Now, ive always found how random the game a quite annoying and how a sync kill can really be the difference between winning a game or losing it, essentially i dislike the lack of control a player can have over his units.
so here it goes :
Remove knockback from units/ copy below
Change knockback on melee heroes so that it becomes an ability and can have a timed cool down.
the rules of melee skill will still apply
Change sync kills so that the units/heroes can use it as "Finish move" that can only be used on the last model of a squad or a hero with low health. to prevent players from abusing this, make it so that the finisher takes normal damage when doing the move. This will make the move risky, harder to pull off but more rewarding (DAYM U LOOK COOL SA) and also remove the frustration of a unit doing the special attack and getting them self killed or allowing the enemy to escape as a result.
it sounds complicated, but if u guys understand the gist of it, an explanation can be expanded.





