Touch of Nurgle
Re: Touch of Nurgle
Touch of Nurgle is currently undergoing some "investigation"
Re: Touch of Nurgle
Caeltos wrote:Touch of Nurgle is currently undergoing some "investigation"
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Re: Touch of Nurgle
Caeltos wrote:Touch of Nurgle is currently undergoing some "investigation"
This statement shouldn't be half as imposing as it is

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Re: Touch of Nurgle
Nobody expects the Caeltos Inquisition!
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- Lost Son of Nikhel

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Re: Touch of Nurgle
ytimk wrote:Not taking sides butCheekie Monkie wrote:Like a virgin, Touched for the very first time.
Hehehehe
"Like nur-ur-ur-ur-gling....."
More than a Nurglelette.

Caeltos wrote:Touch of Nurgle is currently undergoing some "investigation"
So is gonna be buffed in next patch?
Any clue? Maybe a rework?
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- Adeptus Noobus

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Re: Touch of Nurgle
Torpid wrote:More Bullshit ToN use:
http://www.gamereplays.org/dawnofwar2/r ... &id=304137
Granted it wouldn't have been GG if I hadn't already lost a slugga squad to 'fair play' earlier in T1 like a scrub. But nevertheless it's way too good for 150red. Hellfury is T2 and that thing has nowhere near the wipe potential of ToN - it's only used to snatch up retreating units much like dark flames, or for anti-garrison on demand but it costs 150. Why is ToN so good for 150 and T1? Change the global or move it to T2.
I watched the replay and I am not convinced that this one is the best to show ToN is OP.
You ran half-dead Sluggas into Heretics and double CSM. They would have died without ToN too imo.The issue that is being raised here is not the ability and its perks but the lack of indication, i.e. nurgly death incoming. Wouldn't it suffice to give it a wind-up time? Something in the intervall 1-2 seconds. You could still retreat out of it but have to be wise to it. Wise Windu could maybe bless us with more visible indicators too? I am suggesting 1-2 seconds because Heretics need a chance to make ToN stick too. If it would be any more, it would become a purely defensive global as anything would simply walk away from it easily.
Am I making any sense here?
Re: Touch of Nurgle
Adeptus Noobus wrote: I watched the replay and I am not convinced that this one is the best to show ToN is OP.You ran half-dead Sluggas into Heretics and double CSM. They would have died without ToN too imo.
The issue that is being raised here is not the ability and its perks but the lack of indication, i.e. nurgly death incoming. Wouldn't it suffice to give it a wind-up time? Something in the intervall 1-2 seconds. You could still retreat out of it but have to be wise to it. Wise Windu could maybe bless us with more visible indicators too? I am suggesting 1-2 seconds because Heretics need a chance to make ToN stick too. If it would be any more, it would become a purely defensive global as anything would simply walk away from it easily.
Am I making any sense here?
Someone else thought that too but you're missing one key point - he used ToN just as my painboy got 50 energy to use the heal. That would have saved the sluggas entirely but the random ToN knocked back the PB and secured the kill. It's not realistic to think "What if he uses ToN" in every engagement. I need to commit hard as orks to play optimally and that includes in melee, I mean especially in melee, shootas can't beat havocs/csm at range.
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Re: Touch of Nurgle
I see what you are getting at. I was wondering why you kept them in play, that however clears that up.
So would my suggestion make any sense? It would have given you the possibility to retreat out or at least the choice to do so.
P.S: Havocs having melee resistance really comes into play when being commanded by the PC as he has ToN-Tics at his disposal. I see why it should be removed from Havocs.
So would my suggestion make any sense? It would have given you the possibility to retreat out or at least the choice to do so.
P.S: Havocs having melee resistance really comes into play when being commanded by the PC as he has ToN-Tics at his disposal. I see why it should be removed from Havocs.
Re: Touch of Nurgle
Adeptus Noobus wrote:I see what you are getting at. I was wondering why you kept them in play, that however clears that up.
So would my suggestion make any sense? It would have given you the possibility to retreat out or at least the choice to do so.
P.S: Havocs having melee resistance really comes into play when being commanded by the PC as he has ToN-Tics at his disposal. I see why it should be removed from Havocs.
Not really, they'll chase you down with melee charge and doomblast anyway 2seconds later and that assumes you retreat instantly. A good player isn't going to use it when your squads have full hp, they'll let you drop down to ~60% so the first TON DB kills you pretty much instantly and atm they often can get in another one anyway since there's no warning so it is guaranteed to do KB and then units re-gather in retreat and boom. Double doomblast = double 62.5aoe damage.
Lets make Ordo Malleus great again!
Re: Touch of Nurgle
ToN has been around forever and IIRC used to be twice as strong on heretics.
I'm not saying it isn't a strong global, I'm just wondering why the big "to do" now?
I've had to play around the PC as orks for a long ass time... and the WB being pathetic against the PC is really nothing new.
I'm not saying it isn't a strong global, I'm just wondering why the big "to do" now?
I've had to play around the PC as orks for a long ass time... and the WB being pathetic against the PC is really nothing new.
Re: Touch of Nurgle
Tex wrote:ToN has been around forever and IIRC used to be twice as strong on heretics.
I'm not saying it isn't a strong global, I'm just wondering why the big "to do" now?
I've had to play around the PC as orks for a long ass time... and the WB being pathetic against the PC is really nothing new.
It's because I finally, sort of, have the ear of the man in charge...? (altho hes probably going to buff it now). Speaking of which, why didn't you ever make bC do this!?

Oh, and also because I was playing ig exclusively back then and ToN wasn't a problem for me.
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- Crewfinity

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Re: Touch of Nurgle
Tex wrote:ToN has been around forever and IIRC used to be twice as strong on heretics.
I'm not saying it isn't a strong global, I'm just wondering why the big "to do" now?
I've had to play around the PC as orks for a long ass time... and the WB being pathetic against the PC is really nothing new.
I also made a post a while ago about it

viewtopic.php?f=3&t=1078
Re: Touch of Nurgle
Wow. What happens to one's memory of stuff that is DOW when they don't play for just a couple of months...
I'm sure this has lasted so long for the same reason assail lasted as utterly OP for so long in elite Tex. That is, few people playing the heroes an 1v1 and thus nobody to even complain. Besides, orks used to be super duper OP all around before, now in elite they are actually a decent race that lacks blatantly OP units like the trukk, sluggas, webo, stikks and old big shootas. Now we realise... Oh wait, without their OP crap they actually are pretty useless vs PC.
I'm sure this has lasted so long for the same reason assail lasted as utterly OP for so long in elite Tex. That is, few people playing the heroes an 1v1 and thus nobody to even complain. Besides, orks used to be super duper OP all around before, now in elite they are actually a decent race that lacks blatantly OP units like the trukk, sluggas, webo, stikks and old big shootas. Now we realise... Oh wait, without their OP crap they actually are pretty useless vs PC.
Lets make Ordo Malleus great again!
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