OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Issues dealing with gameplay balance.
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appiah4
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OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Postby appiah4 » Thu 04 Jun, 2015 8:55 am

Wasn't this supposde to be nerfed in 2.3.2? It just starts on cooldown - that's it? Wasn't it universally accepted as an overperforming ability?
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Wise Windu
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Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Postby Wise Windu » Thu 04 Jun, 2015 9:37 am

It is being nerfed.

Slaughter ability starts on-cooldown (meaning they cannot use until 2 minutes after the AC is purchased)
Slaughter cooldown increased from 80 to 120
Slaughter health regeneration (melee) down from 1.5 to 0.5 while out of combat (in-combat remains the same)
Slaughter (regular CSMs) melee damage reduced from 45 to 40 (dps from 34,62 to 30,77)
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appiah4
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Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Postby appiah4 » Thu 04 Jun, 2015 10:51 am

Wise Windu wrote:It is being nerfed.

Slaughter ability starts on-cooldown (meaning they cannot use until 2 minutes after the AC is purchased)
Slaughter cooldown increased from 80 to 120
Slaughter health regeneration (melee) down from 1.5 to 0.5 while out of combat (in-combat remains the same)
Slaughter (regular CSMs) melee damage reduced from 45 to 40 (dps from 34,62 to 30,77)


That's much better and thanks, but somehow this is not in the official changelog?
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Ven
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Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Postby Ven » Thu 04 Jun, 2015 11:21 am

appiah4 wrote:
Wise Windu wrote:It is being nerfed.

Slaughter ability starts on-cooldown (meaning they cannot use until 2 minutes after the AC is purchased)
Slaughter cooldown increased from 80 to 120
Slaughter health regeneration (melee) down from 1.5 to 0.5 while out of combat (in-combat remains the same)
Slaughter (regular CSMs) melee damage reduced from 45 to 40 (dps from 34,62 to 30,77)


That's much better and thanks, but somehow this is not in the official changelog?



there is no curent official changelog as 2.3.2 is only in beta, and the only public change log is the preliminary change log, basically all info currently avialble to the public on the forums, is not changes that are set in stone, and tbh as 2.3.2 is still in beta, we could still see more changes, but i doubt slaughter will be changed further.
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appiah4
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Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Postby appiah4 » Thu 04 Jun, 2015 1:33 pm

Yeah but none of the changes mentioned above are in the Beta Changelog. So has only the cooldown been changed or have the other nerfs also been implemented?
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Caeltos
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Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Postby Caeltos » Thu 04 Jun, 2015 3:05 pm

All the stuff that Wise Windu mentioned are currently in the 2.3.2 beta implementation
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Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Postby Indrid » Thu 04 Jun, 2015 3:57 pm

And they're all in my beta changelog, not sure which log you're referring to.
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appiah4
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Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Postby appiah4 » Thu 04 Jun, 2015 8:01 pm

I'm talking about the beta changelog (final) posted in this forum by caeltos.
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Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Postby Indrid » Thu 04 Jun, 2015 8:09 pm

Oh right. Yeah lots of stuff missing from that.
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Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Postby Swift » Thu 04 Jun, 2015 9:44 pm

Indrid, where is your beta changelog then?
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Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Postby Indrid » Thu 04 Jun, 2015 11:10 pm

On my website, I link it to people with the beta build. Wasn't sure if Caeltos wanted me to post changes that are possibly transient/in flux to the forum for everyone to see.
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Re: OK so once again Slaughter.. Why isn't it nerfed in 2.3.2?

Postby Swift » Thu 04 Jun, 2015 11:24 pm

I think that sounded a bit scathing from me. Thanks for clearing that up.
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