Two questions from a newbie

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Forwe
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Two questions from a newbie

Postby Forwe » Fri 10 Jul, 2015 7:36 pm

Hello guys, my first post here, I hope you will bear with me ^^ Alright, first I wanted to ask, is the AI able to use all those new, fancy units with some resemblance of strategy, and maybe put up a bit of a fight? Second: could any kind souls either tell my, step-by-step, how to choose the Grey Knights in a custom game, or direct me to an already existing walkthrough? (I've tried searching for it, but couldn't find info on both those questions)
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Wise Windu
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Re: Two questions from a newbie

Postby Wise Windu » Fri 10 Jul, 2015 7:43 pm

Hi :)

The AI can use new units, but can't target power nodes because they were set to not be auto-targetable in the mod. Not sure how well they use the new units though.

Forwe wrote:Second: could any kind souls either tell my, step-by-step, how to choose the Grey Knights in a custom game, or direct me to an already existing walkthrough? (I've tried searching for it, but couldn't find info on both those questions)
Select the Space Marines, and you can select the Grey Knight Brother Captain, who will be in the fourth commander slot. Grey Knights don't have their own section for now.
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Re: Two questions from a newbie

Postby Forwe » Fri 10 Jul, 2015 8:22 pm

Alright, thank you very much :)
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Re: Two questions from a newbie

Postby DandyFrontline » Fri 10 Jul, 2015 8:24 pm

Wise Windu wrote:Hi :)

The AI can use new units, but can't target power nodes because they were set to not be auto-targetable in the mod. Not sure how well they use the new units though.

Forwe wrote:Second: could any kind souls either tell my, step-by-step, how to choose the Grey Knights in a custom game, or direct me to an already existing walkthrough? (I've tried searching for it, but couldn't find info on both those questions)
Select the Space Marines, and you can select the Grey Knight Brother Captain, who will be in the fourth commander slot. Grey Knights don't have their own section for now.


I got a question, Power Nodes is not auto-targetable now, but units with turrets like tanks still turn their gun to the power node, the only difference now - they dont shoot, just look. Is it possible to fix, so they dont "look' on them at all? Sometimes it's really hard to hunt the enemy vehicle when your tank always trying to turn his gun backside to the node.
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Re: Two questions from a newbie

Postby Batpimp » Tue 14 Jul, 2015 12:11 am

I think you should direct your post to the bugs section as that sounds like a bug.
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Re: Two questions from a newbie

Postby destructomat » Tue 14 Jul, 2015 10:52 pm

I've got another newb question: what are the numbers on retreating? How much speed do they get?
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Re: Two questions from a newbie

Postby Wise Windu » Tue 14 Jul, 2015 11:00 pm

destructomat wrote:I've got another newb question: what are the numbers on retreating? How much speed do they get?
As soon as they retreat, their speed increases by 1; after 4 seconds of retreating, their speed increases by an additional 1.25, so 2.25 higher in total; after 8 seconds, their speed increases by another 1.25 (+3.5 total); and after 12 seconds, their speed increases by another 0.75 (+4.25 total).
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Re: treating

Postby destructomat » Tue 14 Jul, 2015 11:09 pm

And what are some weapons that have damage to retreating !=1? Shees get 0.85x grenades do about 4x, what else?
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Wise Windu
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Re: Two questions from a newbie

Postby Wise Windu » Tue 14 Jul, 2015 11:19 pm

Banshees were changed back to 1x because of their new leap. Can't remember which ones aren't equal to 1, but those values are all in the Codex on the weapon pages next to "damage to retreating".
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Re: Two questions from a newbie

Postby Dark Riku » Wed 15 Jul, 2015 12:19 pm

Nades do 90% on retreat in Elite.
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Wise Windu
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Re: Two questions from a newbie

Postby Wise Windu » Wed 15 Jul, 2015 12:23 pm

It's 4.5x for grenades. But it's 90% of what they used to do in retail - 5x.
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Re: Two questions from a newbie

Postby Dark Riku » Wed 15 Jul, 2015 12:28 pm

From the change log:
Grenades generally do 90% damage to retreating units (instead of 100%)


Nades don't do 4,5 times more damage on retreat, I'm fairly sure :)

To elaborate, nades have a 4.5 modifier versus retreating units, but combined with the 80% damage reduction versus ranged damage for retreating means that in the end, nades do 90% of their damage to retreating units.
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Wise Windu
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Re: Two questions from a newbie

Postby Wise Windu » Wed 15 Jul, 2015 1:04 pm

Ah, right.
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Re: Two questions from a newbie

Postby destructomat » Fri 17 Jul, 2015 9:14 am

Dark Riku wrote: 80% damage reduction versus ranged damage for retreating

I thought I read there was something like that; should that be spelled out somewhere?
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Dark Riku
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Re: Two questions from a newbie

Postby Dark Riku » Fri 17 Jul, 2015 12:35 pm

It's in the game files :)
It's nowhere I can find on the Codex yet. Windu, fix? :p
You can find it on the retail wiki combat page though.
In Dawn of War II, you can issue the "Fall Back" command to heroes and most infantry units. Units that are told to Fall Back will make a bee-line to their HQ building while breaking suppression, gaining more speed (Which kicks in after a few seconds) and greatly reduced (-80%) ranged damage, but also increased (+30%) melee damage. The unit becomes immune to weapon knockback, but is still affected by ability knockback.
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Wise Windu
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Re: Two questions from a newbie

Postby Wise Windu » Fri 17 Jul, 2015 1:56 pm

Added it to the Codex Tutorial page with some more detail. Let me know if anything should be added, worded differently, or w/e.

http://www.dawnofwar.info/index.php?pag ... ry#retreat
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Re: Two questions from a newbie

Postby Lichtbringer » Fri 17 Jul, 2015 3:18 pm

Wise Windu wrote:Added it to the Codex Tutorial page with some more detail. Let me know if anything should be added, worded differently, or w/e.

http://www.dawnofwar.info/index.php?pag ... ry#retreat


Nice, thats the place I looked for it when this thread came up^^.

I would maybe change:
"This means grenades deal 10% less damage than their maximum to retreating units." to
"This means grenades deal 10% less damage than their normal to retreating units."

Maybe also add, that some units have special modifiers like 0,5 damage agaisnt retreating and where to find that.

But anyway, good job!
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Re: Two questions from a newbie

Postby destructomat » Fri 17 Jul, 2015 5:01 pm

Thanks! Elite might modify it someday anyway; you'd have a place ready.
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