
Also, I was wondering, would it be possibly to change the balance for different game modes like HR vs SR vs TFFA etc? I guess not, but I'm just interested in the prospect anyway, even if you guys are not.



Cheekie Monkie wrote:You know what else is broken in HR?
Mega rumblah battlewagon nobs.
Goddamn it.
Bahamut wrote:pretty sure fex spam can beat GK termie spam. maybe leman spam as well not sure tho

Atlas wrote:Don't think GM upkeep is a big concern in HR
Ar-Aamon wrote:HR mod IS broken.

Cyris wrote:I kindda like where some of this is going...
I think a HR where VPs were set to like 300, and T2/T3 research times were double/tripled could be interesting. I'malso partial to the idea of starting Power going down by quite a bit (maybe to like 150 tbh!), but gens/nodes quadrupeling their income amounts (and maintining functionally infinite req)
The idea would be massive T1 armys fighting over super important gen farms. Then transitioning into T2 and T3 versions of that, and transition into VPs important late.
Oh man, could someone make something like that? I would totaly play that!
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