Flesh hook discussion

Issues dealing with gameplay balance.
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Broodwich
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Flesh hook discussion

Postby Broodwich » Sat 23 May, 2015 9:22 pm

Greetings,

Since everyone dislikes this mechanic, I figure we could throw out some ideas to make it, and by extension the LA, not as much of a problem. This is mostly for general ideas, less numbers specific, so here goes.

1) Reverse the flesh hook mechanic to more of a targeted damaging warlock leap. Still does full damage and allows the LA to quickly close with its target, but with a higher risk to itself.

2) Make the pull half the distance, and launch the LA towards it for the same amount. Exposes both the LA and the target, but less so than before

Thoughts?
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lolzarz
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Re: Flesh hook discussion

Postby lolzarz » Sun 24 May, 2015 2:45 am

And if Flesh Hook pulled the Lictor Alpha into the enemy, why would anyone still buy Deadly Jump? I'm not interested in letting the Lictor Alpha receive a get-out-of-jail-for-20-energy card either. The second one sounds OK though.
WEE AR DA SPEHSS MAHREENS! WE AR DA EMPRAH'S FUREH!
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Superhooper01
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Re: Flesh hook discussion

Postby Superhooper01 » Sun 24 May, 2015 5:45 pm

2) Make the pull half the distance, and launch the LA towards it for the same amount. Exposes both the LA and the target, but less so than before

That sounds pretty good tbh as it would mean that a hero or scout sergeant get pulled less into a blob of death and allow the lictor to be focused down easier as hes moved out of a sea of nids but at the same team letting him get more attacks in so yeah seems like a good idea to me.
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