The Codex WIP

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Atlas

Re: The Codex WIP

Postby Atlas » Fri 03 Apr, 2015 12:15 am

Batpimp wrote:For the Redeemer
http://dawnofwar.info/index.php?page=el ... r_redeemer

can you please add a spot to inform people of the fact that units WITHIN the LRR heal faster?

for example. termies regen super fast inside.


Also, exactly how much faster do units regen inside the Land Raider?
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Re: The Codex WIP

Postby Batpimp » Fri 03 Apr, 2015 4:29 pm

by the way thanks windu!
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Re: The Codex WIP

Postby Kentation » Tue 07 Apr, 2015 1:14 pm

Is it possible to add the damage type values for the autocannon_av? I remember you stated the Vanquisher Cannon on the Leman Russ was autocannon_av.
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Re: The Codex WIP

Postby Wise Windu » Tue 07 Apr, 2015 4:42 pm

Batpimp wrote:by the way thanks windu!
No problem :)

Batpimp wrote:For the Redeemer
http://dawnofwar.info/index.php?page=el ... r_redeemer

can you please add a spot to inform people of the fact that units WITHIN the LRR heal faster?

for example. termies regen super fast inside.
I'm not actually seeing anything in the files that would suggest this actually happens. I'll keep looking, but it might actually not be intended.

Kentation wrote:Is it possible to add the damage type values for the autocannon_av? I remember you stated the Vanquisher Cannon on the Leman Russ was autocannon_av.
Autocannon_av is the weapon family, and it has the explosive_pvp damage type. Added the family since it wasn't there for some reason. Should be there now.
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Re: The Codex WIP

Postby Dark Riku » Tue 07 Apr, 2015 7:32 pm

Batpimp wrote:can you please add a spot to inform people of the fact that units WITHIN the LRR heal faster?

for example. termies regen super fast inside.
Who started this myth? From what I can tell nothing like that happens.
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Re: The Codex WIP

Postby Torpid » Tue 07 Apr, 2015 9:14 pm

Dark Riku wrote:
Batpimp wrote:can you please add a spot to inform people of the fact that units WITHIN the LRR heal faster?

for example. termies regen super fast inside.
Who started this myth? From what I can tell nothing like that happens.


No nor do I. I think it's just because the actual healing radius on the squads from the LRR is very very small compared to the radius in which it reinforces stuff from (15 vs 40 range). Like, if you want to get your healing buff you have to be nearly hugging the LRR, or, alternatively, being inside it. It definitely does heal them up fast inside the LRR, but it doesn't seem to do so any faster than if they were outside it but hugging it.
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Re: The Codex WIP

Postby Batpimp » Tue 07 Apr, 2015 9:59 pm

indrid said it on a video and it was healing them super fast.
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Re: The Codex WIP

Postby Torpid » Wed 08 Apr, 2015 1:53 am

The wise words of Infallible Indrid ;)
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Re: The Codex WIP

Postby Sturnn » Wed 08 Apr, 2015 10:54 am

Batpimp wrote:indrid said it on a video and it was healing them super fast.


So all information you needed was provided to you. What you want more ? :D
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Re: The Codex WIP

Postby Batpimp » Wed 08 Apr, 2015 4:24 pm

a unit of measurement.

you know like 2% of their health, 5hp/s etc.

are you new?
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Re: The Codex WIP

Postby Ven » Wed 08 Apr, 2015 5:06 pm

Batpimp wrote:a unit of measurement.

you know like 2% of their health, 5hp/s etc.

are you new?


the LRR has an aura that is 15 radius; which is small. it grants 2% of units max hp/s (or more specifically 1% every 0.5 second but eh), 25% damage reduction and immunity to suppression. all of this is in the codex.

but again, its such a small radius and pathing around vehicles is errrr... well.

basically, the whole "if you inside the LRR you heal faster" thing is a myth, its simply the most sure way that the whole squad is in the 15 radius aura. torpid just explained this on this thread a few posts ago.
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Re: The Codex WIP

Postby Torpid » Wed 08 Apr, 2015 7:24 pm

Ven wrote:
Batpimp wrote:a unit of measurement.

you know like 2% of their health, 5hp/s etc.

are you new?


the LRR has an aura that is 15 radius; which is small. it grants 2% of units max hp/s (or more specifically 1% every 0.5 second but eh), 25% damage reduction and immunity to suppression. all of this is in the codex.

but again, its such a small radius and pathing around vehicles is errrr... well.

basically, the whole "if you inside the LRR you heal faster" thing is a myth, its simply the most sure way that the whole squad is in the 15 radius aura. torpid just explained this on this thread a few posts ago.


