Army overviews for new players.

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Narcolepsy
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Re: Army overviews for new players.

Postby Narcolepsy » Fri 17 Jul, 2015 2:36 pm

(So I did a quick compile for an intro to the Imperial faction fluff/gubbins)

DOW II: Elite
Imperium Background


IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR

"It is the 41st Millennium. For more than a hundred centuries, the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that he may never truly die. Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants -- and far, far worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."

We believe in one Lord, the Emperor, the Almighty, ruler of heaven and earth, of all that is, seen and unseen. We believe in one Lord, Emperor of Mankind, the only Lord of creation, eternally begotten of Humanity, Human from Human, Light from Light, true Lord from true Lord, begotten, not made, of one Being with Humanity; through him all things were made. For us and for our salvation he came down from heaven, was incarnate of the Holy Spirit and came among us. For our sake he has faced down Chaos; he withstood death and was enthroned. To this day he lives on in accordance with the Scriptures; he resides upon Mother Terra and is seated upon the throne of Humanity. He will come again in glory to judge the living and the dead, and his kingdom will have no end.
We believe in the Holy Spirit, the Emperor, the giver of life, who proceeds from Humanity and the from Terra, who with Humanity and upon Terra is worshipped and glorified, who has spoken through the prophets. We believe in one holy true and divinely guided Ecclesiarchy. We acknowledge one path for the defence against Chaos. We look for the justice for our dead, and the life of the worlds to come.

++ Ayhmen ++
-- the Creed of the Mankind's Council of Nicene of Holy Terra

Humanity and the Imperium of Man


Humans in the Imperium of Man do not possess any significant difference from modern humans outside of environmental variances based on worlds they may inhabit, lifestyles and cultures on the worlds of the Imperium.
• There are two major differences between Humans in the Imperium and modern humans. The first is their potential for prodigious psychic ability. If caught early and properly trained, the psyckers in the Imperium are capable of incredible feats of psychic ability. The greatest and unparalleled example of that psychic potential is the Emperor of Mankind.
• The second and more important is the advanced technological capabilities of the Imperium. Entire Forge Worlds are dedicated to the Imperial war effort. It is the cornerstone of the Imperium of Man and the primary reason Humanity has not already been extinguished in the Imperius Dominatus and the threats that assail it from all sides and even from within.
• It is the highly regulated, highly structured Imperial order which keeps the Imperium able to grind out new weapons, technologies and maintain order in this fractious galaxy. At the top of that hiearchy is the Emperor. At the bottom lies the footsoldiers of the Imperium, the Imperial Guardsman.
Image

The Imperium of Man has tens of quadrillions of citizens scattered across millions of worlds in the Empire. Each fighting arm of the Imperium's vast armies recruits for its soldiers differently.

Imperial Guard
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Despite the fame of the Imperial Space Marines, the bulk of the fighting done in the Imperium is done by the Imperial Guard.
• The Imperial Guard is the primary defense against many of the enemies of the Imperium. While they are still baseline humans, they are fitted with a variety of mechanized equipment, tanks, and energy weapons that are easy to reproduce on nearly any world.
• Their mechanized might is augmented by cybernetic prosthetics, relic weapons, and social control agents called Commissars. These fierce warriors recite the Litanies of the Empire, promoting and extolling each member of the Guard to greater effort.
• In the face of overwhelming enemy and alien threats. Commissars can and do kill members of a squadron to drive others toward greater valor.
• Imperial Guardsman are most often recruited from Hiveworlds. These are worlds where billions of inhabitants are squeezed into hive complexes of varying qualities of social management.
• Most hiveworlds are dangerous, others are downright lethal, where the members struggle for their very survival. It is from those worlds, most of the Imperial Guard are chosen. Their training will vary from world to world, but all of the members of the Guard were chosen for their ruthlessness and fearlessness. Only the most brutal will become leaders of this army of cut-throat warriors.

