For new players: starting squads?

Strategy and L2P topics.
destructomat
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For new players: starting squads?

Postby destructomat » Fri 07 Aug, 2015 10:25 pm

What are each faction's (free) starting squads? Eldar have dire avengers. SM have scout marines. IG have guardsmen. What about GK, Tyr, orks?
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Kentation
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Re: For new players: starting squads?

Postby Kentation » Fri 07 Aug, 2015 10:34 pm

Inquistorial Storm Troopers for GK, Hormaguants for Nids and Sluggas for Orks. Just in case, Heretics are the first squad for Chaos.
destructomat
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Re: For new players: starting squads?

Postby destructomat » Sat 08 Aug, 2015 12:02 am

Right, there are 7 factions...
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destructomat
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Re: For new players: starting squads?

Postby destructomat » Sat 08 Aug, 2015 6:41 am

Are there any tricks built in to the economy to balance the starting squads? Like taking the cost of each out of the req at start? Or giving orks an extra four population cap (or minus four base population)?
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Atlas

Re: For new players: starting squads?

Postby Atlas » Sat 08 Aug, 2015 7:13 am

The economy is balanced for each individual faction, so the short answer is yes. But there's no differences in the core rules of the game depending on faction with the exception of orks generating red naturally. Everyone caps at 100 pop, with one hero and starting squad etc etc
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Swift
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Re: For new players: starting squads?

Postby Swift » Sat 08 Aug, 2015 9:59 am

Whilst Dire Avengers are 270 req to buy and Heretics are 210, it is balanced as either one fulfils very different roles.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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welshy
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Re: For new players: starting squads?

Postby welshy » Sat 08 Aug, 2015 12:13 pm

DA are 300 to buy now :D
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egewithin
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Re: For new players: starting squads?

Postby egewithin » Sat 08 Aug, 2015 2:36 pm

welshy wrote:DA are 300 to buy now :D


Thanks Obama.
destructomat
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Re: For new players: starting squads?

Postby destructomat » Sun 09 Aug, 2015 5:58 am

Swiftsabre wrote:Whilst Dire Avengers are 270 req to buy and Heretics are 210, it is balanced as either one fulfils very different roles.


But starting squads you don't pay for AFAIK, and are all used at first for the same role: capturing and/or fighting other starting squads and heroes.
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DarthMoose
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Re: For new players: starting squads?

Postby DarthMoose » Sun 09 Aug, 2015 6:27 am

The game is balanced around everybody having 1 starting unit.
And as you said
all used at first for the same role: capturing and/or fighting other starting squads and heroes.


Seems balanced. Every race gets a pretty quick, low health capper.
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Swift
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Re: For new players: starting squads?

Postby Swift » Sun 09 Aug, 2015 11:11 am

Nono, it's balanced because they have different roles. So going by your logic, their different costs are balanced because you only need them to cap and be a bit squishy, but that wouldn't be balanced if one starting squad was worth 300req and one was worth 210req, because you'd obviously want the cheaper one because it has lower upkeep and reinforce cost. They are balanced because their roles within the faction are as core units that are very good at supporting the rest of your army.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.

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