Psycannons are OP

Issues dealing with gameplay balance.
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ChrisNihilus
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Psycannons are OP

Postby ChrisNihilus » Thu 14 May, 2015 3:57 pm

They are.

Mobile.
Versatile.
Anti-everything.
Insane DPS.
No overkill.

Make them have a recharge time/animation at least.
I'm tired of watching undeserved GK wins because of Psycannon Purgations.
Last edited by ChrisNihilus on Thu 14 May, 2015 4:22 pm, edited 1 time in total.
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egewithin
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Re: Psycannons are OP

Postby egewithin » Thu 14 May, 2015 4:04 pm

They are not a huge deal if there are 1 or 2 of them. But in case of spawm of them, it is really painfull. I suggest a set up time for Purgation psycannon like 2,5 seconds.
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Cheekie Monkie
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Re: Psycannons are OP

Postby Cheekie Monkie » Thu 14 May, 2015 4:16 pm

ChrisNihilus wrote:Mobile, Versatile, Anti-everything Psycannon Purifiers.

I drool at the thought of this. Make it happen, Caeltos!
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Swift
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Re: Psycannons are OP

Postby Swift » Thu 14 May, 2015 4:19 pm

I think you mean Purgation, all those Ps eh? Well the fact that their firing pattern is abnormally long even if you peek at them, that could do with a tweak.
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ChrisNihilus
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Re: Psycannons are OP

Postby ChrisNihilus » Thu 14 May, 2015 4:23 pm

Swiftsabre wrote:I think you mean Purgation

Yes, i corrected, thank you.
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Cyris
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Re: Psycannons are OP

Postby Cyris » Thu 14 May, 2015 4:44 pm

I think purgation psycannons should get a cooldown of .3s and have their burst duration reduced from 3 to 2. This would reduce the damage they do to targets who have moved out of ranged, decrease their dps slightly, make suppression work better on em and help with the overkill.

That said, Purgation is largely ok in the context of GK's current roster. They are basically auto-cannon setup teams, and must be treated as such. Compared side by side to them, they have higher upkeep, shorter range and lose dps when models drop.
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Re: Psycannons are OP

Postby Daddy » Thu 14 May, 2015 11:22 pm

Please remove Psycannons from purgations squad. Every other friggin GK unit seems to have a psycannon.

Give purgations a different weapon pls pls pls and make them distinct from the other GK roster.
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Ven
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Re: Psycannons are OP

Postby Ven » Thu 14 May, 2015 11:25 pm

Swiftsabre wrote:I think you mean Purgation, all those Ps eh? Well the fact that their firing pattern is abnormally long even if you peek at them, that could do with a tweak.


psycannons have zero reload time. there is no breaks on the psycannon train.

Daddy wrote:Please remove Psycannons from purgations squad. Every other friggin GK unit seems to have a psycannon.

Give purgations a different weapon pls pls pls and make them distinct from the other GK roster.


psycannon purgs are GKs main source of AV in most cases. so no.

there are far more problems in regards to balance in the GK roster than psycannon purgs. just look at the current builds rhinos, terminators, paladins.
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Re: Psycannons are OP

Postby enasni127 » Fri 15 May, 2015 7:40 am

just to be honest, i hate to play vs double purgation squads (i play ig most of the time)

but i wouldn't say it's really op cause of their short range. i think it's not too difficult to counter them by using setup teams or jump troops.
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Re: Psycannons are OP

Postby saltychipmunk » Fri 15 May, 2015 12:22 pm

well that is because ig are vulnerable to aoe. this is a long standing issue and the argument can be made that any more than a normal amount of aoe will melt ig as a race.

i went bile spewer , tic nade noise marine and was killing guardsman squads in 2 seconds flat. turns out having only 100 hp per model is kind of worthless.

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