The Imperial Navy
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Worlds where the population may be more intellectually inclined are used to staff the millions of ships of the Imperial Navy who are lead by senior Space Marines.
The Imperial Navy is one of the armed forces of the Imperium of Man. While the Imperial Guard represents the Imperium's ground forces, the Imperial Navy is responsible for the fleets of starships that maintain order between the stars and planets in the Imperium, for all space and air support provided to the infantry of the Imperial Guard, and for transporting those Guardsmen across the galaxy to the Imperium's myriad warzones. The battlefleets of the Imperial Navy are constantly engaging threats both inside and outside the Imperium's borders.
• The Imperial Navy protects the worlds of the Imperium, destroys enemy fleets and is capable of providing the most heinous of services to the Empire, Exterminatus, the destruction of entire worlds lost to psychic corruption, alien infestation or the forces of Chaos.

Imperial Space Marines
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Also known as the Adeptus Astartes, these warriors are most often chosen from particular worlds where only the fiercest of humanity can be found. These recruiting worlds often have warrior cultures where Darwinistic training is used to winnow out the best humans that world has to offer.
• Space Marines Chapters will then hold contests where hundreds of warriors are chosen to battle until only a few or one remains. That one is chosen for the potential honor of being implanted with specialized materials called "gene seeds" that will herald their transformation into the eight foot tall super-soldiers of the Imperium.
• Would-be Space Marines start their careers as Scouts and prove their mettle supporting and providing reconnaissance for Space Marine groups. If they live long enough or establish themselves in battle, they will be fitted for a career as fully armored Space Marines.
• They are then given a variety of organ implants that will give them the incredible resilience, damage resistance, enhanced senses and superhuman strength required to use the Space Marine equipment. Only the best of the very best will eventually be fitted for the most powerful of armor systems called Terminator armor.

The Inquistion (Ordo Malleus, Ordo Xenos, Ordo Hereticus)
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These may be the only humans who are potentially different from baseline humans as we recognize them. They possess psychic abilities that are genetically passed down certain lines of humans.
• These psychic powers are of controversy in the Imperium because alien forces can use the untrained psychic as a means to take over a civilization by allowing forces from a shadow universe to corrupt the population.
• As a result, the Imperium does not allow untrained psychics in its populations. Those psychics whose abilities cannot be harnessed are taken to Earth and fed to the Emperor of Man as psychic sustenance. Thousands of psychics a day must be found so there is a constant search for untrained psychics.
• Psychics with the fortitude and ability for training become members of the Ordo Malleus and their powers are harnessed for the protection of the Imperium from its many threats, internal and external.
• Inquisitors, the agents of the empire who are known to investigate issues of corruption, psychic infestation or potential alien conquest come from these ranks. Despite their control of their prodigious intellect and psychic ability agents of the Inquisition are some of the Imperium's most feared operatives.
• The Ordo Malleus are demonhunters who seek out demonic position, sites of demonic incursion and engage demonic legions. The Ordo Xenos seeks out, catalogs and destroys potential alien incursion into Empire territories and Ordo Hereticus ferrets out treason, mutation and heresy in the Imperium.

Summary:
Since the Imperium of Man has thousands of trillions of humans on its millions of worlds, spanning an entire galaxy, it is always able to find and conscript potential members for its various armed forces.
• Because of the nature of many of the worlds in the Imperium, many welcome a death as a member of the Imperial Guard, simply because it sets them apart from the billions of faceless members of their worlds.
• Others despise the Imperium and resent their conscription. If they are not careful or speak heresy against the Empire, they are summarily executed. The Imperium is constantly recruiting and conscripting members for these forces because of its xenophobic, militaristic, fascist and despotic rule.
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http://img3.wikia.nocookie.net/__cb20131121092501/warhammer40k/images/7/7c/Imperius_Dominatus-4th_Edition.jpg <Higher res map.

With the forces arrayed against the Imperium, the enigmatic Eldar, the ever-expanding Orks, the extra-galactic threat of the Tyrannids and the constant assault of the forces of Chaos and the powers of the Chaos Marines, the Imperium of Man, literally a machine grinding out weapons, tools, ships and armies, weathers the alien assault but it does so at a fantastic cost in terms of manpower, technology and social order. To call it a hostile universe would be an understatement.

Sources:
http://1d4chan.org/wiki/God-Emperor_of_Mankind
http://scifi.stackexchange.com/question ... /8389#8389
http://warhammer40k.wikia.com/wiki/Warhammer_40k_Wiki
Last edited by Narcolepsy on Fri 17 Jul, 2015 5:40 pm, edited 1 time in total.
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Psiborg
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Re: Army overviews for new players.