Not to mention that 15 radius is from the centre of the LRR, not each and every bit of the LRR armour plating. So even if you're only a few feet away from the corner of the LRR you're probably more than 15 (whatever unit DOW uses for the radius) away from the centre of the LRR and thus not getting that buff. This is also likely what causes the pathing issues when trying to embark a LRR. You can only embark it if you are within x radius of the embarking spot which is probably aligned with the centre horizontally but pushed slightly towards the front of the LRR vertically.
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Re: The Codex WIP

Postby Kentation » Tue 28 Apr, 2015 9:50 pm

So I noticed something.

http://www.dawnofwar.info/elite/weapon.php?wpn=gk_incinerator_terminator

At the bottom of page of the above link there is a "On hit actions" section. Are you planning to add more effects in e.g knockback type, snare effect or debuff like the sonic blaster effect?

On a more curious (off topic) note, why does the GK Terminartor incinerators "Burn any target for 2 piercing DPS for 5 seconds?"
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Re: The Codex WIP

Postby Wise Windu » Fri 08 May, 2015 7:10 pm

Kentation wrote:At the bottom of page of the above link there is a "On hit actions" section. Are you planning to add more effects in e.g knockback type, snare effect or debuff like the sonic blaster effect?
Probably not soon. Lulgrim added that in manually, and I'd have to go through all of the weapons, and add them all in manually if I wanted to have the stuff there that way. It would be a lot of tedious work to do.

Kentation wrote:On a more curious (off topic) note, why does the GK Terminartor incinerators "Burn any target for 2 piercing DPS for 5 seconds?"
Dunno. It was a balance decision, I'd imagine. Not sure of the reason behind it.
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Re: The Codex WIP

Postby destructomat » Sat 27 Jun, 2015 2:14 am

Copied/pasted from tech issues forum:
falcon= infantry?
PostThu Jun 25, 2015 12:42 pm
In the codex, falcon is type: infantry (with vehicle armor) while fire prism is vehicle. Why? Does it make a difference?
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Re: The Codex WIP

Postby Wise Windu » Sat 27 Jun, 2015 3:11 am

Just a mistake. I'll fix it.
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Re: The Codex WIP

Postby lolzarz » Tue 30 Jun, 2015 2:22 am

You probably already know this, but information on the Inquisitorial Operatives (can't quite recall the name, close enough) is still absent on the Codex... as well as most of the contents of the new patch.
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Re: The Codex WIP

Postby Wise Windu » Tue 30 Jun, 2015 3:07 am

Yep, I'll get to it soon.
Atlas

Re: The Codex WIP

Postby Atlas » Tue 30 Jun, 2015 3:31 am

Same with Fire Dragons' new values missing in the Codex. Not an emergency, but something that needs to be looked at.

I have a sneaking suspicion that the Codex might be missing 2.4 stuff in general.
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Re: The Codex WIP

Postby Wise Windu » Tue 30 Jun, 2015 3:40 am

It is. I think I said it somewhere else, but I've had a lot going on. I haven't updated the Codex for 2.4 at all, and looking at the amount of changes I have to make honestly makes my head hurt.
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Re: area of effect shape

Postby destructomat » Tue 30 Jun, 2015 6:35 am

Pie I understand, circle I understand, but how can a point have a radius ( as in the dual shuriken catapult on the wraithlord)? Does it do its damage to all enemies aligned with its target within radius?
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Re: area of effect shape

Postby Wise Windu » Tue 30 Jun, 2015 7:35 am

destructomat wrote:Does it do its damage to all enemies aligned with its target within radius?
Yep, it's a circle around the main target.
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Re: The Codex WIP

Postby lolzarz » Wed 01 Jul, 2015 2:45 am

Then what's the difference between point and circle? Don't both of them deal splash damage in a circular area around the target?
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Re: The Codex WIP

Postby Wise Windu » Wed 01 Jul, 2015 2:59 am

The given angle for a point and a circle will be the same: 0 to 0. It will only be a point if the radius is 0. Otherwise it's a circle. They're essentially the same thing.
Atlas

Re: The Codex WIP

Postby Atlas » Wed 01 Jul, 2015 3:08 am

Wise Windu wrote:It is. I think I said it somewhere else, but I've had a lot going on. I haven't updated the Codex for 2.4 at all, and looking at the amount of changes I have to make honestly makes my head hurt.


Need some help with that? This sounds like the kind of thing I can do in my off time between classes at university. I can't really play games there :P
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Re: The Codex WIP

Postby Wise Windu » Thu 02 Jul, 2015 11:46 pm

Nah, it's fine. I should be able to have it done by Sunday night.
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Re: howling banshees

Postby destructomat » Thu 02 Jul, 2015 11:56 pm

I noticed the squad's health wasn't updated when the models' healths were.
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Re: catachan devils

Postby destructomat » Fri 03 Jul, 2015 1:40 am

Squad health says 900 and model health 140.
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Re: The Codex WIP

Postby Wise Windu » Fri 03 Jul, 2015 3:39 pm

Chaos and SM updated.

destructomat wrote:Squad health says 900 and model health 140.
That's because the squad starts with five regular 140 HP models, and one 200 HP squad leader.
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Re: The Codex WIP

Postby Wise Windu » Sat 04 Jul, 2015 3:35 am

Orks and IG updated.

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