New Rocket Run sucks.

Issues dealing with gameplay balance.
bibotot
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New Rocket Run sucks.

Postby bibotot » Sat 11 Jul, 2015 5:15 am

I have not wiped any enemy squad with this new Rocket Run. If anyone has, your opponent must be very careless or drunk. I am serious. The IG nuke is the worst, weakest, lamest, least killiest nuke in the game, even worse than Tyranid one which is also very bad.

The delay is killing it. I have seen enemy walking out of the nuke no problem. Before, you have a split second to tab the retreat button. Has anyone taken into account the Rocket Run's effectiveness against light infantry is balanced with its inability to do much damage against heavy infantry and vehicles? Additionally, the runs have to be placed in the right direction, unlike other nukes where you can put it with 2 clicks.

The quickening between the two strikes makes no difference. In fact, it makes player having to recomputerize enemy retreating path to place the second one.

I want the old Rocket Run back. Otherwise, it's a waste of 500 Red, not to mention the lost of incentive to go tier 3.
Atlas

Re: New Rocket Run sucks.

Postby Atlas » Sat 11 Jul, 2015 5:25 am

I wiped a tac army just two days ago with a well placed Rocket Run. It's just fine imo.

What's with people complaining about the nukes all of a sudden?
DandyFrontline
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Re: New Rocket Run sucks.

Postby DandyFrontline » Sat 11 Jul, 2015 10:58 am

Agreed. Previously RR was a bit OP, notw it's a bit UP. Your opponent should be really busy to not avoid it.
I think delay should be increased for 0.4 - 0.5 seconds, but not for 0.7
DarnedDragoon
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Re: New Rocket Run sucks.

Postby DarnedDragoon » Sat 11 Jul, 2015 1:09 pm

I lost double tacs to it a few days ago, and I hit the retreat as soon as saw the smoke though I somehow still got hit.

Wait is that .7 of a second? That sounds pretty fast to me.
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Torpid
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Re: New Rocket Run sucks.

Postby Torpid » Sat 11 Jul, 2015 1:55 pm

Use it on retreat. It can't miss there and since it is a rectangle sort of aoe rather than a circle it is a million times better on retreat. Plus that easy to direct ability knockback.
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Swift
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Re: New Rocket Run sucks.

Postby Swift » Sat 11 Jul, 2015 5:09 pm

I'm noticing a pattern, apparently a lot of things you experience are "bad" or make you angry.

It's only a game :P
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Atlas

Re: New Rocket Run sucks.

Postby Atlas » Sat 11 Jul, 2015 5:14 pm

DarnedDragoon wrote:I lost double tacs to it a few days ago, and I hit the retreat as soon as saw the smoke though I somehow still got hit.

Wait is that .7 of a second? That sounds pretty fast to me.


And this is confirmation from the guy I nuked in that game I was talking about earlier.

Just seconding what Torpid said; you just need to predict the retreat line and you'll have a solid hit.
DarnedDragoon
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Re: New Rocket Run sucks.

Postby DarnedDragoon » Sat 11 Jul, 2015 6:03 pm

Atlas wrote:
DarnedDragoon wrote:I lost double tacs to it a few days ago, and I hit the retreat as soon as saw the smoke though I somehow still got hit.

Wait is that .7 of a second? That sounds pretty fast to me.


And this is confirmation from the guy I nuked in that game I was talking about earlier.

Just seconding what Torpid said; you just need to predict the retreat line and you'll have a solid hit.


Right and he knew right where my retreat path was because I had beacon up and there was shock blockers around me. Completely pissed me off btw. lol
enasni127
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Re: New Rocket Run sucks.

Postby enasni127 » Thu 16 Jul, 2015 2:57 pm

+1 bibotot

the new rr is shit. i would only accept the 0.7sec delay if it was able to deal at least a little damage vs vehicles.

the rr is a squishy-killer. its useless vs high-hp-low-entitiy races or vehicles and for what it does, it's just ridiculous atm.

edit: just btw, if you wanna nerf a nuke, then nerf eldritch storm! it has this weird "bug?" that 1 shots vehicles no matter how many hp they have. i lost 2 complete armies vs eldritch only yesterday and had as usual no chance to escape in time, thats something to talk about!
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egewithin
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Re: New Rocket Run sucks.

Postby egewithin » Thu 16 Jul, 2015 3:55 pm

You can dodge every nuke if you pay enough attention. It doesn't something matters with being drunk or something. The squad destroy potetion however can be discussed.
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Dark Riku
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Re: New Rocket Run sucks.

Postby Dark Riku » Thu 16 Jul, 2015 4:04 pm

RR is more than a squishy killer, it kills HI just fine ass well.
Bahamut
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Re: New Rocket Run sucks.

Postby Bahamut » Thu 16 Jul, 2015 4:47 pm

i'm maining IG atm and RR seems just fine as well
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Swift
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Re: New Rocket Run sucks.

Postby Swift » Thu 16 Jul, 2015 4:58 pm

I think this is a case of people not yet being adjusted to Rocket Run with an extended warm up, you'll find out how best to use it that wasn't as absuive as before.
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enasni127
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Re: New Rocket Run sucks.

