So what's the deal with this unit. I honestly thought this unit would have been fixed in the mod...
It simply doesn't die? What kind of unit does it count as, super heavy infantry? It'd be nice if my entire army didn't have to shoot at it to do reasonable damage.
Just had a game where this thing, paired 3 with zoanthropes and some upgraded warriors totally destroyed me. I tried to remove the tyrant guard early but it's simply not bloody possible, the damn thing doesn't die even when terribly used. When I switched to flanking and targeting the zoanthropes the guy just pops the energy shield and massacres my guardsmen before they can even down the shields. That's 2 guard squads and a Catachan squad and they were practically wiped before they even depleted one zoanthrope shield.
Pretty disgusting unit combo and horribly unfun and game ruining to play against. Why can zoanthropes survive focused fire at all? They're an artillery unit that has very good range and AoE; I honestly fail to see how they're balanced someone please explain...
How should I have countered this? I eventually brought out ogryns which got chewed up in melee by the warriors and tyrant guard even when I went straight for the thropes.
Killing the tyrant guard...
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woolypeanut

- Posts: 8
- Joined: Thu 04 Jun, 2015 1:26 pm
Re: Killing the tyrant guard...
All the info you need: http://www.dawnofwar.info/index.php?page=elite/codex
In short answer, not going in debt.
The TG is fine. It counts as SHI while active and as vehicles armor in shield wall mode.
Keep in mind that Tyranids don't have active vehicle armored units in T2. So you mostly only need anti infantry until T3.
Stormtroopers can take out zoans when positioned correctly and the LC can deal with zoans pretty well due to flak jacket.
Zoanthropes do not survive any kind of focused fire at all.
3 zoans alone are already 1200/120 ...
This doesn't seem like a balance issue but more of a L2P one.
In short answer, not going in debt.
The TG is fine. It counts as SHI while active and as vehicles armor in shield wall mode.
Keep in mind that Tyranids don't have active vehicle armored units in T2. So you mostly only need anti infantry until T3.
Stormtroopers can take out zoans when positioned correctly and the LC can deal with zoans pretty well due to flak jacket.
Zoanthropes do not survive any kind of focused fire at all.
3 zoans alone are already 1200/120 ...
This doesn't seem like a balance issue but more of a L2P one.
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DandyFrontline

- Posts: 387
- Joined: Fri 31 Jan, 2014 12:04 am
Re: Killing the tyrant guard...
It's kind of very slow dreadnought with not very nice DPS compared to his counterparts but it takes longer to kill this thing. Honestly, never had more problems with that unit then with any other walker. Zoanthropes? I dont know, with so much hours i got, it's not a huge problem for me as well. My main faction is IG though.
If you managed to not lose senti before, it's become a really really cool AV unit, it's can just kite any walker (specially TG) and shoot it to death with kraken missile. Commissar with claw and dat t2 pergament upgrade is effective against any target, and with it's speed can easly counter zoans. Stormtroopers with AK with right usage can counter Zoans as well, or with meltas counter TG
If you managed to not lose senti before, it's become a really really cool AV unit, it's can just kite any walker (specially TG) and shoot it to death with kraken missile. Commissar with claw and dat t2 pergament upgrade is effective against any target, and with it's speed can easly counter zoans. Stormtroopers with AK with right usage can counter Zoans as well, or with meltas counter TG
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hiveminion

