Tyranids vs Wraithguard?

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Hellstar
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Tyranids vs Wraithguard?

Postby Hellstar » Thu 09 Jul, 2015 6:08 pm

I guess this ranks up there as the most OP thing I've seen so far in this game.

So I play a 2v2 - me and a partner (tyranids) vs a chaos and an eldar. We were winning quite handily in VPs, resources, etc. and were in T2 when all of a sudden wraithguards started appearing on the field. In retrospect I guess this guy's strat was to just sit back and rope-a-dope until he could get wraithguards out. Anyway, as it ended up he had a group of 3 of them and they destroyed everything over and over and over again. He took on 2 tyranid armies at the same time, several times over, and won. Nothing we did worked. Personally I threw a total of 3 carnifexes (one thornback, one barbed strangler, the third I don't remember) and they all got slaughtered. I threw a tyrant guard at them early on and it got slaughtered. Of course the hive tyrant did nothing but die multiple times. My teammate had several carnifexes that died, a zoanthrope, and various other units. In the end literally nothing lived. I think neither of us had any units as the clock ticked down.

Was there anything in particular that we should have done against them that we didn't do? I guess we aren't allowed to out-tech these things and build carnifexes, but nothing else seemed to work either.
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Triple d
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Re: Tyranids vs Wraithguard?

Postby Triple d » Thu 09 Jul, 2015 7:18 pm

Hormagaunts, ravenors, genes, lictor,

I mostly do imperial guard but the problem is mostly the same, any sort of ranged blob or large target entity like a vehicle, tyrant guard, or carni is going to get mauled by even a single wraith guard. Triple wg has to be tied up, your are not out shooting that.

banshees are a problem if you want to be charging their line, but I've seen banshees less often because of the retreat kill changes (I think) and people almost never get more then one anyways.

One time I was caught flat footed in a 3v3 When a eldar player did the exact same thing, but guardsmen melee rush saved the day. Don't laugh, if I can tie up a wraith guard with a clutch guardsmen you can do it with hormagaunts
DandyFrontline
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Re: Tyranids vs Wraithguard?

Postby DandyFrontline » Thu 09 Jul, 2015 7:20 pm

Attach the replay please :P
Personally, i think you should not "throw" unit by unit on them, but better plan your attack. Also, i dont understand why did you build suppression one carnifex against WG's. And as i know, the best way to counter WG's is melee units. Ofc it's not so easy as before because WG's can fire on move, but still
hiveminion
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Re: Tyranids vs Wraithguard?

Postby hiveminion » Thu 09 Jul, 2015 8:45 pm

Rippers.

And when they die, more Rippers.
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egewithin
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Re: Tyranids vs Wraithguard?

Postby egewithin » Thu 09 Jul, 2015 9:58 pm

One of them with hero, one of them with hormos one off them with rippers and genestealers if possible please. Wraithguard really likes genestealers. :)
Hellstar
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Re: Tyranids vs Wraithguard?

Postby Hellstar » Fri 10 Jul, 2015 12:18 am

DandyFrontline wrote:Attach the replay please :P


I always forget to save the things, and there's no autosave feature to my knowledge, so....

Personally, i think you should not "throw" unit by unit on them, but better plan your attack.


It was a noob game. Having said that, we "planned" (cough) our attacks as best we could. The last one, with my last carnifex, I went all the way around the left and came in from behind while teammate came from front in a pincer. Again, everything just died.

Also, i dont understand why did you build suppression one carnifex against WG's. And as i know, the best way to counter WG's is melee units.


I built suppression because the melee carnifex utterly failed, so I said "ah, I guess melee isn't the way to go." Well, I guess the other way isn't so good either.
DandyFrontline
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Re: Tyranids vs Wraithguard?

Postby DandyFrontline » Fri 10 Jul, 2015 12:59 am

Hellstar wrote:
DandyFrontline wrote:Attach the replay please :P


I always forget to save the things, and there's no autosave feature to my knowledge, so....


Last game is always autosave, but it will overwrite if you ll play another one
Hellstar
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Re: Tyranids vs Wraithguard?

