Yeah i ve noticed how the purgation squad is pretty much better at everything when compared to the noise marines.
They supress and slow down, they deal much better damage and they upgrade into a much better thing in T2.
Can you make something with the Noise Marines to make them better.
Noise marines v Purgation squad
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Max_Damage

- Posts: 29
- Joined: Fri 20 Feb, 2015 10:36 am
Re: Noise marines v Purgation squad
Shutting down ranged weapons is not can not be compared. They both balanced and no need to compare each other. Also, you get Noise Marines in T1 which is an amazing advantige with anti-melee ability.
- Crewfinity

- Posts: 712
- Joined: Tue 03 Dec, 2013 2:06 am
Re: Noise marines v Purgation squad
not only that, they cost 400 req and bleed much easier since they dont shut down ranged weapons. they also lose damage output with every model that dies since the damage is shared by all three flamers rather than with one. I'd rather have noise marines in most situations.
Re: Noise marines v Purgation squad
Whaaaat. One unit is t1 and one is t2. Suppression is meh in t2 while ranged weapon disable and ability disable is fantastic in t1 and onwards. Cacophony is also great.
Not to mention that they're based in two different compositions in different armies...
Case in point, we need to make chaos preds have something extra yo because sm preds are like better in every single way
Not to mention that they're based in two different compositions in different armies...
Case in point, we need to make chaos preds have something extra yo because sm preds are like better in every single way
Righteousness does not make right
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Max_Damage

- Posts: 29
- Joined: Fri 20 Feb, 2015 10:36 am
Re: Noise marines v Purgation squad
Crewfinity wrote:not only that, they cost 400 req and bleed much easier since they dont shut down ranged weapons. they also lose damage output with every model that dies since the damage is shared by all three flamers rather than with one. I'd rather have noise marines in most situations.
Ya lol they just insta supress so that you not only cant shoot but also cant move.
https://www.youtube.com/watch?v=4fpWVScuhho
3:40 LOL
12: 00
Last edited by Max_Damage on Sat 25 Jul, 2015 5:50 pm, edited 2 times in total.
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Max_Damage

- Posts: 29
- Joined: Fri 20 Feb, 2015 10:36 am
Re: Noise marines v Purgation squad
Codex wrote:Whaaaat. One unit is t1 and one is t2. Suppression is meh in t2 while ranged weapon disable and ability disable is fantastic in t1 and onwards. Cacophony is also great.
Not to mention that they're based in two different compositions in different armies...
Case in point, we need to make chaos preds have something extra yo because sm preds are like better in every single way
OK! and tacs cap with 1.5 speed. SM cheaters.
Re: Noise marines v Purgation squad
Codex wrote:Whaaaat. One unit is t1 and one is t2. Suppression is meh in t2 while ranged weapon disable and ability disable is fantastic in t1 and onwards. Cacophony is also great.
Not to mention that they're based in two different compositions in different armies...
Case in point, we need to make chaos preds have something extra yo because sm preds are like better in every single way
+5 fron Grifindoor or whoever
also, somehow SM Dread survives much much longer than Khonre Dread even the have same health and damage and even Khorne Dread has Bloodrage. That happenes.
Re: Noise marines v Purgation squad
I don't even °_O
Re: Noise marines v Purgation squad
But if Purgation get their weapons shut down, how do they fire back at the Noise Marines? I think Noise Marines vanilla are better than Purgation vanilla.
And besides, why are you comparing them!?
And besides, why are you comparing them!?
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