Crack shot vs. Guide

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destructomat
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Crack shot vs. Guide

Postby destructomat » Tue 04 Aug, 2015 8:51 am

According to the codex, http://www.dawnofwar.info/index.php?pag ... der_exarch

http://www.dawnofwar.info/index.php?page=elite/farseer

Crack Shot costs 50 psychic might, and is only available to players with the WSE hero, is one of his 5 global abilities, and has a cool down of 50 seconds.
Guide costs 40 energy, is only available to players with the FS hero, is one of her default abilities (in addition to 5 globals) and must be deployed within radius 30 of that hero and has a cool down of 30 seconds.

Crack Shot does 1.25x damage for 25 seconds ( if you're doing constant DPS, that's 6.25 extra seconds of damage), but only for ranged damage.

Guide does 1.3x damage for 10 seconds (an extra 3 seconds of damage) edited: including melee damage.
But over 10 seconds, DPS would probably be slightly higher than quoted in the codex anyway, since you're less likely to waste time reloading, or waste damage on overkill.

At 23.3 max range, their respective range bonuses are equal; less than that, (shuriken pistols) and a weapon's max range benefits more from Crack Shot. With a greater max range, guide's effect is greater.

Crack Shot will increase psychic might if it kills models, paying for more Crack Shots or other global abilities. Guide can be improved at T2 with runes of reaping, and 100 req, 25 power, by decreasing cool down to 22.5 seconds and doubling energy regen over that period to at least 45, fully paying for Guide, and probably other globals.
Last edited by destructomat on Tue 04 Aug, 2015 10:07 am, edited 4 times in total.
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destructomat
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Re: Crack shot vs. Guide

Postby destructomat » Tue 04 Aug, 2015 9:22 am

Ironically, guide extends the WSE's range more, and Crack Shot extends the Farseer's (pistol) range more.
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destructomat
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Re: Crack shot vs. Guide

Postby destructomat » Tue 04 Aug, 2015 9:42 am

Does anyone know how these affect distant/long/medium/short ranges? I was only counting max range for firing, but these might really improve supression teams damage.
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Re: Crack shot vs. Guide

Postby Kentation » Tue 04 Aug, 2015 9:49 am

Not drawing any conclusions but there is the potential Guide plus Doom combo though. Also, Crack Shot only buffs range damage, which a large portion of the Eldar army can take advantage of but is something to consider.

Edit: Just realised you mentioned the last part, sorry.

Regarding your last post, I was curious on that as well.
Last edited by Kentation on Tue 04 Aug, 2015 11:16 am, edited 1 time in total.
destructomat
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Re: Crack shot vs. Guide

Postby destructomat » Tue 04 Aug, 2015 10:03 am

What if crack shot multiplied accuracy and ranged damage by 111.5% instead? 1.115^2 is 1.24, but this would Nerf weapons against large targets (vehicles) (already have 100% accuracy against large targets) and buff weapons against small targets (infantry), creating model snipes and overkill.
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Asmon
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Re: Crack shot vs. Guide

Postby Asmon » Tue 04 Aug, 2015 10:21 am

I don't understand the point of this thread. Plus some things you wrote just don't make any sense. What is constant DPS to you? How can we multiply by a percentage?

You gotta explain yourself more clearly.
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Dark Riku
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Re: Crack shot vs. Guide

Postby Dark Riku » Tue 04 Aug, 2015 10:34 am

Yeah, what's the question here. Or what should be discussed? :p
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egewithin
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Re: Crack shot vs. Guide

Postby egewithin » Tue 04 Aug, 2015 12:01 pm

He says, Farseer buffs ranged and melee damage with energy cost, WSE buffs less and worse with a more prize. I think he wants an equality here but I have never understanded the point of Crack Shot globel. Can't we put something much cuter in its place? ^u^
destructomat
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Re: Crack shot vs. Guide

Postby destructomat » Tue 04 Aug, 2015 4:16 pm

I'm an academic, who's not investing thousands of dollars into more student loans.
I'm not very good at the game, so if I were to assert that WSE or Crack Shot needs a buff, someone would probably tell me L2P. Rather, you more experienced players can draw your own conclusions from the comparison,while new players can decide to play farseer if they intend to focus on this type of buff, or if they play WSE, not to focus on this type of play.

I think crack shot probably still buffs more ranged damage
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Cyris
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Re: Crack shot vs. Guide

Postby Cyris » Tue 04 Aug, 2015 6:44 pm

destructomat wrote:I'm an academic.


Then as an aspiring academic, you should take away from these comments that your data presentation style needs work. Beginning with a thesis, or even an introduction will help immensely. You're also just jumping right to data points, making up terms without defining them (constant DPS as a per-time unit?) and leaving the reader unsure of what they just read.

If your goal is to present a side by side comparison of Crack Shot and Guide, start by stating this, then listing attributes of each in an easy to compare mannor, and end with some summary notes / conclusions. Here:


Crack Shot vs Guide: A Comparison

Crack Shot and Guide are two damage and range increasing buffs available to the Eldar on different commanders (WSE and Farseer respectively). While on the surface they are very similar, there are significant differences that I wanted to call out and discuss.

Crack Shot
Cost - 50 Red
Duration - 25s
Cooldown - 50s
Damage Bonus - 25% - RANGED ONLY
Range Bonus - 7
Targets - Infantry

Guide
Cost - 40 energy
Duration - 10s
Cooldown - 30s
Damage Bonus - 30% - ALL DAMAGE
Range Bonus - 30%
Targets - ANY
Notes - Cast range of 30

Notes on range enhancement:
At 23.3 max range, their respective range bonuses are equal; less than that, (shuriken pistols) and a weapon's max range benefits more from Crack Shot. With a greater max range, guide's effect is greater.

Other:
Crack Shot will increase psychic might if it kills models, paying for more Crack Shots or other global abilities. Guide can be improved at T2 with runes of reaping, and 100 req, 25 power, by decreasing cool down to 22.5 seconds and doubling energy regen over that period to at least 45, fully paying for Guide, and probably other globals.

I don't know where you wanna go next, but this helps set the terms of a discussion. Enjoy!
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Lichtbringer
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Re: Crack shot vs. Guide

Postby Lichtbringer » Wed 05 Aug, 2015 1:37 am

I play quite a bit FS and WSE, and I can say I am happy with both of them. Crackshot less so, but its still a Ok global and the WSE doesn't really need something better.

You basically use it to buff your Brightlance to ensure a kill, and 50red are good spent there. Also Wraithguard, the advantage to guide is that most enemys don't expect it / plan for it.
I am sure I have seen Tex also use it on other stuff, but for a noob/mid level player the use against vehicles is all you need. Just don't forget about it.^^
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Asmon
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Re: Crack shot vs. Guide

Postby Asmon » Wed 05 Aug, 2015 2:49 am

Crack shot could use a buff regarding to similar globals: More Dakka and For the Emperor. Then again you need to look at the whole picture to understand how even a slight buff could make wse OP, as he's already quite a potent hero. If anything I'd decrease the red cost a bit.

To compare it to Guide is irrelevant to me, for all the obvious reasons you could think of, and more.
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Dark Riku
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Re: Crack shot vs. Guide

Postby Dark Riku » Wed 05 Aug, 2015 9:00 pm

You have to indeed mind context. It's a global for a ranged, teleporting, 360° special attacking commander.

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