- Posts: 267
- Joined: Fri 09 Aug, 2013 1:02 pm
Re: Killing the tyrant guard...
Don't forget to pop nearby Warriors first for 10% health damage on the Tyrant Guard per Warrior killed. Plus a Tyrant Guard without Synapse is a sitting duck.
Zoanthrope health regeneration aura stacks on a shieldwalled Tyrant Guard so you probably can't take it out if it's under a triple blanket. As Riku said though IG have plenty of tools to counter Zoanthropes. Especially if he has three, as there's probably not much support for them.
If you're really unable to wear the Tyrant Guard down with ranged dps from plasma Guardsmen and/or heavy weapon teams you can always kill it up close with Ogryns.
Zoanthrope health regeneration aura stacks on a shieldwalled Tyrant Guard so you probably can't take it out if it's under a triple blanket. As Riku said though IG have plenty of tools to counter Zoanthropes. Especially if he has three, as there's probably not much support for them.
If you're really unable to wear the Tyrant Guard down with ranged dps from plasma Guardsmen and/or heavy weapon teams you can always kill it up close with Ogryns.
Re: Killing the tyrant guard...
If your opponent has 3 zoans, then I definitely agree with Riku in saying this is a L2P issue. As IG, you need to have a contingency plan for managing your enemy's AOE sources in T2. The second you see even one zoanthrope, you need to immediately purchase or plan for creating a kill team.
My favorite way to do this is 2x AKST. You can cloak them and flank to a side. Engage with your guardsmen, the losses will be acceptable if you spread decently, then as your opponent has his eyes forward, you blast the shit out of a zoan. 1 Full volley from both squads is often enough to do the job. What you can do to make sure the zoan dies though, is to use the cloaking to position your ATSK's lateral, or adjacent to the Zoan blob, and thus they should be able to get a second volley off if the zoan manages to retreat.
My favorite way to do this is 2x AKST. You can cloak them and flank to a side. Engage with your guardsmen, the losses will be acceptable if you spread decently, then as your opponent has his eyes forward, you blast the shit out of a zoan. 1 Full volley from both squads is often enough to do the job. What you can do to make sure the zoan dies though, is to use the cloaking to position your ATSK's lateral, or adjacent to the Zoan blob, and thus they should be able to get a second volley off if the zoan manages to retreat.
Re: Killing the tyrant guard...
just like riku said, 3 zoans and a TG is fucktons of power and requisition, so if you didnt have atleast 2 T2 units then you were just too far behind or not buying the right stuff to counter it.
getting a chimera to force a focused warp blast from the zoans wouldnt be such a bad idea if you had triple guardsmen to repair, as apart from the zoan snare the only thing doing AV damage was the TG and maybe the warriors. the other thing you probably wanted was a missle launcher sentinel to tackle the TG from range which being on the move. a lascannon HWT to snare the TG wouldnt of hurt either. once all that is purchased, consider plasma guns on your guardsmen as they do extra damage to SHI units like the TG and extra damage to HI units like warriors.
focus down either the warriors or the zoans, whichever is easier at the time, because they're synapse creatures. the TG is probably trhe most synapse dependant creature in their roster, as its incredibly slow without synapse.
getting a chimera to force a focused warp blast from the zoans wouldnt be such a bad idea if you had triple guardsmen to repair, as apart from the zoan snare the only thing doing AV damage was the TG and maybe the warriors. the other thing you probably wanted was a missle launcher sentinel to tackle the TG from range which being on the move. a lascannon HWT to snare the TG wouldnt of hurt either. once all that is purchased, consider plasma guns on your guardsmen as they do extra damage to SHI units like the TG and extra damage to HI units like warriors.
focus down either the warriors or the zoans, whichever is easier at the time, because they're synapse creatures. the TG is probably trhe most synapse dependant creature in their roster, as its incredibly slow without synapse.

My Twitch where i occasionally stream myself pwning/getting pwned on elite mod, i seem to bounce between the two on a game to game basis. - http://www.Twitch.tv/Venkitsune
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Atlas
Re: Killing the tyrant guard...
Vs 3 Zoans and a TG I would NOT recommend a las-hwt team. Even with the shield, I think it still gets 1-shot by 3 Zoan Blasts.
Besides the obvious "don't get in this situation" recommendation and assuming you are playing ComLord, throw a flare up to force the Zoans closer and then use some combination of focus fire/flak jacket to get them off the field first. You'll just have to accept the TG rampaging through your stuff atm.
With them off, you can then focus on the TG. Force it to retreat or go into Shieldwall with sustained Plasma GM fire. If it does go into Shieldwall, a Manticore is going to wreck it's day as it's not moving anywhere and the rockets do full damage to vehicles. Just make sure to keep your Manticore wayyyyyyyyyyyy back, probably still in base. Distance isn't an issue since, again, the TG is completely immobile while in Shieldwall.
As for whatever remaining forces, which should be much considering, just apply usual IG tactics towards.
Besides the obvious "don't get in this situation" recommendation and assuming you are playing ComLord, throw a flare up to force the Zoans closer and then use some combination of focus fire/flak jacket to get them off the field first. You'll just have to accept the TG rampaging through your stuff atm.
With them off, you can then focus on the TG. Force it to retreat or go into Shieldwall with sustained Plasma GM fire. If it does go into Shieldwall, a Manticore is going to wreck it's day as it's not moving anywhere and the rockets do full damage to vehicles. Just make sure to keep your Manticore wayyyyyyyyyyyy back, probably still in base. Distance isn't an issue since, again, the TG is completely immobile while in Shieldwall.
As for whatever remaining forces, which should be much considering, just apply usual IG tactics towards.
Re: Killing the tyrant guard...
Atlas wrote:Vs 3 Zoans and a TG I would NOT recommend a las-hwt team. Even with the shield, I think it still gets 1-shot by 3 Zoan Blasts.
while i would normally agree, if you're vs a TG and 3 zoans, its safe to say that you can keep the las cannon way back while it shoots at the TG, meanwhile force the zoans to shoot at the GM by focusing down the zoans, and splitting away from the TG, by the time your GM/lascannon have been shot at once or twice by the zoans, likelyhood is that atleast 2 of them have been forced off and an IG army vs 2 nid units isnt exactly rocket science on how to beat, much cheaper than a manticore if you micro it correctly

My Twitch where i occasionally stream myself pwning/getting pwned on elite mod, i seem to bounce between the two on a game to game basis. - http://www.Twitch.tv/Venkitsune
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