Postby Psiborg » Fri 17 Jul, 2015 3:13 pm

Wise Windu wrote:
Psiborg wrote:The thing I could use the most help with is the decorators as that information is not in the codex. The way I've got them so far is to play as each faction and build each unit in game which is tedious and time consuming. So if anyone can help with that, by either describing it here or posting a link to a screenshot of the unit with its decorator - that would be much appreciated.
Here are most of them: http://dow.wikia.com/wiki/Dawn_of_War_II_decorators

There are a couple new ones in Elite, but that's the basic idea.


Thanks Windu. But I'm aware of those and they are in fact the ones I'm already using. What I meant was: I could use some help with the specific decorators for each unit.

As you can see, I've already got the decorator graphics and know what they mean. I just don't know which ones apply to which units which is why many of the factions on the right side of the chart (which I don't currently play) are missing their decorator symbols.

Also, for anyone who is able to help with this, I'm also looking for the initial decorators for the base units before it is upgraded. I'm aware that these decorators change (e.g. Banshees) as units are upgraded. But, for the purposes of this chart, I don't want to make things too complicated.

So, if you are taking screenshot for me, please do so before upgrading the unit! Thanks!
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Re: Army overviews for new players.

Postby Psiborg » Fri 17 Jul, 2015 3:18 pm

Narcolepsy wrote:(So I did a quick compile for an intro to the Imperial faction fluff/gubbins)
...


Nice work! I haven't had time to read it yet as I'm late! But good effort! Look forward to checking it out later. Cheers.
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Re: Army overviews for new players.

Postby Wise Windu » Fri 17 Jul, 2015 4:01 pm

Psiborg wrote:What I meant was: I could use some help with the specific decorators for each unit.
Heretics, Raptors, Slugga Boyz, Painboy, Hormagaunts, Rippers = anti_infantry_melee

Shoota Boyz, Termagants = anti_infantry_ranged

CSM, Chaos Terminators, Kommandos, Flash Gitz, Sternguard Veterans, SM Terminators = anti_infantry_ranged_2

Chaos Havocs, Lootas = suppression

Noise Marines, Zoanthrope = anti_infantry_ranged_aoe

Bloodletters, Chosen Plague Marines, Stormboys, Warrior Brood, Ravener Brood, Genestealer Brood, Vanguard Veterans = anti_infantry_melee_2

Plague Marines, Tankbustas, Venom Brood = anti_vehicle_ranged

Stikkbommaz, Spore Mines = grenade

Weirdboy = anti_everything_ranged

Nob Squad, Lictor, Assault Terminators = anti_everything_melee_2

Neurothrope (Doom of Malan'tai) = tyr_zoanthrope ->

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Re: Army overviews for new players.

Postby Psiborg » Sun 26 Jul, 2015 4:10 am

Thanks again, Windu!

Ok, I've updated the chart to hopefully correctly reflect the current (2.3.0) version of Elite.

As you can see, there are just a few decorators I'm still missing:

  • Avatar & Great Unclean One
    (Unique I suspect but if anyone has the decorator PNGs for them like the one Windu posted for the Neurothrope I'll add them.)
  • Inquisitorial Operatives
  • Tyrant Guards.

Once again, additional eyes to help with error checking are always appreciated!

Image
Last edited by Psiborg on Sun 26 Jul, 2015 4:30 pm, edited 2 times in total.
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Re: Army overviews for new players.

Postby Dark Riku » Sun 26 Jul, 2015 12:48 pm

2.4.2 is the most recent version of Elite.
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Re: Army overviews for new players.

Postby Psiborg » Sun 26 Jul, 2015 4:28 pm

Dark Riku wrote:2.4.2 is the most recent version of Elite.


Tnx Riku. Fixed!

I quickly checked the About page and saw the reference to the 2.3.0 change log and was a little too quick off the mark. Should've checked the Download page instead.
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Re: Army overviews for new players.

Postby Psiborg » Sun 26 Jul, 2015 5:10 pm

I showed the chart to a (new player) buddy and he thought it seemed a little overwhelming. I thought this might help:

Image
Atlas

Re: Army overviews for new players.