Postby Hellstar » Fri 10 Jul, 2015 6:05 am

DandyFrontline wrote:
Hellstar wrote:
DandyFrontline wrote:Attach the replay please :P


I always forget to save the things, and there's no autosave feature to my knowledge, so....


Last game is always autosave, but it will overwrite if you ll play another one


Good to know! I will check - thanks.
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Dark Riku
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Re: Tyranids vs Wraithguard?

Postby Dark Riku » Fri 10 Jul, 2015 11:59 am

This whole situation make absolutely no sense to me, your enemy just has wraithguard?
How exactly is he stopping you from reaching them in melee? How do wraithguard kill your fex charging in?

Last game is saved here with your other replays: C:\Users\Riku\Documents\my games\dawn of war ii - retribution\playback
You have to rename the "temp" to whatever. Then it will show up ingame.
Hellstar
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Re: Tyranids vs Wraithguard?

Postby Hellstar » Fri 10 Jul, 2015 1:28 pm

Dark Riku wrote:This whole situation make absolutely no sense to me, your enemy just has wraithguard?
How exactly is he stopping you from reaching them in melee? How do wraithguard kill your fex charging in?


Just watched the replay. Unbeknownst to me he had 4 wraithguard at one point, but lost one so 3 from there on.

All he had was 1 banshee squad, 1 hero, and the wraithguards.

How did he stop the carnifexes from charging in? After it would charge he tied it up with 1 wraithguard (and maybe banshee) while the others walked backwards a bit then turned around and fired. He lost some models but that was it.

It was clear watching the replay that his whole strat was simply to spam wraithguards. My teammate said he had run into the strat several times before (I hadn't). At least at our skill level, it is far easier to pull off than to stop. One issue I noticed is that the wratihguard are extremely tough and are hard to kill. You can't bleed them or wipe squads.
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Torpid
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Re: Tyranids vs Wraithguard?

Postby Torpid » Fri 10 Jul, 2015 1:56 pm

It is easy to wipe squads with melee. Especially when it is just WG and not loads of SUTs too behind them. Just spam genestealers. Spam > spam which is ultimately why spam doesn't work.
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Lichtbringer
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Re: Tyranids vs Wraithguard?

Postby Lichtbringer » Fri 10 Jul, 2015 9:26 pm

At low skill levels, the Wraithguardspammer on the other hand has the problem, that he is probably not attacking ground.
If you just run at them with your stuff, the wraithguards will always shoot behind your units. So make sure not to run them in like a snake, but on a wide front.
Just get a ton of meleeunits, and even run your ranged units into melee.

Also to counter Wraithguards in general, use Plasmaweapons, they do increased damage against their HI armor. Also, they have low range and are really slow. (even 1 speed slower with the current patch than before). I am not too versed with Nids, but even for them just build melee.
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HiveSpirit
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Re: Tyranids vs Wraithguard?

Postby HiveSpirit » Thu 13 Aug, 2015 1:42 pm

You could use Infestation tower(s) to spawn a cupple of rippers 1-3?

Barbed strangler carnifex sounds legit in my ears as it does more dmg vs heavy infantry, and wraithguards are heavy infatry?
Some supression doesnt hurt, in combination with other, rippers tying up. I think something similar to this could work vs eldar fire dragons aswell.

+ a zoanthrope?

Fire dragons and wraithguards have lower dmg vs the tiny rippers (accuracy was it?). But yea wraithguards got "dispears" something "explosion" which would impact the rippers. But those pesky things are resilient no? =)

Wraithguards nor fire dragons has a 40% melee resistance.
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Re: Tyranids vs Wraithguard?

Postby enasni127 » Tue 25 Aug, 2015 10:54 am

Triple d wrote:
One time I was caught flat footed in a 3v3 When a eldar player did the exact same thing, but guardsmen melee rush saved the day. Don't laugh, if I can tie up a wraith guard with a clutch guardsmen you can do it with hormagaunts


I can confirm that. I've done the same thing quite often, usually when i play a chimera + upgraded gm and wraith guards show up. It works even better with loyal to the end. In general the gm don't do well in melee vs WG's but the chimera really makes the difference for me and the fight is still much more balanced than a range-duel

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