Noise marines v Purgation squad

Issues dealing with gameplay balance.
Max_Damage
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Noise marines v Purgation squad

Postby Max_Damage » Sat 25 Jul, 2015 2:18 pm

Yeah i ve noticed how the purgation squad is pretty much better at everything when compared to the noise marines.

They supress and slow down, they deal much better damage and they upgrade into a much better thing in T2.

Can you make something with the Noise Marines to make them better.
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egewithin
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Re: Noise marines v Purgation squad

Postby egewithin » Sat 25 Jul, 2015 2:58 pm

Shutting down ranged weapons is not can not be compared. They both balanced and no need to compare each other. Also, you get Noise Marines in T1 which is an amazing advantige with anti-melee ability.
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Crewfinity
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Re: Noise marines v Purgation squad

Postby Crewfinity » Sat 25 Jul, 2015 5:21 pm

not only that, they cost 400 req and bleed much easier since they dont shut down ranged weapons. they also lose damage output with every model that dies since the damage is shared by all three flamers rather than with one. I'd rather have noise marines in most situations.
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Codex
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Re: Noise marines v Purgation squad

Postby Codex » Sat 25 Jul, 2015 5:24 pm

Whaaaat. One unit is t1 and one is t2. Suppression is meh in t2 while ranged weapon disable and ability disable is fantastic in t1 and onwards. Cacophony is also great.

Not to mention that they're based in two different compositions in different armies...

Case in point, we need to make chaos preds have something extra yo because sm preds are like better in every single way
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Max_Damage
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Re: Noise marines v Purgation squad

Postby Max_Damage » Sat 25 Jul, 2015 5:45 pm

Crewfinity wrote:not only that, they cost 400 req and bleed much easier since they dont shut down ranged weapons. they also lose damage output with every model that dies since the damage is shared by all three flamers rather than with one. I'd rather have noise marines in most situations.

Ya lol they just insta supress so that you not only cant shoot but also cant move.

https://www.youtube.com/watch?v=4fpWVScuhho
3:40 LOL
12: 00
Last edited by Max_Damage on Sat 25 Jul, 2015 5:50 pm, edited 2 times in total.
Max_Damage
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Re: Noise marines v Purgation squad

Postby Max_Damage » Sat 25 Jul, 2015 5:45 pm

Codex wrote:Whaaaat. One unit is t1 and one is t2. Suppression is meh in t2 while ranged weapon disable and ability disable is fantastic in t1 and onwards. Cacophony is also great.

Not to mention that they're based in two different compositions in different armies...

Case in point, we need to make chaos preds have something extra yo because sm preds are like better in every single way

OK! and tacs cap with 1.5 speed. SM cheaters.
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egewithin
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Re: Noise marines v Purgation squad

Postby egewithin » Sat 25 Jul, 2015 7:06 pm

Codex wrote:Whaaaat. One unit is t1 and one is t2. Suppression is meh in t2 while ranged weapon disable and ability disable is fantastic in t1 and onwards. Cacophony is also great.

Not to mention that they're based in two different compositions in different armies...

Case in point, we need to make chaos preds have something extra yo because sm preds are like better in every single way


+5 fron Grifindoor or whoever

also, somehow SM Dread survives much much longer than Khonre Dread even the have same health and damage and even Khorne Dread has Bloodrage. That happenes.
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Dark Riku
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Re: Noise marines v Purgation squad

Postby Dark Riku » Sun 26 Jul, 2015 1:01 am

I don't even °_O
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Swift
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Re: Noise marines v Purgation squad

Postby Swift » Sun 26 Jul, 2015 1:54 am

But if Purgation get their weapons shut down, how do they fire back at the Noise Marines? I think Noise Marines vanilla are better than Purgation vanilla.

And besides, why are you comparing them!?
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