I usually find a way of winning after I lose many games against the same guy+race but I can't figure out how to beat the GK's in a lane as the IG (Inquisitor), some help here would be epic!
I do well in Tier 1 as I can out micro my opposition (who btw isn't as experienced or knowledgeable as me), I build 1 Sent, 1 Cats and 1 Hvy Wep team.
The idea here is to use my Inq to stun the BC if it comes close, then I outshoot and disrupt anything that causes me grief. No problem as the number of units is low and manageable.
Tier 2 is where things go down hill. I feel I am just getting out shot by grenade launcher ST and Psycannon SS all the time. His FC then gets teleport to tie up my Hvy Wep team. I dare not bring a vehicle out as those Psycannons rip apart the low health of a Chimera or a Sentinel. Ogryns seems really under powered and they just get shredded before doing anything productive. Cats can't disrupt the BC and I never seem to have the pure DPS + range that is needed to take down anything.
In simple terms I need to know a Weakness of the GK that I can exploit as an IG player (Inq), knowing that mobility isn't really an option as I don't want to abandon my lane.
In my experience jump troops, disruption and suppression on demand is the way to go, but these are hard to come by as an IG player (except disruption).
Is it me or does a GK player need to micro his army less compared to an IG player, they need to use less abilities to get the job done?
Also on a side note. HOW DO YOU DEAL WITH GK TERMY/PALAS who can RETREAT?! I am a bit sour on this front as my whole army was put against these guys in close quarter fighting, only to lose like 10 troops and he just retreats out when he is low, then they come out in the next engagement. What does a man do against that?
Lots to say so sorry!









