After playing a little bit against the AI, I noticed that the flamers that the GK terminators and paladins can get act like grenades (I know it sounds stupid, and that you're probably saying "Dafuq is he sayin'? GTFO noob go back to Tetris", but please keep reading xD). What I mean by "act like grenades" is that the damage is delivered in a massive burst, not like the SM terminator's heavy flamer. I tested it on a tyranid capillary tower, and here is what I saw:
Capillary tower health = 100% hp.
GK Terminator flamer starts firing = capillary tower health INSTANTLY drops to 18%.
GK Terminator flamer keeps firing = capillary tower health is stable (stays at 18%).
GK Terminator flamer stops firing = capillary tower health is stable (still at 18%).
I do not know if that is intentional, but if it is, please let me know. Thank you!
GK termis/paladins flamer upgrade
Re: GK termis/paladins flamer upgrade
The Incinerators are being removed (possibly) in the next patch, so this shouldn't be an issue for long. I have heard that these things used to be the go to purchase for Terminators.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
Re: GK termis/paladins flamer upgrade
Yep.
They do do gigantic burst damage. They're brokenly OP really.
They do do gigantic burst damage. They're brokenly OP really.
Lets make Ordo Malleus great again!
Re: GK termis/paladins flamer upgrade
Their OP status was entirely uncontested.
That should tell you how strong they were!
That should tell you how strong they were!
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Atlas
Re: GK termis/paladins flamer upgrade
Which is why a true GK only got psycannons on their terms. #honorable
Anyway, is it really confirmed they are getting removed entirely? I don't remember seeing that in the patch notes.
Anyway, is it really confirmed they are getting removed entirely? I don't remember seeing that in the patch notes.
Re: GK termis/paladins flamer upgrade
Atlas wrote:Which is why a true GK only got psycannons on their terms. #honorable
Anyway, is it really confirmed they are getting removed entirely? I don't remember seeing that in the patch notes.
I might be making stuff up again.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
Re: GK termis/paladins flamer upgrade
I really hope it's not removed. Something is weirdly buggy about the weapon. In the codex, it has stats comparable to SM termi flamers. Don't really understand why it preforms so strangely, perhaps it's something with the attacking animation or some timings?
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