Bugs/Issues Thread

Generic non-balance topics.
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Indrid
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Re: Bugs/Issues Thread

Postby Indrid » Sun 05 Jul, 2015 11:55 am

Wise Windu wrote:Isn't that supposed to happen on all maps?


You might be right.
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Wise Windu
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Re: Bugs/Issues Thread

Postby Wise Windu » Sun 05 Jul, 2015 12:27 pm

David-CZ wrote:Not sure if the edits were made in this patch or one of the previous versions but the Wraithlord in the Ulthwé skin pack uses the wrong model which results in messed up textures.
Derp, didn't realize the Ulthwe model/textures had entirely different 'wings'. We don't have a small version of the Ulthwe one. Will just change it to the regular one for now, thanks.
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Re: Bugs/Issues Thread

Postby Forestradio » Sun 05 Jul, 2015 3:31 pm

Windu and i labbed this but i figured i'd leave it here too in case anyone is wondering...

Kommando Nob "Right in Me Crosshairs" ability got affected by the sniper_av accuracy changes so it now misses infantry most of the time.
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Re: Bugs/Issues Thread

Postby ShowMeMagik » Sun 05 Jul, 2015 4:54 pm

Has anyone else had issues with extra lag and crashes.

I've not played too many games but I seem to lag a lot. It's fine in games but not reacting to clicks or retreats. I have settings on low and I've never had a problem with the game in 18 months.

I've also had a large number of crashes at the loading screen.

This an issue with the patch or has my laptop given up ....
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Wise Windu
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Re: Bugs/Issues Thread

Postby Wise Windu » Sun 05 Jul, 2015 7:45 pm

Beuille wrote:I've also had a large number of crashes at the loading screen.
This is probably because someone is using the Vostroyan scheme. Make sure no one is using it until next patch.
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Re: Bugs/Issues Thread

Postby PhatE » Wed 08 Jul, 2015 3:04 pm

When's the fleet bug going to be looked at? It never activates for me and it's happening so often that it's become unfun to play as Eldar. I should not have to hit stop and then fleet for it to work and it's required for the race to get do anything outside of mirror matchups. I've got a work around but a fix for this would be greatly appreciated. The ability just greys out and has zero intention of ever actually working until I hit stop and then re-queue it. Shout is also suffering but at least after 10 seconds it activates or when the enemy has retreated.

The portrait swapping down the bottom is also something that needs to be revisited or even visited. It didn't used to happen but it has consistently reoccurred since whenever I reported it last time. All units are being shuffled at random intervals and using the tab key has become a risk to use. It's tolerable but definitely a nuisance when your entire play style revolves around that for splits and army management.

In fact, I had a game earlier where the falcon shield wouldn't turn on and took unnecessary damage in turn losing it because of this.
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Re: Bugs/Issues Thread

Postby Wise Windu » Wed 08 Jul, 2015 3:28 pm

Does it happen every time you use it? Is there any specific circumstance when it happens? I've never had the fleet bug myself, so any specifics on when it happens would help a lot.

It should activate in the exact same way as any other timed ability, so I'm not sure why FoF specifically would be having issues.

PhatE wrote:The portrait swapping down the bottom is also something that needs to be revisited or even visited. It didn't used to happen but it has consistently reoccurred since whenever I reported it last time. All units are being shuffled at random intervals and using the tab key has become a risk to use. It's tolerable but definitely a nuisance when your entire play style revolves around that for splits and army management.

In fact, I had a game earlier where the falcon shield wouldn't turn on and took unnecessary damage in turn losing it because of this.
So you mean that when the portraits swapped, it shows that you have a different squad selected than you actually do?
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Re: Bugs/Issues Thread

Postby Indrid » Wed 08 Jul, 2015 3:37 pm

I've gotta ask the obvious: are you sure it's not Grey Knight ability denial stopping Fleet from working? Not heard anyone else mention this despite much Eldar usage, try and get screen/video if you can. Very odd.
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Re: Bugs/Issues Thread

Postby Asmon » Wed 08 Jul, 2015 9:09 pm

I've gotta ask too: aren't you queue-ing the ability, then trying to use it whereas it is already queued?
Atlas

Re: Bugs/Issues Thread

Postby Atlas » Wed 08 Jul, 2015 9:44 pm

Asmon wrote:I've gotta ask too: aren't you queue-ing the ability, then trying to use it whereas it is already queued?


You can queue abilities?
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Re: Bugs/Issues Thread

Postby Asmon » Wed 08 Jul, 2015 10:46 pm

Yes indeed.
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Re: Bugs/Issues Thread

Postby PhatE » Thu 09 Jul, 2015 8:54 am

Indrid wrote:I've gotta ask the obvious: are you sure it's not Grey Knight ability denial stopping Fleet from working? Not heard anyone else mention this despite much Eldar usage, try and get screen/video if you can. Very odd.


The answer is no, it happens regardless of GK's being in the match. Next time I stream I'll do my best to emulate the issue.

Asmon wrote:I've gotta ask too: aren't you queue-ing the ability, then trying to use it whereas it is already queued?


It happens even when I right click for a move command and then hit the ability.

Wise Windu wrote:So you mean that when the portraits swapped, it shows that you have a different squad selected than you actually do?


I've got the screens from when I last posted the issue. Apologies for the size but this was the same game within minutes of one another. Units weren't lost or repurchased but still get out of order for some reason.

