inquisitors and Acolytes are not priests. Inquisitors are perfectly fit for GK and Acolytes are helpers. You may be thinking of Missionaries/Priests. Also if you read the GK codex (more obvious in the old Daemonhunters codex) you will notice Priests are present.
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Re: Grey Knight Heroes

Postby Sturnn » Tue 24 Mar, 2015 2:51 pm

Swiftsabre wrote:Inquisitors and Acolytes are not priests. Inquisitors are perfectly fit for GK and Acolytes are helpers. You may be thinking of Missionaries/Priests. Also if you read the GK codex (more obvious in the old Daemonhunters codex) you will notice Priests are present.


Sorry, I am not Codex - Table player. I am more keen on fluff/background and for me, as I said, Ordo Malleus Inquisitor is perfectly fine but Acolytes...meh, I don't know, not as 3rd hero imho.
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Re: Grey Knight Heroes

Postby Swift » Tue 24 Mar, 2015 3:02 pm

Sturnn wrote:
Swiftsabre wrote:Inquisitors and Acolytes are not priests. Inquisitors are perfectly fit for GK and Acolytes are helpers. You may be thinking of Missionaries/Priests. Also if you read the GK codex (more obvious in the old Daemonhunters codex) you will notice Priests are present.


Sorry, I am not Codex - Table player. I am more keen on fluff/background and for me, as I said, Ordo Malleus Inquisitor is perfectly fine but Acolytes...meh, I don't know, not as 3rd hero imho.

Haha, don't worry it was never intended to be a hero. Can you imagine a secretary or PA leading an army?
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Sturnn
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Re: Grey Knight Heroes

Postby Sturnn » Tue 24 Mar, 2015 3:08 pm

Swiftsabre wrote:Haha, don't worry it was never intended to be a hero. Can you imagine a secretary or PA leading an army?


Good to hear it My Friend but that leaves 3rd hero's place open and kinda hard to fill :D Maybe some GK Prognosticar? Or just move Lib as Commander and fill gap with sth other.
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sterling
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Re: Grey Knight Heroes

Postby sterling » Tue 28 Apr, 2015 12:12 am

Caeltos wrote:How did the Acolyte model end up?


In response to your now month old question, pretty damn well - all ready for when it's needed.

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New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397

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