Postby enasni127 » Fri 17 Jul, 2015 1:52 pm

i don't know. i was hit by two RR's yesterday and had only very few losses ...one game later an eldritch pulverized most of my army and ofcourse my leman russ. really, if some global needed a nerf it would be the eldritch storm. in my opinion it's ten times better than all other nukes.
bibotot
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Re: New Rocket Run sucks.

Postby bibotot » Thu 23 Jul, 2015 1:32 am

A lot of people mention predicting the retreating route. That is what I do. The problem is people just walk out of the Rocket Run easily. They don't even retreat. They moved to the side and maybe a few models will get hit, but not the entire squad.
bibotot
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Re: New Rocket Run sucks.

Postby bibotot » Thu 23 Jul, 2015 1:59 am

Atlas wrote:I wiped a tac army just two days ago with a well placed Rocket Run. It's just fine imo.

What's with people complaining about the nukes all of a sudden?


And I have wiped out a full health Nob squad with the leader using 2 Stormtrooper squads and 2 well-placed Frag grenades. This is a peculiarity that happens one in a dozen games. Is you opponent a good player, or is he drunk playing?
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Torpid
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Re: New Rocket Run sucks.

Postby Torpid » Thu 23 Jul, 2015 7:50 am

bibotot wrote:A lot of people mention predicting the retreating route. That is what I do. The problem is people just walk out of the Rocket Run easily. They don't even retreat. They moved to the side and maybe a few models will get hit, but not the entire squad.


No, don't use on the retreat route that they will take IF they retreat. MAke them retreat by other means and only then once they are in retreat and no longer able to move away or do anything to stop it hitting them you use the global. Much like how you would use the autarch bomb drop most of the time.
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Asmon
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Re: New Rocket Run sucks.

Postby Asmon » Thu 23 Jul, 2015 3:26 pm

Those autarch drop days are long gone my friend.
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Torpid
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Re: New Rocket Run sucks.

Postby Torpid » Thu 23 Jul, 2015 10:32 pm

Asmon wrote:Those autarch drop days are long gone my friend.


I think it needs a buff tbh. It's so lame now. Not worth 150 red at all compared to globals like webway gate, swift movement, distort field, crack shot and farsight.

Maybe make it do more damage on retreat but less on non-retreating stuff so it doesn't just insta-gib SUTs but still does solid damage on a retreating force; I mean it's a nice skill shot to pull off imo. Like the current CBB. Good on retreat but not brokenly OP wiping everything. Atm I think autarch bomb is just so bad... not half as good in actual combat either compared to the CBB.
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Sub_Zero
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Re: New Rocket Run sucks.

Postby Sub_Zero » Thu 23 Jul, 2015 11:04 pm

Even though it may seem underwhelming now, we shouldn't forget that this global ability INSTANTLY delivers a subcommander (and with a boom!). Something any other race would have to pay for, wait for some time and then only get this unit to the battle. And as to me 150 red is more than an appropriate cost for a subcommander that shows up with a boom and then can keep stuff disrupted.
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Asmon
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Re: New Rocket Run sucks.

Postby Asmon » Thu 23 Jul, 2015 11:53 pm

Autarch drop is bad atm, plain and simple. It is never the best choice in T2 nor in T3, and it costs so much you rarely have it available when you could use it. Plus Autarch has much less impact on the battlefield than any other subcommander. Nobody would use her even if you could get her from HQ at 350/50.

Well we're away from topic now.
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Dark Riku
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Re: New Rocket Run sucks.

Postby Dark Riku » Fri 24 Jul, 2015 12:05 am

Do you guys even remember the old OP'nes of the autarch??
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Torpid
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Re: New Rocket Run sucks.

Postby Torpid » Fri 24 Jul, 2015 12:36 am

Asmon wrote:Autarch drop is bad atm, plain and simple. It is never the best choice in T2 nor in T3, and it costs so much you rarely have it available when you could use it. Plus Autarch has much less impact on the battlefield than any other subcommander. Nobody would use her even if you could get her from HQ at 350/50.

Well we're away from topic now.


She's epic in 1v1. Love her there. But in team games she's kinda meh. Although tbh, even there, scorpion shield is nice in huge engagements as are her aoe buffs.

Dark Riku wrote:Do you guys even remember the old OP'nes of the autarch??


Yes I play a lot of retail.

Ok, I'm done speaking about the autarch now.
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Bahamut
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Re: New Rocket Run sucks.

Postby Bahamut » Fri 24 Jul, 2015 4:16 am

totally off topic tho.. but i do believe the autarch has waaay more field presence than the libby..

Rocket run.. still good... sucks it doesnt do squad against vehicles but it still rapes infantry
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Re: New Rocket Run sucks.

Postby Nurland » Thu 30 Jul, 2015 1:34 pm

Yeah... It doesn't do much AV but then again vehicles generally aren't a huge problem for late game IG.

Against infantry it does seems to be quite ok now... I mean you can actually dodge most of it if you are awake.
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