Image

Image
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Dark Riku
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Re: Bugs/Issues Thread

Postby Dark Riku » Thu 09 Jul, 2015 11:17 am

I don't see the issue? The units are ordered by their assigned numbers.
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Re: Bugs/Issues Thread

Postby Kentation » Thu 09 Jul, 2015 11:33 am

He is referring to the portraits at the bottom.
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Re: Bugs/Issues Thread

Postby Dalakh » Thu 09 Jul, 2015 12:10 pm

The bottom portraits were never bound to the unit number but to the the fact tat they are selected last/first.
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Re: Bugs/Issues Thread

Postby PhatE » Thu 09 Jul, 2015 12:55 pm

Dalakh wrote:The bottom portraits were never bound to the unit number but to the the fact tat they are selected last/first.


That's only 1 example. I've had plenty of games where sluggaz move to the back on the line and lootas end up between both shootas.

To make is 100% clear...it's

PhatE wrote:The portrait swapping down the bottom
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Since everyone forgets, my timezone is AEST (UTC/GMT) +10 hours. AEDT is (UTC/GMT) +11 hours. Hopefully no-one tells me what time any tournament is on.
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Re: Bugs/Issues Thread

Postby Dalakh » Thu 09 Jul, 2015 1:51 pm

Wait you mean you didn't reselect them in between ? I get it, that's weird.
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Re: Bugs/Issues Thread

Postby DandyFrontline » Thu 09 Jul, 2015 2:29 pm

Ah, good im not using that silly "advanced sub-selection" at all, so i dont have such a problems :P
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Re: Bugs/Issues Thread

Postby Adeptus Noobus » Thu 09 Jul, 2015 3:00 pm

I don't know wether this is on the To-Do list or if this is unfixable or even a bug 8-) but Eldar Webway gates cancel the auto reinforce. I know this has been mentioned before in the forum but I was under the impression that this will/would be fixed. Please correct me if I am wrong.
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Re: Bugs/Issues Thread

Postby Cheekie Monkie » Fri 10 Jul, 2015 10:34 am

Fallback plan isn't breaking retreat properly. Most common occurence is when you use retreat to pop smoke, then try to break retreat almost immediately. Also happens occasionally despite ops already retreating a few seconds in.

Bug will happen despite the voice lines stating that they HAVE broken retreat.
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Re: Bugs/Issues Thread

Postby PhatE » Sat 11 Jul, 2015 1:37 pm

Was able to replicate the issue with Fleet, it sat like that for a good 4 seconds before I had to hit stop and hit fleet again for it to work;

Image

Can get a video if that's preferable
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Since everyone forgets, my timezone is AEST (UTC/GMT) +10 hours. AEDT is (UTC/GMT) +11 hours. Hopefully no-one tells me what time any tournament is on.
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Re: Bugs/Issues Thread

Postby Forestradio » Sat 11 Jul, 2015 4:27 pm

TM HPS and KNob Trippa Shot still take forever to trigger in some circumstances due to a very slow rotation rate when trying to use the abilities :\
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Cyris
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Re: Bugs/Issues Thread

Postby Cyris » Mon 13 Jul, 2015 4:34 pm

4.2.1 (but prolly still happening?)

IST Warrior Adept upgrade grants the "Detector" iconic.

Inquisitorial Operatives can't cancel either grenade or satchel ability mid cast. Unlike every other nade I know of, once you click the skill, the operaives will not interrupt the animation if given a move command.

Matchmaking Map Bans don't list all maps that are drawn from (for example, I can't ban the turd that is Ice Station Horrible). I'm also not sure if the bans even work...
Last edited by Cyris on Mon 13 Jul, 2015 9:38 pm, edited 1 time in total.
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Re: Bugs/Issues Thread

Postby Torpid » Mon 13 Jul, 2015 5:10 pm

The bans do nothing.
Lets make Ordo Malleus great again!
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Re: Bugs/Issues Thread

Postby DandyFrontline » Tue 14 Jul, 2015 12:16 pm

Storm Boyz Nob leader got axe without chain, but when he fight there is sound like there is chain on his axe
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Re: Bugs/Issues Thread

Postby Forestradio » Tue 14 Jul, 2015 2:41 pm

Had a game where my painboy got knocked into the side walls around the left natural VP on Angel Gate and got stuck.

Tried to knock him out with kaboom and repeated pdev shots (neither of which worked), which eventually killed him.

and ofc crashed transports still sometimes permanently stick units inside of them, and destroying the transport husk doesn't free them :cry:
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Re: Bugs/Issues Thread

Postby DandyFrontline » Tue 14 Jul, 2015 4:35 pm

Okay, so here is some small old bug - vehicles with turrets lost their ability to auto-shoot generators in elite (and drop pods and maybe nids towers) but they still turn their turrets to the direction where it stands, so it's pretty hard to hunt down enemy units when there is powernode nearby, because the turret is always tryint to turn in node direction.
It's not like must-fix bug, but if it possible - would be nice.
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Re: Bugs/Issues Thread

Postby Adeptus Noobus » Sun 19 Jul, 2015 4:43 am

So I wanted to test some Rangers play when I noticed they stopped firing. For some odd reason they also always ran up to the enemy so their Pistols were in range although the Long Rigle should have fired ages ago because they had line of sight. I tried capturing this moment of disobedience in a video: https://www.youtube.com/watch?v=67RuLyzEECs
The kinetic pulse works fine but other than that, these Rangers have somehow become useless.
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Re: Bugs/Issues Thread

Postby WindStrike » Sun 19 Jul, 2015 6:01 am

GK Purgation Squads seem to hit way farther with their incinerators than the flame reaches. Not sure if their range is intended to be that far or not.
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Re: Bugs/Issues Thread

Postby hiveminion » Wed 22 Jul, 2015 5:51 pm

If Noise Marines fire on Raveners while they're in the middle of their burrowing animation they get stuck underground. They can only get out with a second burrow.

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