Postby Atlas » Sun 26 Jul, 2015 5:18 pm

Psiborg wrote:I showed the chart to a (new player) buddy and he thought it seemed a little overwhelming. I thought this might help:

Image


My only problem with this is that I think you need to substitute the word "HP" for "Cost" as Tacticals certainly don't cost 1050 of anything, but I'm pretty sure they start with 1050 HP.
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Re: Army overviews for new players.

Postby Psiborg » Sun 26 Jul, 2015 5:53 pm

Atlas wrote:My only problem with this is that I think you need to substitute the word "HP" for "Cost" as Tacticals certainly don't cost 1050 of anything, but I'm pretty sure they start with 1050 HP.


Good point - tnx. Changed.

I started by referring to each individual soldier as a unit at first until I learned they are called "models" from the table-top game. I'm now using "unit" to refer to the collection of models that you can build in game but if there is more commonly used term, I should probably switch to that.
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Re: Army overviews for new players.

Postby Adeptus Noobus » Mon 27 Jul, 2015 12:53 pm

This chart is amazing. Thank you very much. Here are my correction suggestions:

Tyrant Guard deals heavy melee damage with splash.
Noise Marines deal flame damage as well as piercing damage.
Inq. Operatives need the decorator from shotgun scouts/catachan devils as it is the same damage type.
Guardian Platform is a suppression type unit and most importantly the platform itself (not the dudes operating it) has heavy infantry armor.
The Dreadnoughts default damage type (before upgrading) is heavy melee. So is the Bloodcrushers.
Razorback deals piercing damage.

Are you planning to do one witht the weapon/damage statistics as well?
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Re: Army overviews for new players.

Postby Psiborg » Tue 28 Jul, 2015 3:39 pm

Adeptus Noobus wrote:This chart is amazing. Thank you very much. Here are my correction suggestions:

Tyrant Guard deals heavy melee damage with splash.
Noise Marines deal flame damage as well as piercing damage.
Inq. Operatives need the decorator from shotgun scouts/catachan devils as it is the same damage type.
Guardian Platform is a suppression type unit and most importantly the platform itself (not the dudes operating it) has heavy infantry armor.
The Dreadnoughts default damage type (before upgrading) is heavy melee. So is the Bloodcrushers.
Razorback deals piercing damage.

Are you planning to do one witht the weapon/damage statistics as well?


Thanks for the input, Adeptus!

I haven't planned on doing a detailed weapon/damage chart at this point. However, I'd be willing to give it a go if there is enough interest and help sourcing the information. I've seen reference to Lasguns and Melta something-or-other but I gathered that the type and amount of damage these weapons do are (albeit very generally) already reflected in their decorator type.

The purpose of this chart is for n00bs like myself to learn the units and their counters. Unlike WW2 games (I come from CoH) where there is a general historical understanding that, for example, a Bazooka will counter a Tank - in Sci-Fi games the abilities/counters are not obvious. So, I tried to keep the information in this chart as straightforward as possible: Attack Type, Defence Type & Amount of Health.

That said, I've updated the chart with your suggestions but made many guesses as to the specific decorators as I wasn't sure about:

  • if Noise Marines "piercing damage" should be considered BASIC or STRONG (I assumed BASIC)
  • if "splash damage" is considered AOE (I assume YES)
  • if Inq. Ops can detect like Catachan Devils (I assumed YES)
  • if Guardian Weap. Tm. is BASIC or STRONG ranged (I assumed BASIC)
  • if Razorback "piercing damage" is BASIC or STRONG (I assumed STRONG)

If you (or anyone) could please check/confirm these I'd appreciate it.

For reference, I'm using these squad and upgrade decorators:

Image
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Re: Army overviews for new players.

Postby destructomat » Mon 03 Aug, 2015 10:25 pm

Shouldn't eldar guardian weap squad have a suppression icon and simple infantry armor? The platform has heavy armor, but not guardians.
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Re: Army overviews for new players.

Postby destructomat » Mon 03 Aug, 2015 11:29 pm

Arrogant mammal.
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Re: RE: Re: Army overviews for new players.

Postby Psiborg » Wed 05 Aug, 2015 4:49 pm

destructomat wrote:http://www.dawnofwar.info/forum/viewtopic.php?p=39988#p39988

Thanks for that link! That is exactly what I was looking for in this thread. Very helpful!

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