Heart of Darkness and Enhance

Issues dealing with gameplay balance.
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Slaaneshi Cacophony
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Heart of Darkness and Enhance

Postby Slaaneshi Cacophony » Sat 11 Jul, 2015 11:49 am

So instead of the usual build of Merciless Witchblade/Champion's Robes/Heart of Darkness to make the Warlock a formidable melee commander with good staying power, we now have 'Enhance':

Cause a squad to excel in combat, increasing their movement speed by 3 and increasing the squad's damage output by 25% for 6 seconds. Cooldown 60 seconds.


Does anyone else not think being asked to pay 100/30 for a 6 second speed/damage buff that has a cooldown of 60 seconds is a bit excessive? Think the buff should last longer or at the very least, have its effects heightened. I don't think it'd be too OP to consider letting the Warlock use it on himself, either. Farseer can already buff herself with Guide and has much more damage potential in combination with the Singing Spear or Doom than the Warlock would with a 25% damage buff for 6 seconds.
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egewithin
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Re: Heart of Darkness and Enhance

Postby egewithin » Sat 11 Jul, 2015 12:07 pm

I think this was desingned for Wraithguard or Banshees. If we can change back to older Hearth of Darkness, the damage buff can be another part of the ability if it lasts longer. Yeah, more selfish Warlock.

And yes, it can last longer. But better ask to pro Warlock players.
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Torpid
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Re: Heart of Darkness and Enhance

Postby Torpid » Sat 11 Jul, 2015 1:08 pm

Agreed. I think for 30 power it is way too steep. As freaking amazing as it is on WG in the IG MU (borderline breaks the MU frankly - makes lemans/chimeras utterly useless vs eldar), elsewhere it just is not worth the cost over warp throw. I feel it could be 20 power tbh. I mean this ability is quite energy intensive as it is.
Lets make Ordo Malleus great again!
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Slaaneshi Cacophony
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Re: Heart of Darkness and Enhance

Postby Slaaneshi Cacophony » Sat 11 Jul, 2015 1:51 pm

Torpid wrote:Agreed. I think for 30 power it is way too steep. As freaking amazing as it is on WG in the IG MU (borderline breaks the MU frankly - makes lemans/chimeras utterly useless vs eldar), elsewhere it just is not worth the cost over warp throw. I feel it could be 20 power tbh. I mean this ability is quite energy intensive as it is.


It feels underwhelming as fuck compared to Channeling Runes, which costs 10 less power, is available a tier earlier, lasts 4 seconds longer and gives your chosen squad insane health/energy regen for the duration.

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